SethTheNewb (Allies +10) vs MiamiUMike (Axis) - G40.2 - Round 2!


  • @miamiumike:

    Poo - I knew I’d forget that darn Italy sub - sigh…I need to look over the board more closely ! :)

    What did you mean to do with it? Which sub?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 1 airfield, 1 bomber, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 2 tactical_bombers moved from Western Germany to Libya
                4 fighters and 1 tactical_bomber moved from Southern Italy to Libya

    Combat - Germans
                Battle in Libya
                    Germans attack with 7 fighters and 3 tactical_bombers
                    British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers
                    Germans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 aaGun and 3 infantry
                    Casualties for Americans: 2 bombers

    Non Combat Move - Germans
                6 fighters and 3 tactical_bombers moved from Libya to Tobruk
                1 infantry moved from Western Ukraine to Bryansk
                2 aaGuns, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
                1 armour and 15 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour, 10 artilleries, 7 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                2 fighters moved from Novgorod to Bryansk
                2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
                2 armour and 12 mech_infantrys moved from Novgorod to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 bombers moved from Novgorod to Bryansk
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Bryansk
                1 armour moved from Kazakhstan to Rostov
                2 fighters moved from Germany to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                3 infantry moved from Western Germany to Germany
                2 artilleries and 1 infantry moved from France to Western Germany
                2 mech_infantrys moved from Poland to Germany
                1 battleship, 1 carrier, 1 cruiser and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Germans
                1 airfield placed in Bryansk
                3 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                1 bomber placed in Western Germany
                1 infantry placed in Novgorod
                2 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • Oh - I could have hit those 2 US Trannies. He was used to the naval blockade thing - LOL


  • @seththenewb:

    @miamiumike:

    Poo - I knew I’d forget that darn Italy sub - sigh…I need to look over the board more closely ! :)

    What did you mean to do with it? Which sub?

    Just to make sure you saw this. We can edit some changes. I wasn’t sure if you’d sink the US transports or keep the sub for convoy raiding.


  • Guess you answered my question about whether you would sink the transports or keep him raiding. Let me know if you’d like him there instead and I’ll edit accordingly. You let me edit something after the fact and we’ve both been pretty cool with edits and such.

    I’ll be back on later. Need to walk the dog and get some errands done.


  • If I had seen it, yeah, the transports were the better target. It’s all good…I will be interested to see how US plays this…our fleets in the pacific keep dancing around each other…


  • Well - its up to you. It was a mistake on my part - and yeah, that is part of the game. The fact that I let you do that edit isn’t a big deal - it was an obvious miss. The sub could be thought to stay where it was for the convoy, I suppose…

    MM


  • I’ll make the edit, it’s not a huge deal either way. I put those transports there knowing that I could lose them and I was fine with that. And it makes sense to sink them 14 guaranteed loss for me vs at best 2 IPC CR’d.

    And I was wondering when you’d stack on Moscow again.


  • Looks like you have pretty good odds on Moscow, good thing I positioned all kinds of US fighters and potentially UK fighters to fly in.  :wink:


  • @seththenewb:

    I’ll make the edit, it’s not a huge deal either way. I put those transports there knowing that I could lose them and I was fine with that. And it makes sense to sink them 14 guaranteed loss for me vs at best 2 IPC CR’d.

    Oh and you can CR quite a bit more from your sub’s new position if I don’t do something about it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Samara to Vologda
                      Russians take Vologda from Japanese
                1 armour moved from Vologda to Russia
                4 fighters and 1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 4 fighters and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win with 4 fighters remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                4 fighters moved from Rostov to Russia
                1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from Samara to Russia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 5 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kansu to Samara
                      Japanese take Samara from Russians
                1 armour moved from Kansu to Vologda
                      Japanese take Vologda from Russians
                1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 fighter moved from Tanganyika Territory to Egypt
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Caroline Islands

