13LG40 Wheatbeer (allies+12) vs Seththenewb (axis) - Game 3!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Southern France
                1 bomber and 1 fighter moved from Southern Italy to Southern France
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                      Italians take 97 Sea Zone from British
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Eastern Poland to Bryansk

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from French with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Libya
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 2 infantry
                    Italians win, taking Libya from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 96 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                2 infantry moved from Greece to Bulgaria
                2 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Yugoslavia to Northern Italy
                1 bomber and 1 fighter moved from Southern France to Southern Italy
                1 aaGun moved from France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 aaGun moved from France to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Shan State to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 36 Sea Zone to Yunnan
                1 fighter moved from Hawaiian Islands to Queensland
                1 aaGun moved from New South Wales to Queensland
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New South Wales to Queensland
                2 infantry moved from South Australia to Queensland
                1 fighter moved from South Australia to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 29 / 34
        Japanese : 36 / 47
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 32 / 36
        UK_Pacific : 17 / 25
        Italians : 19 / 19
        ANZAC : 14 / 25
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 29 / 34
        Japanese : 36 / 47
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 32 / 36
        UK_Pacific : 17 / 25
        Italians : 19 / 19
        ANZAC : 14 / 25
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 bombers and 3 fighters moved from Belarus to Russia
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                2 armour and 2 mech_infantrys moved from Belarus to Ukraine
                1 tactical_bomber moved from Belarus to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Bessarabia from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,6,8 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Battle in Ukraine
                    Germans attack with 3 armour, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 3 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Russia to Novgorod
                4 armour and 1 mech_infantry moved from Novgorod to Bryansk
                3 fighters moved from Russia to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 aaGun moved from Belarus to Smolensk
                2 aaGuns, 3 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                7 infantry moved from Novgorod to Belarus
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Ukraine to Bryansk

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour and 4 mech_infantrys placed in Germany
                1 bomber, 1 fighter and 1 infantry placed in Western Germany
                Germans undo move 3.
                1 infantry placed in France
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • I assumed you wouldn’t scramble 2 fighters vs 6 escorts/bombers. Feel free to roll that battle manually if you want.  :wink:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 16 damage on 16 factory_majors; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Egypt to Kenya
                1 armour moved from Caucasus to Kazakhstan
                1 armour and 2 mech_infantrys moved from Volgograd to Russia
                2 aaGuns, 3 artilleries and 16 infantry moved from Vologda to Russia
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 29
        Japanese : 36 / 47
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 32 / 36
        UK_Pacific : 17 / 25
        Italians : 19 / 19
        ANZAC : 14 / 25
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 fighters, 1 harbour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Burma
                1 fighter moved from 35 Sea Zone to French Indo China
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 battleships moved from 41 Sea Zone to 36 Sea Zone
                2 mech_infantrys moved from Kweichow to Kwangsi

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 artillery and 1 mech_infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Chinese defend with 1 fighter
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to Kweichow
                3 mech_infantrys moved from Shantung to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter moved from French Indo China to Kweichow
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Japan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 fighters placed in Japan
                3 mech_infantrys placed in Shantung
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone

  • 17

    need scramble orders SZ6


  • no scramble

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 18 Sea Zone
                1 carrier and 2 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Western United States to 6 Sea Zone
                1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western United States to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 bombers moved from 6 Sea Zone to Midway

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 29
        Japanese : 36 / 39
        Americans : 55 / 75
        Chinese : 9 / 17
        British : 32 / 36
        UK_Pacific : 15 / 25
        Italians : 19 / 19
        ANZAC : 14 / 25
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,6,1,2,6
                Chinese collect 12 PUs (1 lost to blockades); end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 29
        Japanese : 32 / 39
        Americans : 55 / 75
        Chinese : 13 / 19
        British : 32 / 36
        UK_Pacific : 15 / 25
        Italians : 19 / 19
        ANZAC : 14 / 25
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 12 damage on 12 factory_majors; Remaining resources: 13 PUs;
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from Ethiopia to British Somaliland
                1 armour and 1 mech_infantry moved from Kenya to British Somaliland
                1 bomber moved from Egypt to British Somaliland
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery moved from Yunnan to French Indo China
                1 infantry moved from Siam to French Indo China
                2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                1 bomber moved from Egypt to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Italians lost in 96 Sea Zone
                    British win with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in British Somaliland
                    British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in British Somaliland, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in British Somaliland, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in British Somaliland
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in British Somaliland, round 4 :  0/3 hits
                        Italians roll dice for 1 artillery in British Somaliland, round 4 :  1/1 hits
                        1 mech_infantry owned by the British lost in British Somaliland
                        British roll dice for 1 armour and 1 bomber in British Somaliland, round 5 :  0/2 hits
                        Italians roll dice for 1 artillery in British Somaliland, round 5 :  1/1 hits
                        1 armour owned by the British lost in British Somaliland
                        British roll dice for 1 bomber in British Somaliland, round 6 :  1/1 hits
                        Italians roll dice for 1 artillery in British Somaliland, round 6 :  0/1 hits
                        1 artillery owned by the Italians lost in British Somaliland
                    British win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in French Indo China
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from British Somaliland to Persia
                3 mech_infantrys moved from Persia to Turkmenistan
                3 infantry moved from West India to India
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 fighters and 1 tactical_bomber moved from Egypt to Persia
                1 bomber moved from 96 Sea Zone to Persia
                1 armour moved from Tunisia to Morocco
                1 fighter moved from Union of South Africa to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Kenya

