G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Yunnan
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from India to Burma
                2 artilleries and 2 infantry moved from India to West India
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in Persia
                    British attack with 3 artilleries, 2 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 5 fighters
                        British roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Persia, round 2 :  1/6 hits
                        Germans roll dice for 5 fighters in Persia, round 2 :  2/5 hits
                        2 infantry owned by the British and 1 fighter owned by the Germans lost in Persia
                        British roll dice for 3 artilleries and 1 mech_infantry in Persia, round 3 :  1/4 hits
                        Germans roll dice for 4 fighters in Persia, round 3 :  1/4 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Persia
                        British roll dice for 3 artilleries in Persia, round 4 :  1/3 hits
                        Germans roll dice for 3 fighters in Persia, round 4 :  2/3 hits
                        2 artilleries owned by the British and 1 fighter owned by the Germans lost in Persia
                    1 artillery retreated to Eastern Persia
                    Germans win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 fighters
                    Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from West India to Eastern Persia
                1 aaGun moved from India to West India

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.511
            Median : 4.000
            Variance : 0.114
            Standard Deviation : 0.337
            Total rolls : 45

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.308
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Alexandria
                      Italians take Alexandria from British
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 battleship placed in 81 Sea Zone
                1 fighter and 1 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 4 infantry moved from India to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 4 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Korea to Manchuria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 carriers, 2 destroyers, 1 factory_minor, 6 infantry and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Scotland
                2 armour and 2 artilleries moved from United Kingdom to Scotland
                1 fighter moved from 110 Sea Zone to 119 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from Syria to Iraq
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Kazakhstan to Sikang
                1 artillery moved from Kazakhstan to Sikang
                2 armour moved from Volgograd to Tsinghai
                1 armour moved from Volgograd to Sikang
                2 armour moved from Szechwan to Yunnan
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk

    Combat - Germans
                Battle in 119 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Germans attack with 2 armour
                    British defend with 1 infantry; Chinese defend with 1 infantry; Americans defend with 1 bomber
                    Chinese win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 armour
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Scotland
                    Germans attack with 2 armour, 2 artilleries and 1 tactical_bomber
                    British defend with 1 airfield; Americans defend with 2 infantry
                    Germans win, taking Scotland from British with 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 2 infantry
                Battle in Iceland
                Battle in Tsinghai
                    Germans attack with 2 armour and 1 infantry
                    Chinese defend with 2 infantry
                    Germans win, taking Iceland from British, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                    Germans win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 119 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Scotland to 110 Sea Zone
                3 aaGuns moved from Western Germany to Northern Italy

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                2 carriers and 1 destroyer placed in 110 Sea Zone
                1 destroyer and 2 submarines placed in 110 Sea Zone
                1 factory_minor placed in Caucasus
                3 armour placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 73 PUs; end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour and 4 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from Kwangtung to Yunnan
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kwangtung to Anhwe
                1 armour, 1 artillery and 2 infantry moved from Kiangsu to Shantung
                1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Kweichow
                1 fighter moved from Japan to Shantung

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 4 infantry
                    Americans defend with 1 artillery
                    Japanese win, taking Kwangsi from Chinese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    retreated to Kweichow
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 2 artilleries and 3 infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Americans: 2 artilleries and 3 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
                1 fighter moved from Yunnan to Kwangtung
                1 fighter moved from Kweichow to Kiangsu

    Place Units - Japanese
                1 armour placed in Russia
                2 infantry placed in Kwangtung
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,6,2,2,2,5
                Japanese collect 24 PUs (8 lost to blockades); end with 25 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Scotland
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 123 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 infantry moved from Manchuria to Jehol
                1 armour and 3 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Urals to Vologda
                      Americans take Vologda from Japanese
                2 infantry moved from Soviet Far East to Siberia
                2 transports moved from 25 Sea Zone to 12 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 armour moved from Tobruk to Alexandria
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
                1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Scotland
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 101 Sea Zone to 123 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 infantry moved from Manchuria to Jehol
                1 armour and 3 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Urals to Vologda
                      Americans take Vologda from Japanese
                2 infantry moved from Soviet Far East to Siberia
                2 transports moved from 25 Sea Zone to 12 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 armour moved from Tobruk to Alexandria
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in Scotland
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 2 armour and 1 artillery
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 :  2/4 hits
                        Germans roll dice for 2 armour and 1 artillery in Scotland, round 2 :  0/3 hits
                        1 armour owned by the Germans and 1 artillery owned by the Germans lost in Scotland
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 3 :  2/4 hits
                        Germans roll dice for 1 armour in Scotland, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Alexandria
                    Americans attack with 1 armour
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour in Alexandria, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Alexandria, round 3 :  1/1 hits
                        Italians roll dice for 1 infantry in Alexandria, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 123 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 123 Sea Zone
                        Americans roll dice for 1 submarine in 123 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
                    Germans defend with 1 carrier, 2 destroyers and 2 fighters; Italians defend with 2 destroyers
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 carrier, 4 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/7 hits
                        1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 3 :  0/6 hits
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 4 :  1/3 hits
                        Germans roll dice for 1 carrier, 3 destroyers and 2 fighters in 92 Sea Zone, round 4 :  3/6 hits
                        3 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 5 :  1/3 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 5 :  3/4 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
                    Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 destroyers
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines

