@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L NT Arathorn (Axis) vs Wheatbeer (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 51 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 30 / 40
UK_Pacific : 5 / 6
Italians : 20 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Probably stupid of me, but using a ll reroll in Burma
A 2 inf, 2 fig, 1 tact = 12 = 2r0
no roll needed
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (4) -
We should be back at both being replenished one now right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
2 battleships and 2 cruisers moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Morocco
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British roll dice for 2 battleships in Morocco, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Persia to Russia
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
3 infantry moved from West India to India
1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from Egypt to India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Rhodesia to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern PersiaPlace Units - British
2 infantry placed in United Kingdom
3 fighters placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 50 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Probably stupid of me, but using a ll reroll in Burma
A 2 inf, 2 fig, 1 tact = 12 = 2r0
no roll needed
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (4)You know, by using your reroll here, you didn’t lose one, since you got yours back immediately… :) But I got one back also :)
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True, though it would be handy to have the edge of letting you not have a reroll for awhile :lol:
UK can’t afford to either let a fighter die or to let Japan hold Burma (so long as possible anyways).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 armour moved from Greece to Romania
1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 aaGun and 3 infantry moved from Southern France to Northern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 46 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 19 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 46 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 19 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour, 8 artilleries, 2 bombers, 4 fighters, 28 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Ukraine to Bryansk
11 armour and 8 mech_infantrys moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 11 armour and 8 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Rostov from Russians with 11 armour and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun, 3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
2 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Germans
2 tactical_bombers placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I may need to think about the Soviets for awhile … clearly Moscow isn’t going to hold.
I must have been doing my maths wrong earlier :lol:
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It’s beautiful! ;)
Let me know. There aren’t too many options though. It’s either stay and die or run and die later ;)
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Next time I may up the bid higher on you! :-P
The Soviets will run (not getting a good enough exchange on standing ground), I need to consider which direction is all.
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But we’re having so much fun!!!
You can start bidding next time ;)
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The decision should be easy actually - go to Samara - that’s the only place you can actually escape the German forces
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Vologda is an option, but I don’t think it’s a good idea.
Mostly I meant Soviet air and mobile. Plus those six infantry who were too slow making it home.
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Vologda is an option, but I don’t think it’s a good idea.
Mostly I meant Soviet air and mobile. Plus those six infantry who were too slow making it home.
Gotcha!
Tough decisions to make huh?
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Yes … next time I see such a hard rush I will plan ahead for Russia’s escape. Possibly buy more mechs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Archangel to Nenetsia
2 artilleries and 58 infantry moved from Russia to Samara
2 aaGuns moved from Russia to Samara
6 infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to KazakhstanPlace Units - Russians
9 infantry placed in Russia
1 aaGun placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,3,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 54 / 61
Russians : 27 / 27
Japanese : 40 / 64
Americans : 58 / 85
Chinese : 11 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 19 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have not forgotten you. I’m getting married on the 12th of October, so I am a little busy these next few days, and then, after the 11th, I will be gone for a week and a half completely. Just giving you a heads up.
Alex





