TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Scramble sz6?
And yeah, Japan’s not doing good. :-D
No, and dive the subs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
8 bombers moved from Caroline Islands to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 8 bombers and 4 submarines
Japanese defend with 3 destroyers and 7 submarines
7 submarines owned by the Japanese Submerged
Americans win, taking 6 Sea Zone from Japanese with 8 bombers and 3 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 submarine
Non Combat Move - Americans
8 bombers moved from 6 Sea Zone to Amur
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Jehol
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Western United States: 1 armour, 1 infantry and 4 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 1 armour, 1 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Chahar to Jehol
2 artilleries and 8 infantry moved from Anhwe to Jehol
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Anhwe
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers and 3 mech_infantrys; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
2 bombers and 1 fighter moved from Persia to Caucasus
1 fighter moved from Scotland to 119 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Combat - British
Battle in Caucasus
British attack with 2 bombers, 1 fighter and 3 infantry
Italians defend with 2 infantry
British win, taking Caucasus from Italians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 2 submarines
British win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
4 fighters moved from 109 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Scotland to United Kingdom
2 bombers and 1 fighter moved from Caucasus to Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Yunnan to India
2 aaGuns, 2 artilleries and 4 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Eastern Persia to Iraq
Place Units - British
2 destroyers placed in 106 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
British collect 33 PUs (2 lost to blockades); end with 38 PUs total
Place Units - UK_Pacific
3 mech_infantrys placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,1,1,5,4,3,4,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
5 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 5 infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 5 infantry in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Tobruk to Alexandria
1 fighter moved from Rostov to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 2 infantry and 1 mech_infantry
Tobruk : 1 armour, 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag, 1 artillery and 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Ukraine : 2 aaGuns
Caucasus : 1 flag, 2 armour and 4 infantry
96 Sea Zone : 1 cruiser, 5 destroyers and 2 transports
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 2 artilleries and 2 infantry
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 77
Russians : 22 / 23
Japanese : 31 / 39
Americans : 50 / 70
Chinese : 23 / 29
British : 35 / 38
UK_Pacific : 16 / 18
Italians : 20 / 37
ANZAC : 10 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
2 infantry moved from Rostov to Tambov
3 tactical_bombers moved from Ukraine to Tambov
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys moved from Rostov to Volgograd
2 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Western Germany to Bryansk
2 bombers moved from Western Germany to Smolensk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
2 submarines moved from 105 Sea Zone to 109 Sea Zone
2 infantry moved from Rostov to Tambov
3 tactical_bombers moved from Ukraine to Tambov
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys moved from Rostov to Volgograd
2 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Western Germany to Bryansk
2 bombers moved from Western Germany to Smolensk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys in Volgograd, round 2 : 10/35 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour, 3 artilleries, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Tambov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 3 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers in 119 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
3 bombers moved from 119 Sea Zone to Western Germany
1 infantry moved from Archangel to Nenetsia
1 artillery moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 aaGun and 9 infantry moved from Poland to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
3 bombers moved from Bryansk to Novgorod
1 aaGun moved from Rostov to Volgograd
3 tactical_bombers moved from Tambov to Ukraine
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
3 artilleries and 4 infantry moved from Tobruk to Alexandria
4 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Smolensk to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 artillery, 1 bomber and 3 infantry placed in Western Germany
2 infantry placed in Germany
1 transport placed in 113 Sea Zone
1 submarine placed in 93 Sea Zone
2 submarines placed in 105 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 5 bombers
EDIT: Removing units owned by Germans from Novgorod: 5 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Alexandria : 3 artilleries and 4 infantry
Gibraltar : 1 flag, 1 harbour
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Poland : 3 infantry
Germany : 1 factory_major and 2 infantry
Tobruk : 4 infantry
Northern Italy : 1 artillery and 3 infantry
Belarus : 1 aaGun, 7 artilleries and 15 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 infantry
Eastern Poland : 2 aaGuns and 9 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 6 artilleries, 5 bombers, 1 factory_minor, 9 infantry and 3 tactical_bombers
Western Ukraine : 1 flag, 1 artillery and 4 infantry
Volgograd : 1 flag, 1 aaGun, 12 armour, 3 artilleries, 1 factory_minor, 3 infantry and 16 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer and 1 transport
96 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 submarine
85 Sea Zone : 1 submarine
109 Sea Zone : 1 flag, 2 submarines
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 60 / 80
Russians : 15 / 23
Japanese : 27 / 39
Americans : 50 / 70
Chinese : 23 / 29
British : 35 / 38
UK_Pacific : 20 / 18
Italians : 20 / 37
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
2 fighters moved from Russia to Nenetsia
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Vologda to Novosibirsk
1 armour moved from Novosibirsk to Urals
1 mech_infantry moved from Vologda to Urals
Combat - Russians
Battle in Nenetsia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Samara to Russia
1 armour and 1 mech_infantry moved from Vologda to Urals
4 armour moved from Vologda to Russia
1 mech_infantry moved from Vologda to Urals
2 mech_infantrys moved from Vologda to Russia
2 fighters moved from Nenetsia to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
2 fighters and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,6,5,2
Japanese collect 16 PUs (11 lost to blockades); end with 18 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Korea : 6 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Hainan : 1 harbour
Ceylon : 1 flag, 1 armour, 1 artillery and 2 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer and 7 submarines
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 58 / 80
Russians : 17 / 19
Japanese : 27 / 18
Americans : 50 / 70
Chinese : 23 / 29
British : 35 / 38
UK_Pacific : 20 / 18
Italians : 20 / 37
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Thar be dirty pool building that DD by India. Â Nicely played.
I did that to someone who placed 4 or 5 transports worth of guys there in preparation of a take of India. Needless to say I built a dd there and that bought me enough time to build enough defenses to hold India. :-D
And I bet you will be looking out for it the next time a situation like this comes up
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
4 bombers moved from Amur to Korea
4 bombers moved from Amur to 6 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Scramble/kami sz6? submerge if my dds are gone?
@seththenewb:
Scramble/kami sz6? submerge if my dds are gone?
Take 2 kami on each DD, scramble the fighters and fight to the death!
I just checked and you don’t have any kamis left, does that change your decision to scramble?
Also, I rolled my subs(2/10 hits), but I will switch to the forum for the rest of it as the triplea doesn’t do sub combat correctly.