Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
G40 2e Vold (Axis) vs Bar 91 and AK Grown no bid no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 45 / 55
Russians : 30 / 30
Japanese : 55 / 63
Americans : 52 / 72
Chinese : 6 / 7
British : 33 / 34
UK_Pacific : 7 / 20
Italians : 17 / 23
ANZAC : 11 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.190
Standard Deviation : 0.436
Total rolls : 22Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Kenya
1 infantry moved from Tanganyika Territory to Kenya
2 infantry and 2 mech_infantrys moved from Belgian Congo to Kenya
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from India to Yunnan
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Kenya
British attack with 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Kenya, round 2 : 2/8 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Kenya
British roll dice for 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kenya, round 3 : 2/7 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Yunnan
British attack with 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 5 infantry
British roll dice for 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits
Japanese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British and 4 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for British: 3 infantry
Battle in 110 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 tactical_bomber moved from Kenya to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 aaGuns moved from India to Burma
4 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from Yunnan to India
4 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Algeria
1 battleship and 1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 1 armour and 1 mech_infantry
Burma : 2 aaGuns and 8 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 mech_infantrys and 1 tactical_bomber
37 Sea Zone : 1 destroyer
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 3 infantry and 2 mech_infantrys
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Algeria : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
96 Sea Zone : 1 carrier and 2 fighters
106 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 battleship
91 Sea Zone : 2 transports
110 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 45 / 55
Russians : 30 / 30
Japanese : 54 / 63
Americans : 52 / 72
Chinese : 7 / 7
British : 34 / 39
UK_Pacific : 7 / 7
Italians : 16 / 23
ANZAC : 11 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.582
Median : 4.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 79Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.576
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 96 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 bombers, 2 cruisers, 1 fighter and 1 submarine
British defend with 1 carrier and 2 fighters; Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 46
Casualties for British: 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser and 1 submarine
Casualties for Americans: 1 cruiser, 2 destroyers, 1 submarine and 2 transportsNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers and 1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 armour moved from Romania to Ukraine
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 47 Sea Zone
ANZAC take 54 Sea Zone from JapaneseCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
2 infantry moved from Algeria to Tunisia
2 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
5 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
3 armour and 4 mech_infantrys moved from Baltic States to Belarus
6 armour and 1 mech_infantry moved from Novgorod to Archangel
4 infantry moved from Ukraine to Bryansk
2 tactical_bombers moved from Bessarabia to Volgograd
1 fighter moved from Bessarabia to Volgograd
1 battleship and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Poland to 115 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 5 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 5 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 bomber and 1 destroyer
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 bomber moved from 115 Sea Zone to Novgorod
2 bombers moved from Poland to Novgorod
1 bomber moved from Western Germany to Novgorod
2 artilleries and 1 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Volgograd to RostovPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 52 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
next time we all play (or the 3 of us play online) I’d like to give this scenario a shot;
http://smo63.fatcow.com/pdf/G42setup2013424.pdf
here’s the discussion thread;
http://www.axisandallies.org/forums/index.php?topic=30910.0what do you think?
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Will try and get my turn done after internet is set up in Marshall.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour and 1 factory_minor
Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits
Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits
1 infantry owned by the Russians , 3 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 2 armour remaining. Battle score for attacker is 7
Casualties for Germans: 3 armour
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Siberia to SakhaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Sakha : 1 infantry
Amur : 2 aaGuns and 6 infantry
Buryatia : 1 infantry
Russia : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 30 infantry and 1 tactical_bomber
Novosibirsk : 3 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flagDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 factory_minor and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 carrier moved from 45 Sea Zone to 21 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Japan to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Guam
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone
5 fighters and 2 tactical_bombers moved from Siam to 37 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 2 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 8 fighters and 5 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 battleship, 2 cruisers and 1 submarine
Units damaged: 2 carriers owned by the Japanese
Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 58
Casualties for British: 1 destroyer
Casualties for Americans: 1 battleship, 2 cruisers and 1 submarine
Battle in Aleutian Islands
Battle in French Indo ChinaNon Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
6 fighters and 3 tactical_bombers moved from 37 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 fighter moved from Guam to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
2 bombers moved from 8 Sea Zone to JapanPlace Units - Japanese
5 destroyers and 1 transport placed in 6 Sea Zone
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Japanese collect 57 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Scramble West Germany?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Midway to 8 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 3 submarines
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in NorwayNon Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
2 fighters moved from 33 Sea Zone to Gilbert Islands
1 fighter moved from 8 Sea Zone to Alaska
1 bomber moved from 8 Sea Zone to Alaska
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 13 Sea Zone to 24 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
3 destroyers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Iraq to Northwest Persia
3 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
3 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
British take 98 Sea Zone from Italians
1 tactical_bomber moved from Egypt to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 battleship and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 battleship remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in Shan State
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 33
Casualties for Japanese: 1 battleship, 2 carriers and 1 cruiser
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 artillery moved from India to Burma
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 mech_infantrys moved from Kenya to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
1 infantry moved from Algeria to MoroccoPlace Units - British
1 harbour placed in Eastern Persia
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
British undo move 3.
1 fighter and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
British undo move 1.
1 harbour placed in IraqTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
2 bombers moved from Southern Italy to Northwest Persia
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 battleship
Italians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 battleship
Casualties for Italians: 1 fighter
Battle in Syria
Battle in Northwest Persia
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Syria from French, taking Northwest Persia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 bombers moved from Northwest Persia to Caucasus
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flagDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Sorry, scrambled for you - figured you would to save the transport. Can re-roll on forums if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to MaltaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Malta : 1 fighter
United Kingdom : 2 infantry
Libya : 2 infantryDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
disregard these turn dice - I forgot to ask for Moscow scramble orders





