13LG40NT Boldfresh (allies +9) vs seththenewb (axis)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 16 Sea Zone to 19 Sea Zone
                2 fighters moved from 16 Sea Zone to 25 Sea Zone
                1 bomber and 1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 39 Sea Zone
                Battle in 19 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    ANZAC attack with 1 bomber and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 19 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                2 fighters moved from 39 Sea Zone to India
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                3 infantry moved from New South Wales to South Australia
                2 aaGuns, 2 artilleries and 8 infantry moved from Queensland to South Australia
                1 fighter moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
                EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
                EDIT: Adding units owned by ANZAC to Persia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Persia: 1 infantry
                EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Iraq to Persia
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                      French take 39 Sea Zone from Japanese

  • '12

    you’re stalled out seth… game 2?  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
                EDIT: Adding units owned by ANZAC to Persia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Persia: 1 infantry
                EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Iraq to Persia
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                      French take 39 Sea Zone from Japanese

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 bomber moved from Western Germany to Russia
                1 bomber moved from Bryansk to Russia
                2 fighters moved from Bryansk to Russia
                1 fighter moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter moved from Bryansk to Caucasus
                2 mech_infantrys moved from Greece to Turkey
                1 fighter moved from Western Germany to Turkey


  • On second thought, I won’t be taking Vologda. So I’ll edit that guy back and edit the terr back to you.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter moved from Ukraine to Russia
                1 bomber and 2 fighters moved from Bryansk to Russia
                1 bomber moved from Western Germany to Russia
                2 mech_infantrys moved from Greece to Turkey


  • intercept?

  • '12

    nope


  • We can start a game 2 now if you are ready to surrender. But we both know I’m winning this game. You talk a BOLD game though.  :-P

    Moscow falls and then India (again). Then there’s nothing much to stop me from getting Egypt.  :-D

  • '12

    ha i have no idea what you are talking about seth…  you’re a lot of fun to play though cuz you are such a good guy.  this game is in the bag and we both know it.

  • '12

    @Boldfresh:

    ha i have no idea what you are talking about seth…  you’re a lot of fun to play though cuz you are such a good guy.  this game is in the bag and we both know it.

    :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 fighter and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd
                1 fighter moved from Ukraine to Russia
                1 bomber and 2 fighters moved from Bryansk to Russia
                1 bomber moved from Western Germany to Russia
                2 mech_infantrys moved from Greece to Turkey

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Turkey
                    Germans attack with 2 mech_infantrys
                    Americans defend with 1 artillery
                    Germans win, taking Turkey from Americans with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 artillery
                Battle in Volgograd
                    Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                5 infantry moved from Belarus to Bryansk
                1 infantry moved from Tambov to Bryansk
                2 bombers and 3 fighters moved from Russia to Bryansk
                1 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun, 1 artillery and 7 infantry moved from Bulgaria to Greece
                2 armour moved from Bryansk to Rostov
                3 fighters moved from Western Germany to Rostov
                1 aaGun moved from Ukraine to Rostov
                2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                3 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 infantry moved from Spain to Portugal
                      Germans take Portugal from Neutral_True
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Bryansk to Ukraine
                1 aaGun moved from Ukraine to Rostov
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Rostov to Bryansk
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Rostov

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,3,3,1,6,6,5,2
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • @Boldfresh:

    ha i have no idea what you are talking about seth…  you’re a lot of fun to play though cuz you are such a good guy.  this game is in the bag and we both know it.

    I am simply in awe of your amazing ability at self-deception. Are you sure you’re not an ostrich? Because you do a very good imitation of one by sticking your head in the sand.

    “lalalalala, no impending axis win over here. i’m awesome and the allies are awesome.”
    -Bold (as interpreted by seth)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 7 damage on 7 factory_majors; Remaining resources: 25 PUs;
                Russians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 aaGuns, 4 artilleries and 63 infantry moved from Russia to Samara
                4 infantry moved from Novosibirsk to Samara
                1 armour moved from Egypt to Iraq

    Place Units - Russians
                2 armour, 1 fighter and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 27 PUs

  • '12

    hang on - let me think abou that a second.  that’s a pretty bold move.


  • @Boldfresh:

    hang on - let me think abou that a second.  that’s a pretty bold move.

    You are a pretty BOLD guy . . . get it? Because your name has Bold in it. That’s solid gold funny material right there. I should be on comedy central! Heck I deserve my own network!

    Take your time. There are some pretty solid positives about it and there are some pretty solid negatives. Just depends on what you want to do.

  • '12

    you’re right - i think i win either way - just need to pick one.  :-P


  • For more examples of solid gold belly laughing material, did you see my take on you above Russia’s turn? Pretty spot on isn’t it?


  • @Boldfresh:

    you’re right - i think i win either way - just need to pick one.  :-P

    Wow, you’re a funny man too! We should be partners together in an act. You can be the well meaning bumbling doofus who always says something funny without realizing it. His comedic antics will highlight the suave 007esque main character I’ll be. That’s a no fail recipe for fame and stardom!

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