13L G40 Amon Sul (Allies +5) vs RGP44 No Tech

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 mech_infantry moved from Anhwe to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                2 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                2 bombers moved from Shantung to Hopei
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Kwangsi to French Indo China

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 :  1/6 hits
                        Chinese roll dice for 2 mech_infantrys in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                        Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 :  4/5 hits
                        Chinese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hawaiian Islands
                Battle in French Indo China
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 :  2/7 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in French Indo China
                    Japanese win, taking Hawaiian Islands from Americans, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 carriers, 6 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Korea to Japan
                3 infantry moved from Shantung to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
                2 bombers moved from Hopei to Kwangsi
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 fighter and 3 infantry placed in Japan
                1 armour and 1 mech_infantry placed in Shantung
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag, 5 artilleries, 2 bombers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Korea : 1 aaGun
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag, 1 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 2 mech_infantrys
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 2 infantry
        Celebes : 1 flag
        35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports
        26 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 18 / 23
        Japanese : 53 / 58
        Americans : 51 / 72
        Chinese : 7 / 16
        British : 22 / 0
        UK_Pacific : 11 / 13
        Italians : 24 / 34
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 cruiser moved from 45 Sea Zone to 44 Sea Zone
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone
                1 battleship moved from 45 Sea Zone to 34 Sea Zone
                1 battleship moved from 34 Sea Zone to 35 Sea Zone
                4 carriers and 8 fighters moved from 45 Sea Zone to 35 Sea Zone
                1 bomber moved from Dutch New Guinea to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                5 destroyers moved from 54 Sea Zone to 35 Sea Zone

  • '15

    full scramble, max defense early, later on I may prefer saving a damaged CV over a CA or tac bomber will have to see at that point.


  • ok


  • U scored 12 hits in the 2nd round  :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 cruiser moved from 45 Sea Zone to 44 Sea Zone
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone
                1 battleship moved from 45 Sea Zone to 34 Sea Zone
                1 battleship moved from 34 Sea Zone to 35 Sea Zone
                4 carriers and 8 fighters moved from 45 Sea Zone to 35 Sea Zone
                1 bomber moved from Dutch New Guinea to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                5 destroyers moved from 54 Sea Zone to 35 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Celebes
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking Celebes from Japanese, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 35 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 2 transports
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the British retreated to 45 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -90
                    Casualties for Japanese: 1 carrier, 6 destroyers and 4 submarines
                    Casualties for British: 1 fighter
                    Casualties for Americans: 3 carriers, 4 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines

    Non Combat Move - Americans
                1 bomber moved from 35 Sea Zone to Queensland
                6 destroyers moved from 30 Sea Zone to 54 Sea Zone
                3 mech_infantrys moved from Alberta Saskatchewan Manitoba to Eastern United States
                2 destroyers and 9 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 submarines moved from 89 Sea Zone to 91 Sea Zone

    Place Units - Americans
                5 infantry placed in Central United States
                1 destroyer and 7 transports placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Brazil: 3 infantry
                EDIT: Adding units owned by Americans to British Guiana: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 armour, 4 infantry and 1 mech_infantry
        44 Sea Zone : 1 transport
        45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        26 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 6 destroyers
        Central United States : 1 factory_major and 5 infantry
        Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        British Guiana : 3 infantry
        101 Sea Zone : 1 destroyer and 7 transports
        Brazil : 1 flag
        91 Sea Zone : 2 destroyers and 12 submarines


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 artilleries and 17 infantry moved from Kweichow to Hunan
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                5 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Yunnan : 2 infantry
        Hunan : 4 artilleries, 1 fighter and 22 infantry
        Hopei : 1 artillery and 1 infantry
        Anhwe : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Kazakhstan to Caucasus
                1 tactical_bomber moved from Eastern Persia to Caucasus

    Combat - British
                Battle in Borneo
                Battle in Caucasus
                    British attack with 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    British win, taking Borneo from Japanese, taking Caucasus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 artilleries and 1 infantry moved from Alexandria to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from India to Eastern Persia
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Brazil to British Guiana
                1 battleship, 1 cruiser and 2 destroyers moved from 89 Sea Zone to 91 Sea Zone
                11 infantry moved from Kweichow to Hunan
                3 aaGuns moved from Kweichow to Hopei
                1 fighter moved from Kweichow to Hopei
                1 bomber moved from Kweichow to India
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 tactical_bomber moved from Caucasus to Iraq

    Place Units - UK_Pacific
                2 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Some Units in India change ownership: 2 armour

    Territory Summary for British, UK_Pacific :

    Hunan : 11 infantry
        Hopei : 3 aaGuns and 1 fighter
        Burma : 1 artillery
        India : 1 airfield, 2 armour, 1 bomber, 1 factory_major and 1 harbour
        Malaya : 1 harbour and 1 infantry
        Borneo : 1 infantry
        Sumatra : 1 flag, 1 artillery
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
        Eastern United States : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 armour and 1 infantry
        Malta : 1 aaGun and 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 infantry
        106 Sea Zone : 1 flag
        Iraq : 2 fighters and 2 tactical_bombers
        Eastern Persia : 1 flag, 2 mech_infantrys
        101 Sea Zone : 1 transport
        91 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                3 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 2 artilleries moved from Yugoslavia to 97 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from Greece to Egypt
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 2 artilleries, 1 harbour and 3 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Egypt, round 2 :  4/10 hits
                        British roll dice for 2 artilleries and 7 infantry in Egypt, round 2 :  5/9 hits
                        2 infantry owned by the French , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries and 2 bombers in Egypt, round 3 :  3/5 hits
                        British roll dice for 2 artilleries and 3 infantry in Egypt, round 3 :  2/5 hits
                        3 infantry owned by the British and 2 artilleries owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 2 bombers in Egypt, round 4 :  2/3 hits
                        British roll dice for 2 artilleries in Egypt, round 4 :  1/2 hits
                        2 artilleries owned by the British and 1 bomber owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for Italians: 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 armour and 4 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                2 mech_infantrys moved from Yugoslavia to Greece
                3 infantry moved from Yugoslavia to Albania

