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13L G40 MrRoboto(allies+6) vs seththenewb(axis)


  • I will lose an additional tac; edit coming.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 4 tactical_bombers moved from Shantung to 36 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from Shantung to 36 Sea Zone
                1 armour and 4 mech_infantrys moved from Shantung to Kweichow
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Shantung to 21 Sea Zone
                1 tactical_bomber moved from Shantung to Jehol

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 bomber and 2 cruisers remaining. Battle score for attacker is 58
                    Casualties for Japanese: 2 carriers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Korea
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Korea from Russians, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 infantry and 4 mech_infantrys
                    Chinese defend with 3 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Chahar
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                1 fighter moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                3 infantry moved from Anhwe to Hunan
                1 aaGun and 1 infantry moved from Shantung to Anhwe
                1 tactical_bomber moved from Jehol to Japan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from 36 Sea Zone to Shantung
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                3 infantry moved from India to Burma
                1 artillery moved from West India to India
                1 tactical_bomber moved from 20 Sea Zone to Hunan

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                3 infantry placed in Shantung
                1 armour and 2 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters
                EDIT: Adding units owned by Japanese to Hunan: 3 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
                Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Hunan: 1 fighter
                EDIT: Turning off Edit Mode


  • I decided to lose 2ftr, 4tac from that last round instead of 3ftr, 3tac.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kwangsi to Kwangtung
                      Americans take Kwangtung from Japanese
                1 mech_infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone

    Combat - Americans
                Battle in Yunnan
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Americans win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                2 carriers, 1 destroyer and 7 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,5,6,3,5,2,4,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 30 / 34
        Japanese : 41 / 50
        Americans : 59 / 81
        Chinese : 12 / 14
        British : 36 / 39
        UK_Pacific : 4 / 0
        Italians : 11 / 11
        ANZAC : 13 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                4 transports moved from 95 Sea Zone to 92 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport
                    Italians defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 :  3/7 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Greece

    Non Combat Move - British
                1 tactical_bomber moved from 97 Sea Zone to Egypt
                1 fighter moved from Scotland to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                1 carrier, 2 destroyers and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from 110 Sea Zone to 97 Sea Zone
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                2 submarines placed in 81 Sea Zone
                1 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 30 / 34
        Japanese : 41 / 50
        Americans : 59 / 81
        Chinese : 12 / 12
        British : 38 / 38
        UK_Pacific : 4 / 0
        Italians : 9 / 11
        ANZAC : 13 / 20
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Belarus to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                2 infantry moved from Bulgaria to Greece
                3 fighters moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Greece
                1 infantry moved from Southern Italy to Northern Italy
                      Italians take Northern Italy from British

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 2 infantry
                    Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Greece
                    Italians attack with 1 bomber, 3 fighters and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Greece from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Greece to Southern Italy
                1 bomber moved from Bryansk to Novgorod

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3,4,3,4,6,6,3
                Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Rostov
                2 infantry moved from Germany to 113 Sea Zone
                1 fighter moved from Finland to Norway
                1 fighter moved from Western Germany to Norway
                1 mech_infantry moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                1 tactical_bomber moved from Novgorod to Rostov
                1 bomber moved from Western Germany to Rostov
                3 bombers moved from Western Germany to Smolensk
                2 fighters moved from Western Germany to Norway
                1 carrier and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway

    Combat - Germans
                Battle in Norway
                    Germans attack with 4 fighters and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Norway from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 armour and 1 infantry
                    Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Smolensk
                    Germans attack with 3 bombers, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
                3 aaGuns, 12 armour, 9 artilleries, 22 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 bomber, 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
                1 fighter moved from Germany to Bryansk
                1 tactical_bomber moved from Germany to Western Germany
                2 fighters moved from Norway to 112 Sea Zone
                2 fighters moved from Norway to Western Germany
                2 armour and 3 mech_infantrys moved from Karelia to Belarus
                2 artilleries and 5 infantry moved from Eastern Poland to Belarus
                1 armour and 3 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 artillery and 3 infantry moved from Germany to Poland
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 armour and 3 mech_infantrys placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,3
                Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                7 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 55 / 60
        Russians : 26 / 29
        Japanese : 36 / 50
        Americans : 59 / 81
        Chinese : 12 / 12
        British : 29 / 38
        UK_Pacific : 4 / 0
        Italians : 16 / 8
        ANZAC : 18 / 33
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Turning off Edit Mode
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Kwangsi
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                2 fighters moved from 36 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 bomber moved from Shantung to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Hunan to Kwangsi
                1 mech_infantry moved from Kweichow to Yunnan
                1 bomber moved from Yunnan to Shan State

