That went perfectly!
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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What would be a compelling reason?
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If a minor battle was forgotten until after dice were rolled, it would have to be rolled separately in forum. Or to overcome a known TripleA bug (combining SBR’s and tac bombing raids comes to mind) would be another compelling reason.
Otherwise the dice server is the standard method - we all use the same dice server unless we both agree, and I do not agree to use another method just because you are nervous about the results (I don’t recall your complaining about the dice server in the Russian blood bath…).
As much as I despise the dice at times, on principal I don’t believe in the ability to pick and choose your dice server based on the scenario at hand. If we had agreed to use 100% in-forum dice, then that’s what we would be using throughout the game. The dice server may swing one way or another at times, but it’s a demon we all have to face equally, and in all scenarios (except reasons that compel a in-forum roll).
But mainly I am squeezing my “play time” in-between bouts of my wife harping on me and my kids trying to kill each other, and I just don’t have the time to unravel the results of the forum dice server for a standard combat :P
So the question remains…scramble Turkey?
V
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Well scramble seems pointless since you aren’t attacking my ships. Intercept on the other hand is also a no. I prefer to keep my planes and as much as I like seeing you get diced, I tested it and it happens the other way around just as much.
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Another compelling reason would be if there was a large and complicated battle, such as a multi national allied defense that has strategic implications, that would need a turn by turn OOL - maybe.
So…exceptions to the norm.
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yea, it can swing either way. no intercept it is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from French
1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from French
6 fighters moved from Egypt to Turkey
1 bomber moved from Southern Italy to TurkeyCombat - Italians
Air Battle in Turkey
Italians attacks with 7 units heading to Turkey
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Turkey
1 bomber killed by AA
Bombing raid in Turkey causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
6 fighters moved from Turkey to Greece
5 infantry moved from Northern Italy to Southern France
3 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
irrelevant anyhow :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 56 Sea Zone
4 fighters moved from 54 Sea Zone to 56 Sea Zone
2 carriers moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC win, taking Java from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
4 fighters moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Russia to VologdaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Russia to VologdaTurn Complete - French
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Intercept moscow?
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No. I am counting on the fact your pilots have been drinking on the job and will miss their target.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
retreated to Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 artilleries and 2 infantry moved from France to Southern France
1 armour and 2 mech_infantrys moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Ukraine to Greece
3 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Novgorod to ArchangelPlace Units - Germans
2 infantry placed in France
1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
1 armour, 1 bomber and 5 mech_infantrys placed in Germany
Germans undo move 3.
1 bomber placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
Germans undo move 3.
1 bomber placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,3,5,4,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Vologda to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Russia to Ukraine
1 artillery moved from Tambov to Russia
4 aaGuns and 2 artilleries moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 submarines moved from 35 Sea Zone to 42 Sea Zone
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 armour moved from Burma to India
3 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from Burma to 38 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Burma to West India
1 fighter and 1 tactical_bomber moved from Burma to Sikang
1 infantry and 2 mech_infantrys moved from Shensi to Sikang
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
2 carriers and 8 submarines moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 42 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
6 destroyers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour and 4 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in West India
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 2 infantry
Japanese win, taking West India from UK_Pacific with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Chinese defend with 1 infantry
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 fighters, 11 submarines and 2 tactical_bombers
ANZAC defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
2 carriers owned by the Japanese retreated to 37 Sea Zone
Americans win with 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -58
Casualties for Japanese: 11 submarines
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 7 destroyers
Americans defend with 1 destroyer
Japanese win with 7 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship and 2 transports
British win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
7 fighters owned by the Americans , 1 tactical_bomber owned by the Americans and 4 fighters owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from West India to Burma
1 armour moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 artillery moved from Amur to BuryatiaPlace Units - Japanese
1 carrier, 4 destroyers and 2 transports placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
1 armour and 1 mech_infantry placed in Manchuria
1 destroyer placed in 19 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 71 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 aaGuns, 2 factory_minors, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 39 Sea Zone
2 fighters moved from Java to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 39 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier and 3 transports in 39 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 39 Sea Zone
