No scrambles, let’s have some fun!
13L G40 snake11eyes(axis) vs hank13(allies+10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 8 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 9 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 9 : 0/1 hits
Russians roll dice for 2 infantry in Korea, round 10 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 10 : 1/1 hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Russians retreated to Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Germans to 94 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Manchuria : 2 aaGuns and 1 infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 13 artilleries, 1 factory_major, 3 fighters, 37 infantry, 20 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 62
Russians : 21 / 21
Japanese : 19 / 22
Americans : 50 / 70
Chinese : 23 / 29
British : 27 / 31
UK_Pacific : 24 / 25
Italians : 30 / 49
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m out of town for a couple of days. My next turn won’t come until Sunday night at the earliest.
-
That was a hell of a lot of rounds of misses for those russians! ya no problem I’m pretty busy this weekend as well, no rush.
-
That was a hell of a lot of rounds of misses for those russians!
That’s the understatement of the game!
Fortunately, this must mean that the Russians are saving their awesome rolls for when Germany attacks Moscow. If I were you I would keep that in mind when planning your invasion!
-
Sorry for absence had an improptu vacay and wasn’t able to post first
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Persia
1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
4 bombers moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 4 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 bombers, 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,6,5
Japanese collect 17 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Jehol to Manchuria
1 fighter moved from Yunnan to AnhwePlace Units - Chinese
2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
1 artillery and 1 infantry placed in Yunnan
3 infantry placed in KansuTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Chinese collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Yunnan : 2 artilleries and 2 infantry
Kansu : 7 infantry
Anhwe : 3 artilleries, 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 51 / 62
Russians : 21 / 21
Japanese : 19 / 17
Americans : 50 / 70
Chinese : 23 / 26
British : 27 / 31
UK_Pacific : 24 / 25
Italians : 30 / 49
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 armour, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 tactical_bomber moved from Kansu to Russia
4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Persia
1 armour and 1 fighter moved from French Equatorial Africa to Ethiopia
British take Anglo Egyptian Sudan from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 artilleries and 1 infantry moved from French Equatorial Africa to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Ethiopia
British attack with 1 armour and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Ethiopia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
British roll dice for 1 armour and 1 fighter in Ethiopia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits
1 armour owned by the British lost in Ethiopia
retreated to Ethiopia
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Persia
British attack with 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 factory_minor and 1 infantry
British roll dice for 4 mech_infantrys and 1 tactical_bomber in Persia, round 1 : 0/5 hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 1 : 0/3 hits
British roll dice for 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 1/5 hits
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 0/3 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Persia, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Persia
British roll dice for 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 1/2 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Persia, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Persia
retreated to Persia
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Persia to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from Ethiopia to Belgian Congo
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 harbour placed in IcelandTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Sikang : 3 mech_infantrys
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 8 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 factory_minor and 1 harbour
Sumatra : 1 flag, 1 infantry
Belgian Congo : 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield, 1 fighter and 10 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Norway : 1 flag, 1 artillery
Russia : 3 fighters and 1 tactical_bomber
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 3 destroyers and 1 transport
Eastern Persia : 1 flag, 5 mech_infantrys and 1 tactical_bomber
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 21 / 21
Japanese : 19 / 17
Americans : 50 / 70
Chinese : 23 / 26
British : 30 / 30
UK_Pacific : 24 / 30
Italians : 29 / 49
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
-
Hey man, it’s been a month so I am going to call this one. If you want to continue PM me and I will let Gamerman know.