    Non Combat Move - Japanese
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 7 fighters, 13 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                3 destroyers moved from 20 Sea Zone to 35 Sea Zone
                3 submarines moved from 19 Sea Zone to 35 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                1 armour and 5 mech_infantrys moved from Szechwan to Kazakhstan
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 mech_infantry moved from Yunnan to Sikang
                3 mech_infantrys moved from French Indo China to Szechwan
                2 infantry moved from Yunnan to French Indo China
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                2 mech_infantrys moved from Buryatia to Korea
                2 fighters moved from Japan to Philippines
                1 fighter moved from Bryansk to Tobruk

    Place Units - Japanese
                1 artillery and 1 fighter placed in India
                Japanese undo move 1.
                2 transports placed in 39 Sea Zone
                1 artillery placed in India
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to India: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Iraq: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                2 submarines placed in 19 Sea Zone
                2 destroyers placed in 20 Sea Zone
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 fighter and 2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 83 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 2 artilleries and 6 infantry moved from Norway to Finland
                2 bombers moved from Norway to Vologda
                2 bombers moved from Norway to Finland
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 82 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                1 bomber moved from Hawaiian Islands to Alaska
                1 bomber moved from Finland to Vologda
                3 bombers moved from Vologda to Samara
                1 bomber moved from Finland to Vologda
                1 bomber moved from Vologda to Samara
                7 fighters moved from Norway to Finland
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone

    Combat - Americans
                Battle in Alaska
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter and 5 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Samara
                    Americans attack with 4 bombers
                    Japanese defend with 1 armour
                    Americans win with 3 bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 bomber
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Finland
                    Americans attack with 2 armour, 2 artilleries, 7 fighters and 6 infantry
                    Italians defend with 2 mech_infantrys
                    Americans win, taking Finland from Italians with 2 armour, 2 artilleries, 7 fighters and 5 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in Belgian Congo
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Americans win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 82 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 submarine
                    Italians win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from Samara to Russia
                1 bomber moved from Samara to Russia
                7 fighters moved from Finland to Russia
                3 aaGuns moved from Norway to Finland
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Gibraltar to Norway
                1 fighter moved from Normandy Bordeaux to Norway
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to Norway
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 bomber moved from Alaska to Western United States

    Place Units - Americans
                3 fighters placed in Norway
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Central United States
                1 bomber placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
                Americans collect 64 PUs (4 lost to blockades); end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • Sharp shooting subs there on defense….my AA gunners could learn something from them…


  • Yeah, unfortunate for me. Hopefully my subs shot as well when/if I need them in a big naval battle.

    FYI, don’t proceed with Italy until I clear something up and check. I want to see I edited the Frenchies back to life last turn and I just noticed that they’re allied neuts again. I think edited them between Aussie and French turn, so you may have missed it and just grabbed the aussie file before I posted the France one.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - British
                British buy 1 artillery and 6 infantry; Remaining resources: 3 PUs;

    Combat Move - British
                4 fighters moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters and 2 infantry moved from Union of South Africa to Rhodesia
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 4 fighters and 2 infantry
                    Italians defend with 2 artilleries and 1 infantry
                    Germans win with 2 artilleries remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                    4 fighters owned by the British retreated
                Battle in Rhodesia
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Rhodesia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Rhodesia to Belgian Congo
                1 fighter moved from Rhodesia to Union of South Africa
                5 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery moved from French Equatorial Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                4 fighters moved from Holland Belgium to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 2 artilleries and 4 infantry moved from Norway to Finland

    Place Units - British
                3 infantry placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3
                British collect 21 PUs (2 lost to blockades); end with 24 PUs total

    Turn Complete - UK_Pacific


  • @seththenewb:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Nope they’re on a US transport that’s now in sz91. So please use the attached file for Italy.

    ukedit.tsvg


  • Looks like you just grabbed the aussie map as I don’t see any DLs for the French one.


  • OK - Lost here - which map should I use :)


  • The UK edit one. During US I noticed that the French were allied neuts when I was sure I’d moved them. UKedit is the final UK map I originally posted plus an edit to place 2 french infantry in sz91 with the transport that they would’ve stepped on. So use the UKedit.

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