@simon33 nvm. I see the actual game now.
14L NT Arathorn (Axis) vs Wheatbeer (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
9 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 40
Japanese : 58 / 64
Americans : 52 / 73
Chinese : 7 / 9
British : 27 / 29
UK_Pacific : 5 / 6
Italians : 20 / 27
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 airfield and 3 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Belgian Congo
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 3/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Egypt to Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Rhodesia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 bomber moved from 96 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
2 battleships, 2 cruisers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 40
Japanese : 57 / 64
Americans : 52 / 73
Chinese : 7 / 9
British : 30 / 40
UK_Pacific : 6 / 6
Italians : 17 / 27
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m going to use my LL reroll in Greece.
Attack:
Bombard @3
Rolls: 1@3; Total Hits: 01@3: (5)
1 inf, 2 tanks, 3 ftrs and bomber = 20 = 3 hits + 1@2
Rolls: 1@2; Total Hits: 01@2: (4)
d = 1 hit + 1@2
Rolls: 1@2; Total Hits: 01@2: (3)
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Lose inf.
Autohit against 1@2
Rolls: 1@2; Total Hits: 01@2: (6)
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Win Greece with 2 tanks, 3 ftrs, 1 bomber.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
3 fighters moved from Southern Italy to Greece
1 bomber moved from Southern France to Greece
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
2 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 3 fighters and 1 infantry
Neutral_Allies defend with 4 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 armour and 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Greece from Neutral_Allies to Italians
EDIT: Adding units owned by Italians to Greece: 2 armour
EDIT: Turning off Edit Mode
1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Northern Italy
1 bomber and 3 fighters moved from Greece to Southern Italy
1 artillery moved from Libya to TunisiaPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Western Australia to Queensland
1 fighter moved from Northern Territory to Queensland
1 fighter moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 47 / 60
Russians : 31 / 40
Japanese : 57 / 64
Americans : 52 / 73
Chinese : 7 / 9
British : 30 / 40
UK_Pacific : 6 / 6
Italians : 20 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Production/PUs Summary :
Germans : 47 / 60
Russians : 31 / 40
Japanese : 57 / 64
Americans : 52 / 73
Chinese : 7 / 9
British : 30 / 40
UK_Pacific : 6 / 6
Italians : 20 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
4 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 4 armour, 4 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 4 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
5 mech_infantrys moved from Eastern Poland to Ukraine
7 armour moved from Eastern Poland to Ukraine
2 artilleries and 7 infantry moved from Eastern Poland to Belarus
3 artilleries and 8 infantry moved from Novgorod to Belarus
3 artilleries and 12 infantry moved from Baltic States to Belarus
2 aaGuns, 3 armour and 6 mech_infantrys moved from Baltic States to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Western Germany
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from France to Northern Italy
2 fighters and 2 tactical_bombers moved from Bessarabia to Belarus
2 bombers, 2 fighters and 3 tactical_bombers moved from Baltic States to BelarusPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry and 3 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Ukraine: 1 factory_minor
EDIT: Turning off Edit Mode -
I had opened the map, made my buy of an IC, and then accidentally closed the map. When I reopened the map, I didn’t register that I had forgotten to buy an IC, as I repeated the purchase, “maxing” the mechs, thinking I had an IC.
I hope that’s not a problem. Let me know if it is, and I will change it back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
3 fighters moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 infantry moved from Smolensk to BryanskCombat - Russians
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns, 2 artilleries and 41 infantry moved from Smolensk to Russia
2 fighters moved from Archangel to Russia
1 fighter moved from Archangel to Russia
1 armour and 1 mech_infantry moved from Rostov to Russia
1 aaGun moved from Rostov to Volgograd
6 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 57 / 64
Americans : 52 / 73
Chinese : 7 / 9
British : 30 / 40
UK_Pacific : 6 / 6
Italians : 20 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had opened the map, made my buy of an IC, and then accidentally closed the map. When I reopened the map, I didn’t register that I had forgotten to buy an IC, as I repeated the purchase, “maxing” the mechs, thinking I had an IC.
I hope that’s not a problem. Let me know if it is, and I will change it back.
Not a problem in this particular case.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Chahar to Hopei
2 bombers moved from Kiangsu to Hopei
2 tactical_bombers moved from French Indo China to Hopei
3 tactical_bombers moved from French Indo China to Burma
1 fighter moved from 41 Sea Zone to 45 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun and 5 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Shan State
3 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Hopei to Anhwe
1 carrier and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 3 tactical_bombers moved from Burma to Shan State
1 fighter moved from 38 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
2 bombers moved from Hopei to Shan State
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
3 destroyers placed in 36 Sea Zone
3 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
I had opened the map, made my buy of an IC, and then accidentally closed the map. When I reopened the map, I didn’t register that I had forgotten to buy an IC, as I repeated the purchase, “maxing” the mechs, thinking I had an IC.
I hope that’s not a problem. Let me know if it is, and I will change it back.
Not a problem in this particular case.
Thank you
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I’m looking forward to the next move!
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I’m not :lol:
Allies are strong in all the wrong spots.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Sumatra
Battle in Philippines
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Sumatra from Japanese, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 infantry moved from Brazil to French Guiana
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to India
2 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 21 Sea Zone to Amur
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 53 / 64
Americans : 58 / 85
Chinese : 6 / 9
British : 30 / 40
UK_Pacific : 5 / 6
Italians : 20 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 51 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 30 / 40
UK_Pacific : 5 / 6
Italians : 20 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Probably stupid of me, but using a ll reroll in Burma
A 2 inf, 2 fig, 1 tact = 12 = 2r0
no roll needed
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (4)