There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
13L G40 MrRoboto(allies+6) vs seththenewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Rostov
2 infantry moved from Germany to 113 Sea Zone
1 fighter moved from Finland to Norway
1 fighter moved from Western Germany to Norway
1 mech_infantry moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Rostov
1 bomber moved from Western Germany to Rostov
3 bombers moved from Western Germany to Smolensk
2 fighters moved from Western Germany to Norway
1 carrier and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayCombat - Germans
Battle in Norway
Germans attack with 4 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Norway from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 infantry
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Smolensk
Germans attack with 3 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
3 aaGuns, 12 armour, 9 artilleries, 22 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber, 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
1 fighter moved from Germany to Bryansk
1 tactical_bomber moved from Germany to Western Germany
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Western Germany
2 armour and 3 mech_infantrys moved from Karelia to Belarus
2 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Germany to Poland
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour and 3 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,3
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovPlace Units - Russians
7 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 55 / 60
Russians : 26 / 29
Japanese : 36 / 50
Americans : 59 / 81
Chinese : 12 / 12
British : 29 / 38
UK_Pacific : 4 / 0
Italians : 16 / 8
ANZAC : 18 / 33
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 bomber moved from Shantung to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from Yunnan to Shan StateCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 aaGun moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kiangsi to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol
1 bomber moved from Shan State to India
1 tactical_bomber moved from Yunnan to Jehol
1 submarine moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
Japanese undo move 3.
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 carriers, 1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 53 / 60
Russians : 25 / 29
Japanese : 46 / 48
Americans : 59 / 79
Chinese : 6 / 12
British : 29 / 38
UK_Pacific : 4 / 0
Italians : 16 / 8
ANZAC : 17 / 33
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 carrier, 2 destroyers and 6 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 2 battleships in Alexandria, round 2 : 2/2 hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/10 hits
Italians roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 5/9 hits
4 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 mech_infantry owned by the British and 5 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 5/5 hits
Italians roll dice for 2 artilleries in Alexandria, round 3 : 0/2 hits
2 artilleries owned by the Italians lost in Alexandria
British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Italians: 3 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
4 aaGuns, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 aaGuns, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to United KingdomPlace Units - British
1 transport placed in 98 Sea Zone
2 infantry placed in Egypt
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 50 / 60
Russians : 25 / 29
Japanese : 44 / 48
Americans : 59 / 79
Chinese : 8 / 8
British : 32 / 37
UK_Pacific : 4 / 0
Italians : 16 / 8
ANZAC : 17 / 33
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Changed one NCM. File attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 mech_infantrys placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novgorod: 1 bomber
EDIT: Adding units owned by Italians to Western Germany: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,6,2
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber and 3 tactical_bombers moved from Bryansk to Tambov
3 bombers and 2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Novgorod
3 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Norway to Finland
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 bomber and 1 tactical_bomber moved from Tambov to Novgorod
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber and 3 tactical_bombers moved from Bryansk to Tambov
3 bombers and 2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Novgorod
3 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Norway to Finland
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 bomber and 1 tactical_bomber moved from Tambov to Novgorod
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
I clearly bought a destroyer
@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;But it seems my turn ended without it getting placed.
Place Units - Germans
1 artillery and 2 infantry placed in France
3 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeI edited it onto the map and next turn (if triplea is true to form) you’ll see me place a dd I didn’t buy and then promptly edit it out.
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Also, I didn’t intercept my SBR as you would’ve faced 5 vs 2 odds and couldn’t possibly touch my bombers with your own fighters. Feel free to roll it on the forum and we can edit any discrepancies from there. Also, I’ll assume no intercept whenever I have 2vs1 or greater superiority. If you want me to ask regardless, I can.
I just figured you’d be cool with it since you’ve taken the liberty of not giving me scramble choices in several battles now. :-P
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Yeah well, there are some obvious choices sometimes :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter in Smolensk, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 armour moved from Egypt to IraqPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 56 / 76
Russians : 20 / 26
Japanese : 44 / 48
Americans : 59 / 79
Chinese : 8 / 8
British : 29 / 37
UK_Pacific : 4 / 0
Italians : 18 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
2 fighters and 3 tactical_bombers moved from Jehol to Manchuria
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from Americans
1 infantry moved from Shan State to Malaya
Japanese take Malaya from ANZAC
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from India to 39 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
2 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 battleships and 2 cruisers moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to ManchuriaCombat - Japanese
Battle in Celebes
Battle in Borneo
Battle in Manchuria
Japanese attack with 2 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Manchuria from Chinese with 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Chinese defend with 4 infantry; Americans defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from Americans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Casualties for Americans: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 39 Sea Zone to India
1 infantry moved from India to West India
1 artillery and 2 mech_infantrys moved from India to West India
1 carrier, 3 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Jehol
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Kwangtung to YunnanPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 7 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 53 / 76
Russians : 20 / 26
Japanese : 62 / 68
Americans : 57 / 77
Chinese : 5 / 8
British : 29 / 37
UK_Pacific : 0 / 0
Italians : 18 / 9
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from GermansCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Gibraltar
2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 submarines placed in 81 Sea Zone
1 artillery placed in Egypt
1 fighter placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 50 / 76
Russians : 20 / 26
Japanese : 58 / 68
Americans : 57 / 77
Chinese : 9 / 11
British : 36 / 42
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 14 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
1 bomber moved from Southern Italy to Tobruk
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to CaucasusCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tobruk
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,6,6,4
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
14 armour, 12 artilleries, 28 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 armour and 3 mech_infantrys moved from Western Ukraine to Russia
3 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 15 armour, 12 artilleries, 3 bombers, 2 fighters, 28 infantry, 6 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_major, 1 fighter, 48 infantry and 1 tactical_bomber
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 4 armour, 12 artilleries, 1 fighter, 28 infantry and 6 mech_infantrys
Casualties for Russians: 4 aaGuns, 17 artilleries, 1 fighter, 48 infantry and 1 tactical_bomberNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
3 infantry moved from Belarus to Bryansk
4 fighters moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Western Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to FinlandPlace Units - Germans
1 artillery and 2 infantry placed in France
4 armour, 1 fighter and 5 mech_infantrys placed in Western Germany
1 destroyer placed in 127 Sea Zone
1 bomber placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs





