0% for April

13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)


  • if you want to keep 1 car undamaged it’s easy, you just roll 1 less @2 for round 2. we can roll for it here if need be but most likely both sides are going to wipe. by keeping any weaker units you are tipping the battle towards my favor.


  • anzac has 4 subs and 2 fighters, if you really think you can win and keep units, you’d also have to try to keep 1 des too


  • I don’t care what odds say. I’m keeping an undamaged carrier for now. And instead of losing a cruiser I lose a tac. Keep the destroyer as well. So I have 1 less 2 rolling on D for Rd2. Please roll on the forum, thanks.


  • I’m aware of what Aussies have.


  • round 2 for japanese: 1des,4car with 1 hit,1 undamaged car,1cru,6tac,6fig,2bat

    DiceRolls: 6@2 7@3 8@4; Total Hits: 106@2: (6, 6, 6, 3, 5, 3)7@3: (2, 1, 4, 4, 4, 6, 1)8@4: (1, 1, 2, 6, 2, 2, 4, 1)


  • blamo!


  • Please tell me what you lose when you roll for Rd3 so that I can make my decisions on what to keep.


  • I had 5 hits on what you rolled, per your ool you keep 1des,1car so the 5 hits go to 4 car with 1 hit and 1 tac

    I lose 1des,1car,8 subs


  • round 3:

    1sub
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    5tac,5fig,1bom
    DiceRolls: 5@3 6@4; Total Hits: 85@3: (1, 3, 3, 5, 1)6@4: (4, 5, 6, 4, 4, 4)


  • you have 1 des, 1 undamaged car, 1 cru, 5 tac, 6 fighters, so pick your 8 hits


  • plus my bbs right? Let’s go with 5 tac, cruiser, 2 fighter.

    Leaving me with destroyer, 1 undamaged carrier, 4ftrs and 2 bb(d)


  • wow the rest of my battles totally sucked  :|

    6 total shore bombardments missed on indochina so far  :|


  • results of the big battle?


  • yeah sorry, and your battleships

    round 3 for japanese

    DiceRolls: 2@2 6@3 8@4; Total Hits: 52@2: (3, 5)6@3: (5, 4, 1, 5, 5, 5)8@4: (3, 1, 4, 5, 1, 6, 6, 6)


  • there were no other big battles, just indochina which you won decisively, you shot down 2 bombers and I killed your intercept fighter (let me know if you lose the german or italian)

    I’ll lose 1sub,2fig,2tac

    round 4:

    3fig,3tac,1bom

    DiceRolls: 3@3 4@4; Total Hits: 43@3: (2, 5, 3)4@4: (2, 6, 2, 5)


  • lose the italian.

    lose all ships but 1 bb(d)


  • round 4 for japanese:

    DiceRolls: 2@2 6@4; Total Hits: 62@2: (4, 2)6@4: (5, 1, 4, 4, 1, 2)


  • ouch…

    I’ll lose all my tac/fig, retreat bomber

    I’ll edit map with 1 damaged battleship in z6 and 4 fighters in japan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 8 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Western United States to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 5 carriers, 1 destroyer, 5 fighters, 9 submarines and 5 tactical_bombers
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 4 carriers owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 2 battleships and 5 fighters remaining. Battle score for attacker is -53
                    Casualties for Japanese: 5 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 6 tactical_bombers
                    Casualties for Americans: 1 bomber, 5 carriers, 1 destroyer, 5 fighters, 9 submarines and 5 tactical_bombers
                Battle in 16 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in French Indo China
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 armour, 2 artilleries and 1 factory_minor
                    Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Germans launches 3 interceptors out of Western Germany
                    1 bomber owned by the Americans lost in Western Germany
                    1 fighter owned by the Germans lost in Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Cleaning up after air battles
                    4 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Removing units owned by Italians from Western Germany: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from Holland Belgium to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western United States to Midway
                1 fighter moved from 33 Sea Zone to Midway
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Western United States
                1 carrier placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 4 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                2 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Anhwe to Jehol
                2 infantry moved from Kiangsi to Hunan
                2 artilleries and 6 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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