@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
Yeah the double strike from Italy and Germany is indeed hard to see. I missed it too a couple of times.
Russia is a real pain, though. No way for me to push Russia out of Europe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Suiyuyan
2 mech_infantrys moved from Shensi to Tsinghai
2 mech_infantrys moved from Shensi to Sikang
2 armour moved from French Indo China to Szechwan
1 armour moved from French Indo China to Kweichow
1 mech_infantry moved from Shensi to Kweichow
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 fighter moved from India to West India
1 artillery and 3 infantry moved from India to West India
1 artillery and 3 infantry moved from India to West India
1 bomber moved from Yunnan to Suiyuyan
1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter moved from Kwangsi to Sikang
2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in Dutch New Guinea
Battle in Caroline Islands
Japanese attack with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Western Australia from ANZAC, taking Dutch New Guinea from ANZAC, taking Caroline Islands from Americans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sikang
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 artilleries, 1 fighter and 6 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in West India, round 2 : 1/9 hits
Americans roll dice for 2 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in West India, round 3 : 3/8 hits
Americans roll dice for 1 infantry in West India, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
Japanese win, taking West India from Americans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Tsinghai to Shensi
1 bomber moved from Suiyuyan to Yunnan
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Szechwan to India
1 fighter moved from Kweichow to India
2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from West India to India
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Japan to French Indo China
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to Amur
3 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Japanese
3 destroyers placed in 39 Sea Zone
3 submarines placed in 37 Sea Zone
3 armour placed in French Indo China
1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,2
Japanese collect 74 PUs (2 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3,629
Median : 3,000
Variance : 0,590
Standard Deviation : 0,768
Total rolls : 62
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,778
Median : 5,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,553
Median : 3,000
Variance : 0,703
Standard Deviation : 0,838
Total rolls : 38
Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,778
Median : 5,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 harbour, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
4 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Syria to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 armour moved from Persia to West India
1 bomber and 2 fighters moved from Persia to West India
Combat - Americans
Battle in West India
Americans attack with 2 armour, 1 bomber and 2 fighters
Japanese defend with 2 artilleries and 4 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Americans: 2 armour
Battle in 91 Sea Zone
Americans attack with 4 fighters, 2 infantry and 1 transport
Italians defend with 2 carriers and 2 destroyers
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 28
Casualties for Italians: 2 carriers and 2 destroyers
Casualties for Americans: 2 fighters
Battle in Trans-Jordan
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Trans-Jordan from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from Italians to Americans
EDIT: Turning off Edit Mode
2 fighters moved from West India to Persia
1 bomber moved from West India to Persia
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 91 Sea Zone to French Guiana
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
1 carrier and 2 submarines placed in 80 Sea Zone
2 fighters and 1 harbour placed in Persia
1 carrier placed in 80 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
Place Units - British
1 transport placed in 106 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 19 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 fighters
EDIT: Adding units owned by Americans to 80 Sea Zone: 2 fighters
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
Japan may be a little too strong to overcome :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 armour moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French Equatorial Africa
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Egypt to Libya
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Italians win, taking Libya from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 bomber moved from Libya to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 bomber moved from 91 Sea Zone to Southern France
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
3 artilleries and 6 infantry placed in Northern Italy
2 submarines placed in 110 Sea Zone
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 fighter
Non Combat Move - ANZAC
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,1,4,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 artillery
EDIT: Removing units owned by ANZAC from Northern Territory: 1 artillery
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Turning off Edit Mode
ouch, Western Australia was not good for the brave aussies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Germans
Germans repair 18 damage on 18 factory_majors; Remaining resources: 30 PUs;
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery and 3 infantry in Poland, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Russians defend with 6 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 6 infantry in Eastern Poland, round 2 : 0/6 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Eastern Poland, round 3 : 3/7 hits
Russians roll dice for 4 infantry in Eastern Poland, round 3 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Eastern Poland, round 4 : 2/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/3 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 armour and 1 artillery in Yugoslavia, round 4 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Yugoslavia
Germans roll dice for 1 armour in Yugoslavia, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Yugoslavia, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
12 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Western Germany to Germany
2 fighters moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
8 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Greece
Russians take Greece from Italians
1 artillery moved from Romania to Yugoslavia
4 armour and 2 mech_infantrys moved from Novgorod to Finland
2 bombers and 2 fighters moved from Novgorod to Finland
1 bomber moved from Russia to Finland
8 infantry moved from Baltic States to Poland
3 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 bomber moved from Baltic States to Finland
1 tactical_bomber moved from Eastern Poland to Poland
2 artilleries moved from Romania to Eastern Poland
1 mech_infantry moved from Novosibirsk to Shensi
1 fighter moved from Novosibirsk to Shensi
1 mech_infantry moved from Novosibirsk to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 fighter
Russians win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Finland
Russians attack with 4 armour, 4 bombers, 2 fighters and 2 mech_infantrys
Germans defend with 4 artilleries and 8 infantry
Russians win, taking Finland from Germans with 3 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 4 artilleries and 8 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians win, taking Yugoslavia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 8 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Poland from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Poland to Baltic States
4 infantry moved from Novgorod to Baltic States
2 fighters moved from Finland to Novgorod
4 bombers moved from Finland to Novgorod
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Shensi to Timguska
2 mech_infantrys moved from Novosibirsk to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Suiyuyan to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
1 armour moved from Szechwan to Shensi
1 armour moved from Kweichow to Shensi
1 bomber moved from Yunnan to Novosibirsk
2 fighters and 1 tactical_bomber moved from French Indo China to Shensi
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer and 1 submarine moved from 33 Sea Zone to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Solomon Islands
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking Solomon Islands from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shensi
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 4 mech_infantrys
Chinese defend with 2 infantry
2 mech_infantrys owned by the Japanese retreated to Tsinghai
Chinese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Hawaiian Islands
Japanese attack with 4 artilleries and 3 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hawaiian Islands: 2 artilleries
EDIT: Adding units owned by Japanese to Hawaiian Islands: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 bomber moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
3 armour moved from French Indo China to Szechwan
1 artillery moved from Anhwe to Hopei
1 transport moved from 56 Sea Zone to 37 Sea Zone
3 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 tactical_bomber placed in Japan
3 armour placed in Kwangtung
3 armour placed in French Indo China
3 destroyers placed in 39 Sea Zone
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Good Job!!
Is it done already?
you got six cities in pacific with no way for me to get any of them back…. its over
Oh, ok. I somehow thought i Need One more. Well okay than. Thank you for the Game. It was very very interesting
Good luck in the league!!