3a82370b-64cf-4d0c-a377-280a5df817fa-triplea_42321_3chi.tsvg
MrRoboto (axis) vs elevenjerk (Allies) round 2
-
If your last fighter would have hit, not only would the 6 transporters be well and alive - but also Italy would have fallen immediately. And you would have held Rome with no fear of being retaken for at least 2 turns. I’m not sure but I think in this case I might have conceded.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Poland
5 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 armour moved from Ukraine to Romania
1 tactical_bomber moved from Belarus to Poland
1 fighter moved from Belarus to Romania
1 fighter moved from Russia to 127 Sea Zone
1 bomber moved from Russia to Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Ukraine to 97 Sea ZoneCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 97 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Poland
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry and 1 tactical_bomber
Battle in Romania
Russians attack with 1 armour, 1 fighter and 6 infantry
Germans defend with 1 artillery and 4 infantry
Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 6 infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.Non Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 aaGun, 6 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 bomber moved from Germany to Eastern Poland
1 bomber moved from 97 Sea Zone to Eastern Poland
1 fighter moved from 127 Sea Zone to NovgorodPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 57 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
2 submarines moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Eastern United States to 92 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 95 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 2 transports
Americans win, taking Philippines from Japanese with 2 submarines remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Americans take Persia from Neutral_Allies
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to French Indo ChinaCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - British
1 bomber moved from French Indo China to West India
1 aaGun, 1 armour, 1 artillery, 1 fighter and 8 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 6 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 artilleries moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to Southern Italy
1 bomber moved from United Kingdom to Southern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Hawaiian Islands
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
3 submarines placed in 62 Sea Zone
ANZAC undo move 2.
1 submarine placed in 54 Sea Zone
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
-
Gotta say, you are not getting my best effort!!! You quit on me once, then said you would have quit if you lost the battle against the US. Doesn’t make it too fun for me to play.
My recent moves should be a pretty good indication of that. Purchased nothing with ANZAC. Could have bought 2 transports and taken 3 islands back. Now I can’t take any cause I also did not attack your destroyers with the US.
I only say this cause it is gonna be hard to find people to continue to play with you if you consistently quit when things don’t go right :-)
I have gotten pretty diced in this game yet here I am playing, albeit, very quickly with little thought involved.
-
Hm ok. I don’t know what the general census on conceding is. Personally, if I don’t see a way of winning, I don’t see a point in continuing a basically lost match. If you would have taken Rome with 6 Transporters, there would have been no way for me to stop you from spreading in Europe, eventually leading to a defeat. I don’t always give up, when things don’t go right. But this would have been a game deciding battle.
Maybe you’re right, maybe I give up a little fast. I’m sorry for that, I will try to improve that behaviour.
Concerning our game, I would love you to give your best. I’m still learning and consider you a better player than me. I can only improve, if you’re performing to your skills. So if you like, we can edit something -> maybe remove my two destroyers and put a US unit in one of the seazones (pretending one of my destroyers would have hit). And adjust your PU with anzac, give you one or two of the islands. i don’t know, anything? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 47 PUs;
Germans buy 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from United Kingdom to Poland
2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans win, taking Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Romania
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 armour
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
2 armour moved from Scotland to 111 Sea Zone
2 armour and 2 transports moved from 111 Sea Zone to 113 Sea Zone
2 armour moved from 113 Sea Zone to Germany
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
4 artilleries moved from Germany to Slovakia Hungary
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Poland to Western GermanyPlace Units - Germans
2 submarines placed in 109 Sea Zone
1 tactical_bomber placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Well, I lost London cause you set it up well. Â Then I proceeded to lose in southern Italy with an 80% chance to win getting 0 hits in the process. Â This caused me to lose my small navy and 3 TT’s. Â Along with that debacle, Â I attacked your Japan force by Java with a 55% chance to win. Â I proceed to get 2 hits resulting in 1 kill.
I donated my entire European US navy (by my mistake of course) and I was still ready to continue until you said you would have quit. Â
I am just saying that in order for this game to be fun for everybody, you have to play it out a bit.
I played a guy and the axis were producing 229 ipcs to the allies 120. Â He continued to play until I asked him if he wanted to quit. Â That made it fun for me as the winner. Â He probably learned a lot as well. Â I posted that game so you could see how ridiculous it got.
Now I get that there is a point where you can’t win, but in the first six turns is pretty early. Â Over half of the allies haven’t even really played at that point. Â It is merely watching your guys get killed :-D
With that said, I don’t need any edits. Â Let’s just finish so you can hang out in your vacation home in India!!! :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
2 bombers moved from Eastern Poland to Germany
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 bombers moved from Germany to Eastern Poland
1 fighter moved from Poland to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter moved from Finland to Novgorod
16 infantry moved from Amur to Manchuria
2 aaGuns moved from Amur to Manchuria
2 artilleries and 3 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
Yeah - Southern Italy was a huge dicing for you =(
I felt you there, I couldn’t believe that Italy didn’t fall there. I was so angry with myself that I built my ground units in Northern Italy -.-
That gave me the lesson to think twice before placing them in Milano instead of Rome. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 mech_infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 carriers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 mech_infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 bomber moved from Shan State to Anhwe
1 bomber moved from Shan State to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Shan State to SzechwanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry; Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Ceylon
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
3 mech_infantrys moved from Kiangsu to Shantung
3 mech_infantrys moved from Shantung to Jehol
1 bomber moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kweichow to YunnanPlace Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 infantry placed in Malaya
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Persia to Iraq
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in Iraq
Americans attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
Americans win, taking Java from Japanese, taking Iraq from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 transports moved from 26 Sea Zone to 10 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
5 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
2 infantry placed in ChaharTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Chinese collect 9 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 artillery
EDIT: Adding units owned by Chinese to Chahar: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 infantry moved from West India to India
1 bomber and 1 fighter moved from West India to IndiaCombat - British
Battle in India
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
retreated to India
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to Persia
1 armour moved from West India to Persia
1 bomber moved from India to IraqTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 bombers moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 artillery, 1 harbour, 1 infantry and 2 mech_infantrys
Italians win, taking Egypt from British with 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 bombers moved from Egypt to TobrukPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs





