like you said, let’s change it up!
13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
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Edit, I decided to change where those bombers landed.
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Everything is good with me on my end. Just a little misunderstanding. Just so we’re clear, I didn’t have an issue with rerolling it . . . I just didn’t want to do it all on triplea since I always figured the forum dice were better and I didn’t want to do all that editing either. But I ended up having to do all that editing since I didn’t save the map before I went to try and replicate whatever the heck happened. I misclick at times, but it’s usually something I remember. Like yeah, something popped up but I didn’t read it and just hit ok. This time I honestly don’t remember a popup prior to it asking to scramble So I was wtf is this . . . where’s my support shots?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central America to 64 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
2 bombers moved from Gibraltar to Spain
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 battleship and 1 cruiser moved from 97 Sea Zone to 81 Sea Zone
1 bomber moved from Greece to Saudi Arabia
2 fighters and 1 tactical_bomber moved from Greece to Turkey
3 bombers moved from Greece to Turkey
1 bomber moved from Turkey to 79 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
1 infantry moved from 92 Sea Zone to Spain
2 artilleries and 2 infantry moved from Greece to Turkey
1 bomber moved from Greece to TurkeyCombat - Americans
Battle in Saudi Arabia
Americans attack with 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Saudi Arabia from Neutral_True with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 bombers, 3 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Neutral_True win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Neutral_True: 4 infantry
Casualties for Americans: 3 infantry and 2 mech_infantrys
2 bombers owned by the Americans retreated
Battle in Turkey
Americans attack with 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Americans win, taking Turkey from Neutral_True with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Neutral_True: 8 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 79 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 carriers and 4 fighters moved from 97 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 81 Sea Zone
3 bombers moved from Turkey to Gibraltar
2 bombers moved from Spain to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone
3 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 79 Sea Zone to Persia
1 bomber moved from Saudi Arabia to Persia
1 tactical_bomber moved from Turkey to Persia
2 fighters moved from Turkey to Persia
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Southeast Mexico to Mexico
1 fighter moved from 31 Sea Zone to Midway
1 tactical_bomber moved from 26 Sea Zone to Midway
1 fighter moved from 31 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers placed in 100 Sea Zone
1 submarine placed in 97 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 22 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 100 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 bombers
EDIT: Adding units owned by Americans to Eastern Persia: 2 bombers
EDIT: Removing units owned by British from Gibraltar: 1 airfield
EDIT: Removing units owned by Americans from Gibraltar: 5 bombers
EDIT: Adding units owned by Americans to Iraq: 5 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 2 bombers
EDIT: Adding units owned by Americans to Persia: 2 bombers
EDIT: Removing units owned by Americans from Iraq: 3 bombers
EDIT: Adding units owned by Americans to Persia: 3 bombers
EDIT: Turning off Edit Mode
British buy 3 armour and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 fighter moved from Greece to Bulgaria
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Rostov
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Russia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Kazakhstan from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Rostov
Battle in Bulgaria
British attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
British win, taking Rostov from Italians, taking Bulgaria from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Bulgaria to 100 Sea Zone
1 carrier moved from 81 Sea Zone to 100 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Egypt to Ethiopia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Italian Somaliland
2 mech_infantrys moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Iraq to Saudi Arabia
3 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
2 artilleries and 4 infantry moved from Iraq to Persia
2 mech_infantrys moved from Persia to Iraq
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Iraq to Persia
1 fighter moved from 92 Sea Zone to 100 Sea ZonePlace Units - British
3 transports placed in 81 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
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give up seth!!! :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern FranceNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,1,2,6,1
Italians collect 7 PUs (6 lost to blockades); end with 12 PUs total -
Getting the neutrals involved are we? Interesting development.
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Wait a second . . . . your US fleet cannot be inside the straight already as you would’ve just taken Turkey this turn. Please let me know what you’d like to do instead and I might change Italy somewhat.
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nevermind you’re good. My bad
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yeah placed them there.
forgot to mention, the 2 ftr in z92 are on 1 acc. the one UK ftr in 100 is on a US acc with a US ftr.
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yeah placed them there.
forgot to mention, the 2 ftr in z92 are on 1 acc. the one UK ftr in 100 is on a US acc with a US ftr.
the other UK ftr in 100 is obv on the UK acc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
3 fighters moved from Queensland to 49 Sea Zone
3 fighters moved from 49 Sea Zone to 30 Sea Zone
3 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Greater Southern Germany to Albania
Italians take Albania from Americans
1 fighter and 1 mech_infantry moved from Greater Southern Germany to Bulgaria
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Tambov to Volgograd
2 infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 tactical_bomber moved from Ukraine to Volgograd
3 bombers and 1 fighter moved from Ukraine to Russia
1 mech_infantry moved from Greater Southern Germany to Bulgaria -
I’m assuming intercept, but I don’t know for sure.
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of course, SEND EM UP!! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 1 artillery, 3 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Greater Southern Germany to Albania
Italians take Albania from Americans
1 fighter and 1 mech_infantry moved from Greater Southern Germany to Bulgaria
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Tambov to Volgograd
2 infantry moved from Bryansk to Rostov
1 fighter moved from Southern Italy to Rostov
1 tactical_bomber moved from Ukraine to Volgograd
3 bombers and 1 fighter moved from Ukraine to Russia
1 mech_infantry moved from Greater Southern Germany to BulgariaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Bulgaria from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
16 armour, 11 artilleries, 1 infantry and 10 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Rostov to Ukraine
1 bomber and 1 fighter moved from Russia to Ukraine
1 fighter moved from Bulgaria to Ukraine
1 fighter moved from Germany to Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 artillery and 5 infantry moved from France to Southern France
3 aaGuns, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Volgograd to UkrainePlace Units - Germans
1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
there was a nice payoff from the interceptors!!