    Place Units - Italians
                2 mech_infantrys placed in Ukraine
                2 destroyers placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Egypt : 1 flag, 1 armour and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Albania : 3 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
        Caucasus : 1 flag, 1 armour and 4 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag, 1 bomber and 2 mech_infantrys
        97 Sea Zone : 2 destroyers
        98 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 18 / 23
        Japanese : 40 / 58
        Americans : 54 / 69
        Chinese : 10 / 17
        British : 21 / 0
        UK_Pacific : 18 / 19
        Italians : 25 / 35
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    8 vc’s, allies are on the clock.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        42 Sea Zone : 1 flag
        45 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        62 Sea Zone : 2 destroyers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    45 Sea Zone : 1 cruiser and 1 destroyer
        Algeria : 1 infantry
        Libya : 1 infantry

  • '15

    I loaded up the game and it says I won because I control enough victory cities at the end of a round, but I thought you had to hold the cities through a full round beginning from the point that you took the 8th city w/o losing any in between to win, am I wrong about that?


  • U have to hold them for a full round.

    see my post in g-40 league from a few days ago

    but if not sure consult with other guys and rulebook

    :)

  • '15

    that is what I understood so we will continue, after my meeting.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 armour, 6 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Tambov to Samara
                2 mech_infantrys moved from Bryansk to Samara
                1 bomber moved from Western Germany to Archangel
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery moved from Novgorod to Archangel
                1 fighter moved from Bryansk to Archangel
                3 fighters moved from Bryansk to Samara
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Southern Italy to Trans-Jordan

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 :  2/5 hits
                        Russians roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Samara
                    Germans attack with 3 fighters, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Samara, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 2 artilleries, 1 bomber and 2 infantry
                    British defend with 1 armour and 1 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  0/2 hits
                        Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Trans-Jordan, round 2 :  3/5 hits
                        British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Trans-Jordan to Greece
                1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from Bulgaria to Greece
                1 infantry moved from Bryansk to Tambov
                6 mech_infantrys moved from Eastern Poland to Bryansk
                4 artilleries, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 aaGun moved from Eastern Poland to Belarus
                1 artillery moved from Novgorod to Belarus
                1 bomber moved from Archangel to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 mech_infantry moved from Novgorod to Vologda
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                3 fighters moved from Samara to Bryansk
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 transport moved from 105 Sea Zone to 113 Sea Zone
                1 transport moved from 110 Sea Zone to 113 Sea Zone
                4 mech_infantrys moved from Germany to Western Germany
                1 submarine moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in Western Ukraine
                2 infantry placed in United Kingdom
                3 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd
                1 fighter placed in Western Germany
                2 artilleries and 1 infantry placed in France
                Germans undo move 3.
                1 artillery and 2 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Germany
                1 infantry placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Kazakhstan : 1 flag, 1 mech_infantry
        Trans-Jordan : 1 flag, 2 artilleries and 1 infantry
        Scotland : 1 flag, 1 airfield and 2 infantry
        United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 4 mech_infantrys
        Germany : 1 factory_major and 1 mech_infantry
        Belarus : 1 aaGun and 1 artillery
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns, 6 armour, 9 artilleries, 3 fighters, 36 infantry and 16 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Tambov : 1 flag, 1 infantry
        Western Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Novosibirsk : 1 flag, 1 infantry
        Vologda : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 3 armour, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 infantry and 2 mech_infantrys
        113 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        Greece : 1 bomber, 1 infantry and 1 mech_infantry
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
        Finland : 1 flag
        111 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 67 / 87
        Russians : 11 / 23
        Japanese : 40 / 58
        Americans : 54 / 69
        Chinese : 10 / 17
        British : 20 / 0
        UK_Pacific : 18 / 19
        Italians : 25 / 35
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                20 artilleries, 1 fighter, 46 infantry and 8 mech_infantrys moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 20 artilleries, 1 fighter, 46 infantry and 8 mech_infantrys
                    Germans defend with 3 aaGuns, 6 armour, 9 artilleries, 3 fighters, 36 infantry and 16 mech_infantrys
                    Russians win, taking Bryansk from Italians with 6 artilleries and 1 fighter remaining. Battle score for attacker is 63
                    Casualties for Germans: 3 aaGuns, 6 armour, 9 artilleries, 3 fighters, 36 infantry and 16 mech_infantrys
                    Casualties for Russians: 14 artilleries, 46 infantry and 8 mech_infantrys

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs

    Territory Summary for Russians :

    Szechwan : 2 infantry
        Bryansk : 6 artilleries
        Russia : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 5 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 2 mech_infantrys


  • poor uk play of mine

    and not to good russian one too

    i resign

    congrats :)

    can u please post the game result?

    new game? same bid , switched sides?

  • '15

    i’m fine switching sides if you want but I really need about a week’s break, I’ve got a pile of work that needs to get done, can I just pm you when i’m ready?


  • np man take ur time

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