Silence on the battlefield
The Fuhrer is carefully planing his next move
:D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 3 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Rio de Oro to Algeria
Americans take Algeria from Italians
1 infantry moved from Rio de Oro to Morocco
Americans take Morocco from Italians
1 tactical_bomber moved from United Kingdom to 105 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 25 Sea Zone to 10 Sea Zone
1 bomber moved from 25 Sea Zone to Aleutian Islands
1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 2 mech_infantrys moved from Rio de Oro to Morocco
2 mech_infantrys moved from Morocco to Rio de Oro
3 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 infantry moved from Brazil to British Guiana
1 tactical_bomber moved from 105 Sea Zone to Rio de Oro
Place Units - Americans
3 fighters and 3 submarines placed in 10 Sea Zone
1 airfield and 1 harbour placed in Rio de Oro
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 6 bombers
EDIT: Adding units owned by Americans to Western United States: 6 bombers
EDIT: Turning off Edit Mode
Americans undo move 1.
3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 17 infantry moved from India to Burma
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 bomber and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from India to Iraq
1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from United Kingdom to Rio de Oro
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British win, taking Iraq from Germans with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Alexandria
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 4 artilleries and 17 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 4 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from India to Burma
1 battleship and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
1 tactical_bomber moved from Iraq to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Iraq to Saudi Arabia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern France to Spain
1 artillery moved from Spain to Southern France
1 armour moved from Spain to Northern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Tunisia to Libya
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 aaGun moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Southern France
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 46 Sea Zone
ANZAC take 54 Sea Zone from Japanese
submerge or fight?
im really really tempted, but i’ll submerge.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 46 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 submarines moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eire to Scotland
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
@Infrastructure:
im really really tempted, but i’ll submerge.
Well my sub got a hit right away on the 1st round. So looks like you made the right choice.
?
It rolled my sub against your transport as triplea always does before killing the trannie. This time my sub hit, so you would’ve needed a hit on the first round had you stayed with your sub.
oh than i am lucky, thanks! :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
3 infantry moved from Karelia to Novgorod
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
2 infantry moved from Turkey to Caucasus
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Turkey to Iraq
1 fighter moved from Western Germany to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Yugoslavia to Caucasus
1 bomber moved from Yugoslavia to Eastern Poland
1 bomber moved from Greece to Iraq
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
3 infantry moved from Karelia to Novgorod
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
2 infantry moved from Turkey to Caucasus
1 infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 infantry moved from Turkey to Iraq
1 fighter moved from Western Germany to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Yugoslavia to Caucasus
1 bomber moved from Yugoslavia to Eastern Poland
1 bomber moved from Greece to Iraq
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Novgorod, round 3 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 4 : 0/3 hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 5 : 2/3 hits
Russians roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 2 infantry
British defend with 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Iraq, round 2 : 2/4 hits
British roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Iraq
Germans roll dice for 1 armour and 1 bomber in Iraq, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 2 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Spain to 112 Sea Zone
1 fighter moved from Novgorod to Karelia
2 infantry moved from Finland to Karelia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Eastern Poland to Yugoslavia
1 tactical_bomber moved from Caucasus to Turkey
3 infantry moved from Greece to Turkey
2 armour and 2 mech_infantrys moved from Romania to Greece
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 mech_infantrys moved from France to Yugoslavia
3 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
1 artillery and 2 infantry placed in Greece
2 fighters and 2 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 6 infantry moved from Volgograd to Caucasus
2 artilleries and 5 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Novgorod
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 3 artilleries and 11 infantry
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Bryansk
1 fighter moved from Baltic States to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Dzavhan to Olgiy
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Actually, use this por favor.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 11 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
2 fighters moved from Yunnan to India
3 tactical_bombers moved from Yunnan to India
1 bomber moved from Malaya to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to Shensi
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 11 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
2 fighters moved from Yunnan to India
3 tactical_bombers moved from Yunnan to India
1 bomber moved from Malaya to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
1 fighter moved from Szechwan to Shensi
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 7/8 hits
ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Hawaiian Islands
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Americans roll dice for 1 bomber in Aleutian Islands, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits
Americans roll dice for 1 bomber in Aleutian Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Aleutian Islands
Japanese win, taking Hawaiian Islands from Americans, taking Aleutian Islands from Americans with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in New Zealand
Japanese roll dice for 1 artillery in New Zealand, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in New Zealand, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in New Zealand
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
ANZAC defend with 1 bomber; British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in India, round 2 : 4/6 hits
UK_Pacific roll dice for 1 bomber and 2 infantry in India, round 2 : 0/3 hits
2 infantry owned by the British and 1 bomber owned by the ANZAC lost in India
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 bomber
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from India to Yunnan
3 tactical_bombers moved from India to Yunnan
1 bomber moved from India to Yunnan
1 artillery and 3 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Korea to Amur
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from 25 Sea Zone to Japan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 4 carriers and 2 cruisers moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to Caroline Islands
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 7 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 8 Sea Zone
3 fighters moved from 10 Sea Zone to 25 Sea Zone
6 bombers moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Morocco to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 mech_infantrys moved from Rio de Oro to Tunisia
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - Americans
Battle in Gibraltar
Battle in 26 Sea Zone
Americans attack with 6 bombers, 1 destroyer and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans win, taking Gibraltar from Germans, taking 26 Sea Zone from Japanese with 6 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 8 Sea Zone to 13 Sea Zone
1 battleship and 2 carriers moved from 10 Sea Zone to 13 Sea Zone
3 fighters moved from 25 Sea Zone to 13 Sea Zone
6 bombers moved from 26 Sea Zone to Western United States
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
4 infantry and 2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs