13L G40 wheatbeer (Axis) vs seththenewb (Allies +12) game 2


  • Right, the map.

    USA.tsvg


  • We’re in Novgorod just as an FYI.


  • Nevermind, I thought I had another hit. So the three hits were pretty evident, it was the 4th hit that I thought I had hit which would’ve been the choice part of it.

  • '17

    depends how many hits in round 2 … for round 1, lose the inf and aa


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                7 bombers moved from Eire to Novgorod
                1 bomber moved from Eire to Novgorod
                2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Portugal
                1 artillery moved from 91 Sea Zone to Spain
                3 infantry moved from 91 Sea Zone to Portugal
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Eire to Scotland
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 113 Sea Zone
                1 fighter moved from Eire to Scotland
                3 fighters moved from 109 Sea Zone to United Kingdom
                2 artilleries and 6 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                3 bombers and 2 fighters moved from Eire to United Kingdom
                1 armour, 1 artillery and 1 infantry moved from Eire to 109 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                3 artilleries and 4 infantry moved from Eire to 109 Sea Zone
                2 transports moved from 109 Sea Zone to 91 Sea Zone
                3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone

    Combat - Americans
                Battle in Portugal
                    Americans attack with 1 artillery and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Spain
                    Americans attack with 1 armour, 4 artilleries and 8 infantry
                    Germans defend with 1 artillery
                    Americans win, taking Spain from Germans with 1 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in United Kingdom
                    Americans attack with 3 artilleries, 3 bombers, 5 fighters and 4 infantry
                    Germans defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 4 infantry
                    Americans win, taking United Kingdom from Germans with 1 artillery, 3 bombers and 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 aaGuns, 2 armour and 4 infantry
                    Casualties for Americans: 2 artilleries, 2 fighters and 4 infantry
                Battle in Scotland
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
                    Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                Battle in Novgorod
                    Americans attack with 8 bombers
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 3 tactical_bombers; Italians defend with 2 fighters
                    Americans win with 4 bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 aaGun, 2 infantry and 3 tactical_bombers
                    Casualties for Italians: 2 fighters
                    Casualties for Americans: 4 bombers
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 113 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 2 submarines and 1 transport
                    2 submarines owned by the Germans Submerged
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 105 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 transport
                    Americans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 113 Sea Zone to 112 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                2 carriers and 6 destroyers moved from 109 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to Eire
                3 bombers moved from United Kingdom to Eire
                1 bomber moved from Eastern United States to Eire
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 bombers moved from Queensland to Hawaiian Islands
                4 bombers moved from Novgorod to Archangel

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 armour, 1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 armour, 1 artillery and 4 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4
                Americans collect 51 PUs (2 lost to blockades); end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • '17

    2 infantry and 7 planes whiffed in Novgorod! damn!


  • I was really hoping my sub would be killed by your destroyer and that your dd would live. I could’ve saved my carrier. And yeah, the inf/aa casualty choice seemed pretty evident. As well as losing the fighter last once you missed on the first roll and then I hit awesomely in the 2nd.

    Wish I could apply the hits casualties where I needed them. A couple more hits in Scotland and a couple fewer in Novo would’ve been nice. Just enough to kill your tac and drop you down to 70% odds of taking Moscow.

    You know, maybe Scotland is a good thing for me.

  • '17

    • 5 planes, whoops

  • @wheatbeer:

    2 infantry and 7 planes whiffed in Novgorod! damn!

    You only had 5 planes, not 7. And my bombers are likely dead anyway.  :wink:

  • '17

    I think your odds on Moscow are off … even without those 3 tacts, I believe I am over 95%


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Shensi
                Chinese undo move 1.
                4 infantry placed in Shensi
                2 infantry placed in Kwangtung
                2 infantry placed in Anhwe
                1 infantry placed in Kwangsi
                Chinese undo move 2.
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - British
                1 artillery and 1 infantry moved from Eire to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British

    Turn Complete - British
                British collect 14 PUs; end with 14 PUs total

    Turn Complete - UK_Pacific


  • Who the crap are those guys in Scotland . . . geez.


  • @wheatbeer:

    I think your odds on Moscow are off … even without those 3 tacts, I believe I am over 95%

    Hmm, I must’ve missed something then. I thought I was dropping your odds down to 70% from the 90%+ range. I probably wouldn’t have pulled that stunt had I not missed something somewhere then. Ah well.

  • '17

    Maybe missed the tanks on Belarus?

    Gotta run for a bit … sorry for the game delay.

  • '17

    @seththenewb:

    Who the crap are those guys in Scotland . . . geez.

    highlanders!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 aaGuns, 1 fighter and 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Caucasus to Samara
                1 armour moved from Caucasus to Samara
                6 artilleries and 10 infantry moved from Caucasus to Rostov
                1 artillery moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 mech_infantrys moved from Bryansk to Archangel
                1 infantry moved from Smolensk to Archangel
                1 bomber and 2 fighters moved from Belarus to Archangel
                7 mech_infantrys moved from Caucasus to Samara

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 mech_infantry; Americans defend with 4 bombers
                        Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Archangel, round 2 :  1/6 hits
                        Russians roll dice for 4 bombers and 1 mech_infantry in Archangel, round 2 :  0/5 hits
                        1 bomber owned by the Americans lost in Archangel
                        Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Archangel, round 3 :  3/6 hits
                        Russians roll dice for 3 bombers and 1 mech_infantry in Archangel, round 3 :  1/4 hits
                        3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Archangel
                        Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Archangel, round 4 :  2/5 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 49
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 4 bombers
                Battle in Rostov
                    Italians attack with 6 artilleries and 10 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 6 artilleries and 10 infantry in Rostov, round 2 :  5/16 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Samara
                    Italians attack with 1 armour and 9 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 9 mech_infantrys in Samara, round 2 :  1/10 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Samara
                        Italians roll dice for 1 armour and 9 mech_infantrys in Samara, round 3 :  0/10 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Samara
                        Italians roll dice for 1 armour and 8 mech_infantrys in Samara, round 4 :  1/9 hits
                        Russians roll dice for 1 infantry in Samara, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win, taking Samara from Russians with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Turkmenistan to Kazakhstan
                3 artilleries moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 infantry moved from Mozambique to Tanganyika Territory
                3 infantry moved from Turkmenistan to Kazakhstan
                1 bomber and 2 fighters moved from Archangel to Bryansk
                2 infantry moved from Southern France to Northern Italy
                1 cruiser and 1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 armour and 3 mech_infantrys moved from Northern Italy to France
                3 artilleries moved from Persia to Iraq
                3 mech_infantrys moved from West India to Persia
                1 aaGun moved from Southern France to France
                1 fighter moved from Northern Italy to Southern Italy
                2 fighters moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Ukraine

    Place Units - Italians
                2 aaGuns and 8 infantry placed in Northern Italy
                1 fighter and 2 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 41 PUs; end with 43 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 59 / 77
        Russians : 8 / 20
        Japanese : 60 / 70
        Americans : 53 / 67
        Chinese : 27 / 28
        British : 14 / 14
        UK_Pacific : 0 / 0
        Italians : 41 / 59
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from New South Wales to South Australia
                1 armour moved from New South Wales to Queensland
                1 infantry moved from Queensland to South Australia

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                9 armour, 22 artilleries, 8 fighters, 19 infantry, 40 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
                6 armour moved from Belarus to Russia
                3 armour and 7 mech_infantrys moved from Ukraine to Russia
                2 bombers moved from Western Germany to Russia
                1 artillery and 1 infantry moved from Scotland to United Kingdom

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