@hiijohnson https://www.youtube.com/watch?v=ajcazSNjfXQ skip to 2:34 to see what button you need to click.
Xdap rd6 Atlanta Axis(allies) vs allweneedishank
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In the event of an error, the erroree (person causing it) should also defer to the best interests of their opponent.
I believe that principle has also been upheld in this match.
Also… sometimes if I want to blitz through a battle I just always give my opponent the “best dice” scenario.
Sure, I’ll take his bomber or subs off first, finish the battle, and then if I lose or what have you, allow my opponent to put pieces like his bomber back on the board, if he believes he would have held on to them.
At the end of the day, a 1 or 2 pip edge is often so trivial, that they may as well be allowed.
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imagine this scenario hank and love, and you will see where you logic immediately breaks down in a similar (not exactly the same) example. you attack a sea zone that has a lone destroyer and an airbase with 3 fighters that can scramble. you attack with 5 ftr, tac, and a sub. you make the choice for your opponent that he will not scramble. you roll the battle and you whiff in the first round and he hits. you whiff in the second round and he hits. unlikely i know, but stuff like this happens to me all the time. now what? your attack against his 4 units (if full scramble) was 91% with 3 units remaining… but if he’s behind, he may take the chance of getting lucky!
now you say, well, if you want to scramble the entire battle has to be rerolled? i don’t think so. now, you could argue that you should not have to continue after round 1, but even that is an argument i would not want to pursue if i was in the attacker’s position.
or put another way, what if his cruiser had hit in this case and you had whiffed in the first round? his cruiser hits and you lose the sub. you roll again, miss again, and his cruiser hits again. you roll again and finally hit him and the cruiser hits again. then he says, hold on, i would have rolled my sub in the first round. and you say…? well, the let’s reroll the battle. nope it don’t work like that.
cheers
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sorry that first example was a little off, it was 99% with 4 units remaining for the attacker - sorry!
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you may think i’m belaboring the point, but i’m saying these things because IF you beat atlanta and face us, i don’t want anything like this happening. plus, during a tournament game, i tend to check into the boards from my phone every hour or so at least. so any answer you need will be very quick. but if you ever proceed with a battle not asking for a scramble, intercept, submerge, casualty choice, etc and dice are rolled, be prepared to keep those dice and if i want to retroactively change my casualty choice or roll for a sub, or scramble or intercept, i don’t want to hear some argument for how the entire battle should be rerolled. of course it goes both ways.
cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kwangsi to Shantung
1 bomber moved from Kwangsi to Jehol
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 bomber moved from Kwangsi to India
3 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
3 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from Kwangsi to Shan State
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
2 fighters moved from Kiangsu to Kwangsi
1 bomber moved from Jehol to Kwangsi
1 fighter moved from Shantung to Manchuria
1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
2 mech_infantrys placed in French Indo China
2 fighters, 4 infantry and 1 mech_infantry placed in Japan
Japanese undo move 3.
2 fighters and 4 infantry placed in Japan
1 mech_infantry placed in French Indo China
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 artillery and 1 infantry
Kwangsi : 1 flag, 1 airfield, 2 bombers and 2 fighters
Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 fighter
Shensi : 1 flag
Yunnan : 1 flag, 3 armour and 7 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Shan State : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports
35 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
39 Sea Zone : 1 submarine
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 70 / 90
Russians : 8 / 0
Japanese : 63 / 68
Americans : 55 / 83
Chinese : 3 / 13
British : 42 / 47
UK_Pacific : 5 / 3
Italians : 16 / 9
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
the crowds demand action!!! :-P
we can smell blood in the air and we demand that the killing commence without further delay :-D
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the crowds demand action!!! :-P
we can smell blood in the air and we demand that the killing commence without further delay :-D
i am just joking guys, your pace by most standards is great. :wink:
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hank do you want to noncombat edit the aagun in shan to burma?
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hank do you want to noncombat edit the aagun in shan to burma?
Why yes I do. Sorry must have forgotten that one!
Allies, can you do the edit on the US turn please?
Thanks!
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site is back up and running perfectly… as of this 5 minutes!@
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i heard from djensen - he says everything will work perfectly from now on - no more rolling blackouts!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
1 fighter moved from Morocco to Normandy Bordeaux
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in JavaNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 aaGun
EDIT: Adding units owned by Japanese to Burma: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber moved from 19 Sea Zone to Jehol
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 6 destroyers, 2 fighters and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 artilleries placed in Spain
1 artillery and 5 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Jehol : 1 bomber
Queensland : 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Java : 1 flag, 1 mech_infantry
42 Sea Zone : 1 transport
30 Sea Zone : 1 carrier and 2 submarines
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 2 carriers, 7 destroyers, 4 fighters, 6 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Morocco : 1 flag, 1 airfield and 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Portugal : 1 flag
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Spain : 1 flag, 1 aaGun, 8 artilleries, 1 bomber, 1 factory_minor and 8 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 90
Russians : 8 / 0
Japanese : 59 / 68
Americans : 61 / 81
Chinese : 3 / 13
British : 42 / 47
UK_Pacific : 5 / 3
Italians : 16 / 9
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Anhwe to JeholNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Jehol : 10 infantry
Production/PUs Summary :
Germans : 68 / 90
Russians : 8 / 0
Japanese : 59 / 68
Americans : 61 / 81
Chinese : 3 / 4
British : 42 / 47
UK_Pacific : 5 / 3
Italians : 16 / 9
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 armour and 3 infantry moved from Bolivia to Chile
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Turkey
1 bomber moved from Saudi Arabia to Turkey
1 artillery and 1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Iraq to Turkey -
scramble 97?
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why don’t you just roll the attack and see how it goes? :lol:
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:-D
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that’s a wonderfully dicey battle, this is gonna be fun. 8-)
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that is wonderfully dicey and fun.
but i am going to be lame and stay on the ground.no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 infantry moved from Bolivia to Chile
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to Turkey
1 bomber moved from Saudi Arabia to Turkey
1 artillery and 1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Iraq to TurkeyCombat - British
Battle in Chile
British attack with 1 armour and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour and 3 infantry in Chile, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Chile
British roll dice for 1 armour and 3 infantry in Chile, round 3 : 1/4 hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Chile
British win, taking Chile from Neutral_True with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Turkey, round 2 : 2/5 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Turkey, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Turkey
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Turkey, round 3 : 3/4 hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 2 submarines; Americans loiter and taunt with
Italians defend with 1 destroyer
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
2 armour moved from Saudi Arabia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 destroyer and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to Libya
1 infantry moved from Tunisia to Libya
1 fighter moved from Morocco to 81 Sea Zone
1 fighter moved from Turkey to Iraq
1 bomber moved from Turkey to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Saudi Arabia
1 artillery and 1 infantry placed in Egypt
1 fighter placed in 81 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Tunisia : 1 flag
Libya : 1 flag, 2 fighters and 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Chile : 1 flag, 1 armour and 3 infantry
Turkey : 1 flag, 1 artillery and 1 mech_infantry
Saudi Arabia : 1 flag, 3 armour and 1 factory_minor
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Brazil : 1 flag
Venezuela : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Spain : 1 aaGun, 4 infantry and 1 mech_infantry
Bolivia : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 66 / 90
Russians : 8 / 0
Japanese : 59 / 68
Americans : 61 / 81
Chinese : 3 / 4
British : 46 / 51
UK_Pacific : 5 / 5
Italians : 16 / 9
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
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