    Non Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
                1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 41 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                Americans undo move 4.
                2 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 14 times
            Average roll : 3.951
            Median : 4.000
            Variance : 1.350
            Standard Deviation : 1.162
            Total rolls : 61

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 4.037
            Median : 5.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.806
            Standard Deviation : 1.344
            Total rolls : 32


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Kweichow
                1 infantry placed in Hopei
                1 infantry placed in Chahar
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 14 times
            Average roll : 3.951
            Median : 4.000
            Variance : 1.350
            Standard Deviation : 1.162
            Total rolls : 61

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 4.037
            Median : 5.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.806
            Standard Deviation : 1.344
            Total rolls : 32


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour moved from Ethiopia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from West India to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour moved from Ethiopia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from West India to Eastern Persia

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Iraq
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  2/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq
                    British win, taking Iraq from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 1 infantry

    Non Combat Move - British
                2 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 artillery and 1 infantry moved from India to West India
                1 aaGun moved from Eastern Persia to Persia
                1 aaGun moved from India to Burma
                1 aaGun moved from West India to India
                2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 16 times
                6 was rolled 14 times
            Average roll : 3.841
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 69

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 4.037
            Median : 5.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.806
            Standard Deviation : 1.344
            Total rolls : 32

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 81 Sea Zone to 76 Sea Zone
                1 battleship and 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
                2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Egypt to Belgian Congo
                1 infantry moved from Egypt to Alexandria
                2 transports moved from 81 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in 76 Sea Zone
                    Italians attack with 1 battleship, 2 destroyers and 1 submarine
                    British defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belgian Congo
                    Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Belgian Congo from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Belgian Congo to Egypt

    Place Units - Italians
                1 factory_minor placed in Greece
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Manchuria to Jehol
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Manchuria to Jehol
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 2 armour and 2 infantry
                    Japanese defend with 4 infantry
                        ANZAC roll dice for 2 armour and 2 infantry in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 4 infantry in Kwangsi, round 2 :  2/4 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kwangsi
                        ANZAC roll dice for 2 armour in Kwangsi, round 3 :  1/2 hits
                        Japanese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kwangsi
                        ANZAC roll dice for 1 armour in Kwangsi, round 4 :  0/1 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 4 :  1/2 hits
                        1 armour owned by the ANZAC lost in Kwangsi
                    Japanese win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 armour and 2 infantry

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia

    Place Units - ANZAC
                2 armour and 1 infantry placed in Persia
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 80 Sea Zone: 3 transports
                EDIT: Adding units owned by ANZAC to 39 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries, 2 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                2 armour moved from United Kingdom to Scotland
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Scotland
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 109 Sea Zone
                1 armour moved from Tsinghai to Kansu
                1 armour and 1 artillery moved from Sikang to Szechwan
                1 armour moved from Tsinghai to Shensi
                1 artillery and 2 infantry moved from Northwest Persia to Iraq
                1 transport moved from 81 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern France to Northern Italy
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                3 infantry moved from Novgorod to Archangel
                2 infantry moved from Bryansk to Smolensk
                1 infantry moved from Rostov to Caucasus
                3 infantry moved from Ukraine to Rostov
                1 armour moved from Volgograd to Northwest Persia
                2 armour moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in Iraq
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Iraq from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Germans
                    Germans win, taking 109 Sea Zone from Americans with 1 battleship, 4 carriers, 4 destroyers, 1 submarine, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 45
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters and 2 submarines
                    Americans defend with 1 destroyer and 3 transports
                    Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 29
                    Casualties for Americans: 1 destroyer and 3 transports
                Battle in Shensi
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in Kansu
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Scotland
                    Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 artillery
                    Germans win, taking Scotland from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 artillery
                Battle in Szechwan
                    Germans attack with 1 armour and 1 artillery
                    Chinese defend with 3 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Germans
                2 fighters and 1 tactical_bomber placed in 109 Sea Zone
                1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Normandy Bordeaux
                2 artilleries and 1 infantry placed in Caucasus
                3 armour placed in Volgograd
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Germans collect 75 PUs; end with 75 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 armour and 4 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Kwangsi to Hunan
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kwangtung to Szechwan
                1 armour moved from Anhwe to Kweichow
                1 armour moved from Shantung to Hopei
                1 tactical_bomber moved from Kiangsu to Hopei
                1 fighter moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Hunan
                1 armour moved from Russia to Vologda
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kwangtung to Kiangsi

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Vologda
                    Japanese attack with 1 armour
                    Americans defend with 1 infantry
                    Japanese win, taking Vologda from Americans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Szechwan to Sikang
                1 fighter moved from Hunan to Kiangsu
                1 fighter moved from Kweichow to Kiangsu
                1 tactical_bomber moved from Hopei to Kiangsu

    Place Units - Japanese
                1 armour and 2 infantry placed in Kwangtung
                1 armour and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,2,1
                Japanese collect 20 PUs (14 lost to blockades); end with 21 PUs total

Suggested Topics

  • 6
  • 51
  • 53
  • 82
  • 156
  • 109
  • 136
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

15

Online

17.8k

Users

40.5k

Topics

1.8m

Posts