@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
13LG40NT Boldfresh (allies +9) vs seththenewb (axis)
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go ahead and let me know if you want to scramble. if you do, i will redo the turn.
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not the purchase or combat moves of course… just the combat phase. :wink:
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give up seth, you have little to no hope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
5 fighters moved from Southern Italy to Northern Italy
1 submarine moved from 91 Sea Zone to 109 Sea ZoneCombat - Italians
Battle in Northern Italy
Italians attack with 5 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
5 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,4,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5,4,5,1,4,2,3,6,2,5,1,5,4,1,4
Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Northwest Persia to Iraq
2 aaGuns, 2 artilleries, 3 fighters and 9 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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well, what was meant as a mercy killing (volgo) may open the game back up for you like it did for hobo…
man i have death dice sometimes. the airstrike of romania worked out well though.
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well, what was meant as a mercy killing (volgo) may open the game back up for you like it did for hobo…
man i have death dice sometimes. the airstrike of romania worked out well though.
Yeah, really really well. You win some and you lose some.
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oops didn’t realize you activated the mongols… :lol:
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oops didn’t realize you activated the mongols… :lol:
The Mongols don’t scare me too much, so long as they don’t whip out another Genghis Khan or some such.
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you don’t have the horsepower to take down moscow now seth… it’s curtains for the germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Bryansk
3 bombers moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Tambov
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
5 armour and 2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Tambov
9 armour and 4 mech_infantrys moved from Caucasus to Bryansk
1 armour, 11 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bulgaria
1 fighter moved from Western Germany to Bulgaria
1 fighter moved from Southern Italy to Bulgaria -
intercept?
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4 on 4? send em UP!!!
first aa dice is for the tach.
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And first SBR dice (assuming tac survives) is for the tac.
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didn’t survive. but your bombing run was stupendous again at least. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Bryansk
3 bombers moved from Ukraine to Russia
1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Tambov
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
5 armour and 2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Tambov
9 armour and 4 mech_infantrys moved from Caucasus to Bryansk
1 armour, 11 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bulgaria
1 fighter moved from Western Germany to Bulgaria
1 fighter moved from Southern Italy to BulgariaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
1 tactical_bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,7,6 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Bulgaria
Germans attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 16 armour, 11 artilleries, 6 infantry and 10 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 16 armour, 11 artilleries, 5 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Ukraine
3 bombers moved from Russia to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns, 1 artillery and 6 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Bulgaria to Ukraine
1 fighter moved from Bulgaria to Greater Southern Germany
1 armour and 4 mech_infantrys moved from Germany to Greater Southern Germany
3 infantry moved from Novgorod to BelarusPlace Units - Germans
1 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 armour, 1 artillery, 3 infantry and 4 mech_infantrys placed in Germany
Germans undo move 4.
2 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 1 armour and 49 infantry moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to DzavhanPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs -
tough move man - take your time i’m heading to bed.
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So I’m hitting India and I brought in 2 guys from the sea with the bb and ca moving into the sz as well. I also dropped one inf in W. India to block your mech. Everything else that can reach is hitting India. Glancing at the map, I thought your AB was nuked, but it was the NB. So I didn’t post the map beforehand and I said no to scramble so you could see the map. I haven’t rolled anything yet, so we can roll manually if you do scramble.