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 41 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber and 3 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                3 infantry moved from Shantung to Jehol
                1 infantry moved from Chahar to Jehol
                1 aaGun moved from Anhwe to Jehol
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                3 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Kiangsi to Jehol
                1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol
                1 bomber moved from Shan State to India
                1 tactical_bomber moved from Yunnan to Jehol
                1 submarine moved from 21 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan
                1 artillery and 2 infantry placed in Shantung
                Japanese undo move 3.
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
                Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                2 carriers, 1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 53 / 60
        Russians : 25 / 29
        Japanese : 46 / 48
        Americans : 59 / 79
        Chinese : 6 / 12
        British : 29 / 38
        UK_Pacific : 4 / 0
        Italians : 16 / 8
        ANZAC : 17 / 33
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
                1 bomber moved from Gibraltar to Alexandria
                1 carrier, 2 destroyers and 6 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Alexandria
                    British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 3 artilleries, 5 infantry and 1 mech_infantry
                        British roll dice for 2 battleships in Alexandria, round 2 :  2/2 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 :  5/10 hits
                        Italians roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Alexandria, round 2 :  5/9 hits
                        4 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 mech_infantry owned by the British and 5 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 :  5/5 hits
                        Italians roll dice for 2 artilleries in Alexandria, round 3 :  0/2 hits
                        2 artilleries owned by the Italians lost in Alexandria
                    British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 4 infantry and 1 mech_infantry
                    Casualties for Italians: 3 artilleries, 5 infantry and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Alexandria to 98 Sea Zone
                1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
                2 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone
                4 aaGuns, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                4 aaGuns, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from Gibraltar to United Kingdom

    Place Units - British
                1 transport placed in 98 Sea Zone
                2 infantry placed in Egypt
                1 artillery and 7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 25 / 29
        Japanese : 44 / 48
        Americans : 59 / 79
        Chinese : 8 / 8
        British : 32 / 37
        UK_Pacific : 4 / 0
        Italians : 16 / 8
        ANZAC : 17 / 33
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    Changed one NCM. File attached


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Greece to Bulgaria
                1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                2 mech_infantrys placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Novgorod: 1 bomber
                EDIT: Adding units owned by Italians to Western Germany: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,6,2
                Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber and 3 tactical_bombers moved from Bryansk to Tambov
                3 bombers and 2 fighters moved from Bryansk to Russia
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                2 fighters moved from 112 Sea Zone to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 infantry moved from France to Holland Belgium

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Tambov
                    Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 2 fighters moved from Russia to Novgorod
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Smolensk
                2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Norway to Finland
                1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 bomber and 1 tactical_bomber moved from Tambov to Novgorod
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                3 fighters moved from Holland Belgium to Western Germany
                1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber and 3 tactical_bombers moved from Bryansk to Tambov
                3 bombers and 2 fighters moved from Bryansk to Russia
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                2 fighters moved from 112 Sea Zone to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 infantry moved from France to Holland Belgium

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Tambov
                    Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 2 fighters moved from Russia to Novgorod
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Smolensk
                2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Norway to Finland
                1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 bomber and 1 tactical_bomber moved from Tambov to Novgorod
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
                3 fighters moved from Holland Belgium to Western Germany
                1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • I clearly bought a destroyer

    @seththenewb:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    But it seems my turn ended without it getting placed.

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    I edited it onto the map and next turn (if triplea is true to form) you’ll see me place a dd I didn’t buy and then promptly edit it out.


  • Also, I didn’t intercept my SBR as you would’ve faced 5 vs 2 odds and couldn’t possibly touch my bombers with your own fighters. Feel free to roll it on the forum and we can edit any discrepancies from there. Also, I’ll assume no intercept whenever I have 2vs1 or greater superiority. If you want me to ask regardless, I can.

    I just figured you’d be cool with it since you’ve taken the liberty of not giving me scramble choices in several battles now.  :-P

  • 19 18

    Yeah well, there are some obvious choices sometimes :-)

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