@crockett36 scrambles?
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from 104 Sea Zone to Portugal
1 armour moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
2 infantry moved from West India to India
5 fighters and 2 tactical_bombers moved from Persia to Saudi Arabia
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 bombers moved from Persia to Afghanistan
1 bomber moved from Persia to India
1 artillery moved from West India to Afghanistan
3 infantry moved from West India to Afghanistan
1 infantry moved from West India to AfghanistanCombat - British
Battle in Saudi Arabia
British attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 bomber; Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits
British roll dice for 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 4/11 hits
Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 bomber owned by the Japanese and 2 infantry owned by the Italians lost in Saudi Arabia
British win, taking Saudi Arabia from Italians with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Afghanistan
British attack with 1 artillery, 3 bombers and 4 infantry
Neutral_True defend with 4 infantry
British roll dice for 1 artillery, 3 bombers and 4 infantry in Afghanistan, round 2 : 6/8 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits
3 infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Portugal
British attack with 1 armour, 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Portugal, round 2 : 3/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Gibraltar to Spain
5 aaGuns, 3 artilleries, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
3 artilleries and 3 infantry moved from Iraq to Turkey
5 fighters and 2 tactical_bombers moved from Saudi Arabia to Turkey
3 bombers moved from Afghanistan to Persia
1 infantry moved from Persia to Eastern Persia
1 bomber moved from India to Persia
1 aaGun moved from West India to Afghanistan
1 aaGun moved from West India to AfghanistanPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for British, UK_Pacific :
Sikang : 1 aaGun and 1 infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
West India : 1 aaGun, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Portugal : 1 flag, 1 armour, 3 artilleries and 3 infantry
Afghanistan : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
80 Sea Zone : 1 battleship and 2 transports
Turkey : 3 artilleries, 5 fighters, 3 infantry and 2 tactical_bombers
104 Sea Zone : 3 transports
Saudi Arabia : 1 flag, 1 artillery and 2 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor and 2 infantry
Spain : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 18 / 22
Japanese : 74 / 95
Americans : 58 / 73
Chinese : 2 / 3
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 21 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,268
Median : 3,000
Variance : 0,675
Standard Deviation : 0,822
Total rolls : 41Japanese Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,233
Median : 3,000
Variance : 0,483
Standard Deviation : 0,695
Total rolls : 30Neutral_True Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Italians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
Scramble Turkey?
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What are you buying?
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4 inf 4 art, its in the file
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I have no clue as where to look in the file. I am leaning towards scrambling, but only if you roll on the forum (which seems to be possible). The reason I feel this, is because its a high variance battle and the forum dice roller is a bit more fair from what I read anyways. Al tho I guess in this case it would end up badly for me for some reason.
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check ‘game’ and ‘show history’. It shows every step of the game.
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and no - I roll in game unless there is a compelling reason otherwise.
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What would be a compelling reason?
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If a minor battle was forgotten until after dice were rolled, it would have to be rolled separately in forum. Or to overcome a known TripleA bug (combining SBR’s and tac bombing raids comes to mind) would be another compelling reason.
Otherwise the dice server is the standard method - we all use the same dice server unless we both agree, and I do not agree to use another method just because you are nervous about the results (I don’t recall your complaining about the dice server in the Russian blood bath…).
As much as I despise the dice at times, on principal I don’t believe in the ability to pick and choose your dice server based on the scenario at hand. If we had agreed to use 100% in-forum dice, then that’s what we would be using throughout the game. The dice server may swing one way or another at times, but it’s a demon we all have to face equally, and in all scenarios (except reasons that compel a in-forum roll).
But mainly I am squeezing my “play time” in-between bouts of my wife harping on me and my kids trying to kill each other, and I just don’t have the time to unravel the results of the forum dice server for a standard combat :P
So the question remains…scramble Turkey?
V
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Well scramble seems pointless since you aren’t attacking my ships. Intercept on the other hand is also a no. I prefer to keep my planes and as much as I like seeing you get diced, I tested it and it happens the other way around just as much.
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Another compelling reason would be if there was a large and complicated battle, such as a multi national allied defense that has strategic implications, that would need a turn by turn OOL - maybe.
So…exceptions to the norm.
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yea, it can swing either way. no intercept it is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from French
1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from French
6 fighters moved from Egypt to Turkey
1 bomber moved from Southern Italy to TurkeyCombat - Italians
Air Battle in Turkey
Italians attacks with 7 units heading to Turkey
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Turkey
1 bomber killed by AA
Bombing raid in Turkey causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
6 fighters moved from Turkey to Greece
5 infantry moved from Northern Italy to Southern France
3 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
irrelevant anyhow :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 56 Sea Zone
4 fighters moved from 54 Sea Zone to 56 Sea Zone
2 carriers moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC win, taking Java from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
4 fighters moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Russia to VologdaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Russia to VologdaTurn Complete - French
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Intercept moscow?
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No. I am counting on the fact your pilots have been drinking on the job and will miss their target.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Romania to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
retreated to Ukraine
Russians win with 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 artilleries and 2 infantry moved from France to Southern France
1 armour and 2 mech_infantrys moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Ukraine to Greece
3 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Novgorod to ArchangelPlace Units - Germans
2 infantry placed in France
1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany
1 armour, 1 bomber and 5 mech_infantrys placed in Germany
Germans undo move 3.
1 bomber placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
Germans undo move 3.
1 bomber placed in Germany
Germans undo move 3.
3 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,3,5,4,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Vologda to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Russia to Ukraine
1 artillery moved from Tambov to Russia
4 aaGuns and 2 artilleries moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total