    Place Units - British
                3 fighters placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,4,3,3,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 16 PUs (4 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 29
        Japanese : 27 / 39
        Americans : 55 / 75
        Chinese : 13 / 19
        British : 32 / 32
        UK_Pacific : 20 / 22
        Italians : 19 / 19
        ANZAC : 14 / 25
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 cruiser
                    Italians win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 cruiser and 1 destroyer
                    British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -22
                    Casualties for Italians: 1 bomber and 1 fighter

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern France
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Sumatra
                1 fighter moved from 62 Sea Zone to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 29
        Japanese : 27 / 39
        Americans : 55 / 75
        Chinese : 13 / 19
        British : 31 / 32
        UK_Pacific : 20 / 22
        Italians : 20 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 29
        Japanese : 27 / 39
        Americans : 55 / 75
        Chinese : 13 / 19
        British : 31 / 32
        UK_Pacific : 20 / 22
        Italians : 20 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                3 fighters moved from Bryansk to Russia
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Western Ukraine to Bryansk
                7 infantry moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                2 fighters moved from Western Germany to 115 Sea Zone
                1 bomber moved from Western Germany to 115 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                    Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 3 fighters moved from Russia to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Novgorod to Belarus
                1 bomber and 2 fighters moved from 115 Sea Zone to Novgorod
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from France to Western Germany
                3 armour moved from Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 armour and 1 mech_infantry moved from Bryansk to Ukraine

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 17 PUs;
                Russians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Kenya to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Tambov to Russia
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Caucasus to Rostov
                1 armour moved from Kazakhstan to Russia
                1 infantry moved from Volgograd to Tambov
                2 aaGuns and 17 infantry moved from Amur to Korea

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 34
        Japanese : 27 / 39
        Americans : 55 / 75
        Chinese : 13 / 19
        British : 31 / 32
        UK_Pacific : 20 / 22
        Italians : 20 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 fighters moved from Japan to 18 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 armour moved from Kweichow to Chahar
                      Japanese take Hopei from Chinese
                      Japanese take Chahar from Chinese
                2 infantry moved from Kweichow to Anhwe
                3 artilleries moved from Kweichow to Anhwe
                1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
                1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
                2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from Kweichow to 19 Sea Zone
                1 bomber moved from Kweichow to 18 Sea Zone
                1 infantry moved from Kweichow to Anhwe

    Combat - Japanese
                Battle in 18 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Jehol
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 3 artilleries and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 mech_infantrys moved from Kweichow to Jehol
                3 fighters moved from 18 Sea Zone to 19 Sea Zone
                1 bomber moved from 19 Sea Zone to Manchuria
                1 bomber moved from 18 Sea Zone to Manchuria
                2 fighters moved from Jehol to 19 Sea Zone
                2 tactical_bombers moved from Jehol to Manchuria
                3 mech_infantrys moved from Shantung to Jehol
                1 tactical_bomber moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,1,3,6,3,6,4,6,4,2,4,2,3,2,5,6,1,3,3
                Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Korea to Amur
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
                1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                4 fighters moved from Western United States to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 mech_infantry moved from British Columbia to Alaska

    Place Units - Americans
                6 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 26 / 34
        Japanese : 31 / 24
        Americans : 55 / 76
        Chinese : 9 / 19
        British : 31 / 32
        UK_Pacific : 20 / 22
        Italians : 20 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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