13L G40 PGMatt (axis) vs Seth (allies +8) game 1


  • Scramble sz6?

    And yeah, Japan’s not doing good.  :-D

  • '16

    No, and dive the subs.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                8 bombers moved from Caroline Islands to 6 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 8 bombers and 4 submarines
                    Japanese defend with 3 destroyers and 7 submarines
                    7 submarines owned by the Japanese Submerged
                    Americans win, taking 6 Sea Zone from Japanese with 8 bombers and 3 submarines remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 destroyers
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                8 bombers moved from 6 Sea Zone to Amur
                1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Jehol
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                1 submarine moved from 34 Sea Zone to 35 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 45 Sea Zone to 44 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
                EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
                EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Western United States: 1 armour, 1 infantry and 4 mech_infantrys
                EDIT: Adding units owned by Americans to Central United States: 1 armour, 1 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                1 carrier and 2 transports placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Chahar to Jehol
                2 artilleries and 8 infantry moved from Anhwe to Jehol
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangtung to Kiangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Anhwe
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 destroyers and 3 mech_infantrys; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Northwest Persia to Caucasus
                2 bombers and 1 fighter moved from Persia to Caucasus
                1 fighter moved from Scotland to 119 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from 119 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Combat - British
                Battle in Caucasus
                    British attack with 2 bombers, 1 fighter and 3 infantry
                    Italians defend with 2 infantry
                    British win, taking Caucasus from Italians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 2 submarines
                    British win with 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from 119 Sea Zone to United Kingdom
                4 fighters moved from 109 Sea Zone to United Kingdom
                1 aaGun and 1 infantry moved from Scotland to United Kingdom
                2 bombers and 1 fighter moved from Caucasus to Persia
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                3 fighters and 1 tactical_bomber moved from Yunnan to India
                2 aaGuns, 2 artilleries and 4 infantry moved from French Indo China to Shan State
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Eastern Persia to Iraq

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                3 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
                British collect 33 PUs (2 lost to blockades); end with 38 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,1,1,5,4,3,4,2
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                5 infantry moved from Rostov to Caucasus
                2 armour moved from Ukraine to Caucasus
                1 submarine moved from 96 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour and 5 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 armour and 5 infantry in Caucasus, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Tobruk to Alexandria
                1 fighter moved from Rostov to Alexandria
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 2 infantry and 1 mech_infantry
        Tobruk : 1 armour, 2 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 1 flag, 1 artillery and 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 2 aaGuns
        Caucasus : 1 flag, 2 armour and 4 infantry
        96 Sea Zone : 1 cruiser, 5 destroyers and 2 transports
        95 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 2 artilleries and 2 infantry
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 77
        Russians : 22 / 23
        Japanese : 31 / 39
        Americans : 50 / 70
        Chinese : 23 / 29
        British : 35 / 38
        UK_Pacific : 16 / 18
        Italians : 20 / 37
        ANZAC : 10 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Malaya to Shan State

