@The_Good_Captain It seems the dice gods are not with you this first round 😅
13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2
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Right, the map.
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We’re in Novgorod just as an FYI.
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Nevermind, I thought I had another hit. So the three hits were pretty evident, it was the 4th hit that I thought I had hit which would’ve been the choice part of it.
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depends how many hits in round 2 … for round 1, lose the inf and aa
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
7 bombers moved from Eire to Novgorod
1 bomber moved from Eire to Novgorod
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eire to Scotland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 113 Sea Zone
1 fighter moved from Eire to Scotland
3 fighters moved from 109 Sea Zone to United Kingdom
2 artilleries and 6 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
3 bombers and 2 fighters moved from Eire to United Kingdom
1 armour, 1 artillery and 1 infantry moved from Eire to 109 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 artilleries and 4 infantry moved from Eire to 109 Sea Zone
2 transports moved from 109 Sea Zone to 91 Sea Zone
3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in Portugal
Americans attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 armour, 4 artilleries and 8 infantry
Germans defend with 1 artillery
Americans win, taking Spain from Germans with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in United Kingdom
Americans attack with 3 artilleries, 3 bombers, 5 fighters and 4 infantry
Germans defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking United Kingdom from Germans with 1 artillery, 3 bombers and 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 aaGuns, 2 armour and 4 infantry
Casualties for Americans: 2 artilleries, 2 fighters and 4 infantry
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Novgorod
Americans attack with 8 bombers
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 3 tactical_bombers; Italians defend with 2 fighters
Americans win with 4 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 2 infantry and 3 tactical_bombers
Casualties for Italians: 2 fighters
Casualties for Americans: 4 bombers
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 carriers and 6 destroyers moved from 109 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Eire
3 bombers moved from United Kingdom to Eire
1 bomber moved from Eastern United States to Eire
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Queensland to Hawaiian Islands
4 bombers moved from Novgorod to ArchangelPlace Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour, 1 artillery, 1 fighter and 1 infantry placed in Western United States
1 armour, 1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4
Americans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
2 infantry and 7 planes whiffed in Novgorod! damn!
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I was really hoping my sub would be killed by your destroyer and that your dd would live. I could’ve saved my carrier. And yeah, the inf/aa casualty choice seemed pretty evident. As well as losing the fighter last once you missed on the first roll and then I hit awesomely in the 2nd.
Wish I could apply the hits casualties where I needed them. A couple more hits in Scotland and a couple fewer in Novo would’ve been nice. Just enough to kill your tac and drop you down to 70% odds of taking Moscow.
You know, maybe Scotland is a good thing for me.
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- 5 planes, whoops
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2 infantry and 7 planes whiffed in Novgorod! damn!
You only had 5 planes, not 7. And my bombers are likely dead anyway. :wink:
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I think your odds on Moscow are off … even without those 3 tacts, I believe I am over 95%
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Shensi
Chinese undo move 1.
4 infantry placed in Shensi
2 infantry placed in Kwangtung
2 infantry placed in Anhwe
1 infantry placed in Kwangsi
Chinese undo move 2.
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - British
1 artillery and 1 infantry moved from Eire to ScotlandCombat - British
Battle in Scotland
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
Turn Complete - British
British collect 14 PUs; end with 14 PUs totalTurn Complete - UK_Pacific
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Who the crap are those guys in Scotland . . . geez.
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I think your odds on Moscow are off … even without those 3 tacts, I believe I am over 95%
Hmm, I must’ve missed something then. I thought I was dropping your odds down to 70% from the 90%+ range. I probably wouldn’t have pulled that stunt had I not missed something somewhere then. Ah well.
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Maybe missed the tanks on Belarus?
Gotta run for a bit … sorry for the game delay.
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@seththenewb:
Who the crap are those guys in Scotland . . . geez.
highlanders!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 aaGuns, 1 fighter and 10 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Samara
6 artilleries and 10 infantry moved from Caucasus to Rostov
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
2 mech_infantrys moved from Bryansk to Archangel
1 infantry moved from Smolensk to Archangel
1 bomber and 2 fighters moved from Belarus to Archangel
7 mech_infantrys moved from Caucasus to SamaraCombat - Italians
Battle in Archangel
Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry; Americans defend with 4 bombers
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/6 hits
Russians roll dice for 4 bombers and 1 mech_infantry in Archangel, round 2 : 0/5 hits
1 bomber owned by the Americans lost in Archangel
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Archangel, round 3 : 3/6 hits
Russians roll dice for 3 bombers and 1 mech_infantry in Archangel, round 3 : 1/4 hits
3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Archangel
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Archangel, round 4 : 2/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 49
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 4 bombers
Battle in Rostov
Italians attack with 6 artilleries and 10 infantry
Russians defend with 2 infantry
Italians roll dice for 6 artilleries and 10 infantry in Rostov, round 2 : 5/16 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Italians attack with 1 armour and 9 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour and 9 mech_infantrys in Samara, round 2 : 1/10 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Italians roll dice for 1 armour and 9 mech_infantrys in Samara, round 3 : 0/10 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Samara
Italians roll dice for 1 armour and 8 mech_infantrys in Samara, round 4 : 1/9 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Turkmenistan to Kazakhstan
3 artilleries moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Mozambique to Tanganyika Territory
3 infantry moved from Turkmenistan to Kazakhstan
1 bomber and 2 fighters moved from Archangel to Bryansk
2 infantry moved from Southern France to Northern Italy
1 cruiser and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Northern Italy to France
3 artilleries moved from Persia to Iraq
3 mech_infantrys moved from West India to Persia
1 aaGun moved from Southern France to France
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Bryansk to Ukraine
1 bomber moved from Bryansk to UkrainePlace Units - Italians
2 aaGuns and 8 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 41 PUs; end with 43 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 59 / 77
Russians : 8 / 20
Japanese : 60 / 70
Americans : 53 / 67
Chinese : 27 / 28
British : 14 / 14
UK_Pacific : 0 / 0
Italians : 41 / 59
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Queensland
1 infantry moved from Queensland to South AustraliaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
9 armour, 22 artilleries, 8 fighters, 19 infantry, 40 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
6 armour moved from Belarus to Russia
3 armour and 7 mech_infantrys moved from Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 artillery and 1 infantry moved from Scotland to United Kingdom