3 transports owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
Americans win, taking 39 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 2 fighters
Battle in SumatraNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Ceylon
2 fighters moved from 41 Sea Zone to Ceylon
2 carriers moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from Java to Queensland
1 mech_infantry moved from Trans-Jordan to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports moved from 99 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 104 Sea Zone to Spain
4 transports moved from 104 Sea Zone to 102 Sea Zone
1 transport moved from 104 Sea Zone to 102 Sea ZonePlace Units - Americans
1 factory_minor placed in Brazil
1 factory_minor placed in Spain
2 aaGuns and 1 tactical_bomber placed in Turkey
2 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Ceylon : 3 fighters and 1 tactical_bomber
Queensland : 2 fighters, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
31 Sea Zone : 1 submarine
30 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 4 carriers, 2 destroyers and 1 submarine
26 Sea Zone : 1 submarine
10 Sea Zone : 1 flag, 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 fighter
Algeria : 1 flag
Syria : 1 flag
119 Sea Zone : 1 flag
Turkey : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
104 Sea Zone : 2 carriers, 7 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
94 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports
102 Sea Zone : 5 transports
Brazil : 1 flag, 1 factory_minor and 1 infantry
Spain : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 5 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 61
Russians : 21 / 23
Japanese : 67 / 83
Americans : 62 / 77
Chinese : 1 / 3
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,619
Median : 4,000
Variance : 0,250
Standard Deviation : 0,500
Total rolls : 21Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3,500
Median : 4,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,667
Median : 3,000
Variance : 0,643
Standard Deviation : 0,802
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 52 / 61
Russians : 21 / 23
Japanese : 66 / 83
Americans : 62 / 77
Chinese : 2 / 2
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,619
Median : 4,000
Variance : 0,250
Standard Deviation : 0,500
Total rolls : 21Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3,500
Median : 4,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,667
Median : 3,000
Variance : 0,643
Standard Deviation : 0,802
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Turkey to West India
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Afghanistan to West India
1 artillery and 1 infantry moved from Saudi Arabia to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 bombers moved from Persia to India
1 bomber moved from Persia to India
1 bomber moved from Persia to West IndiaCombat - British
Battle in India
British attack with 2 artilleries, 3 bombers and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship in India, round 2 : 0/1 hits
British roll dice for 2 artilleries, 3 bombers and 2 infantry in India, round 2 : 4/7 hits
Japanese roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 2 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in West India
British attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 4/8 hits
Japanese roll dice for 3 artilleries and 2 infantry in West India, round 2 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in West India
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in West India, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
3 bombers moved from India to Persia
1 bomber moved from West India to Persia
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
2 aaGuns moved from Afghanistan to West India
1 infantry moved from Saudi Arabia to Trans-Jordan
3 transports moved from 104 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
2 aaGuns and 4 infantry moved from 104 Sea Zone to Spain
1 armour, 3 artilleries and 3 infantry moved from Portugal to SpainPlace Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for British, UK_Pacific :
India : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
39 Sea Zone : 1 battleship and 2 transports
West India : 2 aaGuns and 2 artilleries
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 6 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Portugal : 1 flag
Afghanistan : 1 flag
Turkey : 3 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber
104 Sea Zone : 3 transports
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 4 infantry
Spain : 2 aaGuns, 1 armour, 4 artilleries and 9 infantryProduction/PUs Summary :
Germans : 52 / 61
Russians : 21 / 23
Japanese : 61 / 83
Americans : 62 / 77
Chinese : 2 / 2
British : 28 / 28
UK_Pacific : 5 / 5
Italians : 24 / 29
ANZAC : 14 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3,404
Median : 3,000
Variance : 1,294
Standard Deviation : 1,138
Total rolls : 52Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,929
Standard Deviation : 0,964
Total rolls : 15British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,000
Variance : 1,810
Standard Deviation : 1,345
Total rolls : 22Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,667
Median : 3,000
Variance : 0,643
Standard Deviation : 0,802
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Libya
Italians take Libya from French
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Rhodesia to Mozambique
Italians take Mozambique from Neutral_True
1 mech_infantry moved from Belgian Congo to Angola
Italians take Angola from Neutral_True
1 mech_infantry moved from Ethiopia to EgyptPlace Units - Italians
1 armour and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 5 artilleries
EDIT: Removing units owned by Italians from Northern Italy: 5 artilleries
EDIT: Adding units owned by Italians to Northern Italy: 3 artilleries
EDIT: Removing units owned by Italians from Southern Italy: 3 artilleries
EDIT: Turning off Edit Mode
1 infantry placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
I noticed a mistake in my ncms from US. I don’t understand how it happened, but 2 carriers were supposed to go to Australia. This makes sens e as I also send my planes there to begin with. Given the obviousness of it all and the fact it didn’t or rather couldn’t have influenced your Italian turn, I will make the edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
EDIT: Turning off Edit Mode
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Vologda to Ukraine
2 infantry moved from Java to 42 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
4 fighters moved from Java to India
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total