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                2 aaGuns, 2 fighters and 3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                3 bombers moved from Western Germany to 119 Sea Zone
                1 submarine moved from 105 Sea Zone to 119 Sea Zone
                2 submarines moved from 105 Sea Zone to 109 Sea Zone
                2 infantry moved from Rostov to Tambov
                3 tactical_bombers moved from Ukraine to Tambov
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys moved from Rostov to Volgograd
                2 infantry moved from Western Ukraine to Bryansk
                3 bombers moved from Western Germany to Bryansk
                2 bombers moved from Western Germany to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                3 bombers moved from Western Germany to 119 Sea Zone
                1 submarine moved from 105 Sea Zone to 119 Sea Zone
                2 submarines moved from 105 Sea Zone to 109 Sea Zone
                2 infantry moved from Rostov to Tambov
                3 tactical_bombers moved from Ukraine to Tambov
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys moved from Rostov to Volgograd
                2 infantry moved from Western Ukraine to Bryansk
                3 bombers moved from Western Germany to Bryansk
                2 bombers moved from Western Germany to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys in Volgograd, round 2 :  10/35 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 12 armour, 3 artilleries, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 3 tactical_bombers in Tambov, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 3 bombers and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 bombers in 119 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from 119 Sea Zone to Western Germany
                1 infantry moved from Archangel to Nenetsia
                1 artillery moved from Archangel to Belarus
                3 infantry moved from Novgorod to Belarus
                1 aaGun and 9 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                3 bombers moved from Bryansk to Novgorod
                1 aaGun moved from Rostov to Volgograd
                3 tactical_bombers moved from Tambov to Ukraine
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                3 artilleries and 4 infantry moved from Tobruk to Alexandria
                4 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from Southern France to Northern Italy
                1 artillery and 2 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun moved from Germany to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from Smolensk to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                1 artillery, 1 bomber and 3 infantry placed in Western Germany
                2 infantry placed in Germany
                1 transport placed in 113 Sea Zone
                1 submarine placed in 93 Sea Zone
                2 submarines placed in 105 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Ukraine: 5 bombers
                EDIT: Removing units owned by Germans from Novgorod: 5 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 mech_infantry
        Alexandria : 3 artilleries and 4 infantry
        Gibraltar : 1 flag, 1 harbour
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Poland : 3 infantry
        Germany : 1 factory_major and 2 infantry
        Tobruk : 4 infantry
        Northern Italy : 1 artillery and 3 infantry
        Belarus : 1 aaGun, 7 artilleries and 15 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 infantry
        Eastern Poland : 2 aaGuns and 9 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 2 infantry
        Ukraine : 1 flag, 6 artilleries, 5 bombers, 1 factory_minor, 9 infantry and 3 tactical_bombers
        Western Ukraine : 1 flag, 1 artillery and 4 infantry
        Volgograd : 1 flag, 1 aaGun, 12 armour, 3 artilleries, 1 factory_minor, 3 infantry and 16 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Smolensk : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 destroyer and 1 transport
        96 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        93 Sea Zone : 1 submarine
        85 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag, 2 submarines
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 15 / 23
        Japanese : 27 / 39
        Americans : 50 / 70
        Chinese : 23 / 29
        British : 35 / 38
        UK_Pacific : 20 / 18
        Italians : 20 / 37
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                2 fighters moved from Russia to Nenetsia
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Novosibirsk to Urals
                1 mech_infantry moved from Vologda to Urals

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Nenetsia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Russia
                1 armour and 1 mech_infantry moved from Vologda to Urals
                4 armour moved from Vologda to Russia
                1 mech_infantry moved from Vologda to Urals
                2 mech_infantrys moved from Vologda to Russia
                2 fighters moved from Nenetsia to Russia
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 19 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone

    Non Combat Move - Japanese

    Place Units - Japanese
                2 fighters and 3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,6,5,2
                Japanese collect 16 PUs (11 lost to blockades); end with 18 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Korea : 6 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Ceylon : 1 flag, 1 armour, 1 artillery and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 7 submarines
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 17 / 19
        Japanese : 27 / 18
        Americans : 50 / 70
        Chinese : 23 / 29
        British : 35 / 38
        UK_Pacific : 20 / 18
        Italians : 20 / 37
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Thar be dirty pool building that DD by India.  Nicely played.


  • I did that to someone who placed 4 or 5 transports worth of guys there in preparation of a take of India. Needless to say I built a dd there and that bought me enough time to build enough defenses to hold India.  :-D


  • And I bet you will be looking out for it the next time a situation like this comes up


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                2 fighters moved from 33 Sea Zone to 6 Sea Zone
                4 bombers moved from Amur to Korea
                4 bombers moved from Amur to 6 Sea Zone
                4 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone


  • Scramble/kami sz6? submerge if my dds are gone?

  • '16

    @seththenewb:

    Scramble/kami sz6? submerge if my dds are gone?

    Take 2 kami on each DD, scramble the fighters and fight to the death!


  • I just checked and you don’t have any kamis left, does that change your decision to scramble?

    Also, I rolled my subs(2/10 hits), but I will switch to the forum for the rest of it as the triplea doesn’t do sub combat correctly.

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