14701947-d39a-4810-90dd-0469b380e556-image.png
Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from United Kingdom to French Equatorial Africa
1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Tunisia
Non Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to Northern Territory
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Production/PUs Summary :
Germans : 55 / 65
Russians : 21 / 21
Japanese : 63 / 68
Americans : 53 / 75
Chinese : 7 / 10
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 12 / 19
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from 79 Sea Zone to West India
3 artilleries, 3 fighters and 9 infantry moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 armour moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
The India battle: do you want to take your bombers first? Please indicate OOL.
Bad move on my part.
Lets go max defense in West India
Oh you rolled pretty well, killed all my land units. good call on taking bombers first.
weird it won’t let me add infantries on a transport as an edit. grr.
OK i’m talking a lot but you’ll see lots of edits, sorry, I basically forgot my non-combat moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from 79 Sea Zone to West India
3 artilleries, 3 fighters and 9 infantry moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 armour moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
Combat - British
Battle in West India
British attack with 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 mech_infantry
Japanese defend with 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
British roll dice for 1 cruiser in West India, round 1 : 0/1 hits
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 mech_infantry in West India, round 1 : 5/17 hits
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in West India, round 1 : 5/15 hits
5 infantry owned by the British , 2 bombers owned by the Japanese and 3 infantry owned by the Japanese lost in West India
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in West India, round 2 : 5/12 hits
Japanese roll dice for 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry in West India, round 2 : 5/10 hits
4 infantry owned by the British , 3 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
British roll dice for 3 artilleries, 1 bomber and 3 fighters in West India, round 3 : 3/7 hits
Japanese roll dice for 3 armour and 2 artilleries in West India, round 3 : 3/5 hits
1 armour owned by the Japanese , 3 artilleries owned by the British and 2 artilleries owned by the Japanese lost in West India
British roll dice for 1 bomber and 3 fighters in West India, round 4 : 3/4 hits
Japanese roll dice for 2 armour in West India, round 4 : 0/2 hits
2 armour owned by the Japanese lost in West India
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
Casualties for British: 3 artilleries, 9 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from West India to Iraq
3 fighters moved from West India to Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
EDIT: Adding units owned by British to 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Suriname: 2 infantry
EDIT: Adding units owned by British to Southeast Mexico: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 3 infantry
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery
EDIT: Removing units owned by British from Egypt: 1 artillery
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to Iraq: 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
British undo move 1.
1 carrier placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 55 / 65
Russians : 21 / 21
Japanese : 63 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 12 / 19
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.439
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 82
Japanese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.000
Variance : 1.879
Standard Deviation : 1.371
Total rolls : 34
British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.317
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,5,6,1,1,6,4
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
Territory Summary for Italians :
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Baltic States : 1 flag
Rostov : 1 flag, 1 armour
Bessarabia : 1 flag
Ukraine : 1 artillery, 2 fighters and 2 infantry
Greece : 1 flag
Production/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 63 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
2,5,5,6,5,6,1,1,6,4
:evil: :evil: :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 60 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 60 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
5 mech_infantrys moved from Ukraine to Volgograd
3 armour moved from Ukraine to Volgograd
2 fighters moved from Western Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour, 2 fighters and 5 mech_infantrys
Russians defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 2 fighters and 5 mech_infantrys in Volgograd, round 1 : 2/10 hits
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 1 : 3/4 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 3 armour and 2 fighters in Volgograd, round 3 : 3/5 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Volgograd to Rostov
6 artilleries and 6 infantry moved from Ukraine to Rostov
1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 armour moved from Novgorod to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 12 infantry moved from Novgorod to Belarus
Place Units - Germans
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 infantry placed in France
1 fighter and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,2,5,5,6,3,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major and 3 mech_infantrys
Belarus : 1 flag, 3 artilleries and 12 infantry
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 6 artilleries, 2 fighters and 6 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 armour and 6 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 aaGuns, 10 armour, 9 artilleries, 1 factory_minor, 1 fighter, 19 infantry, 11 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 71
Russians : 16 / 21
Japanese : 60 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 artilleries and 6 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Shensi to Hopei
4 infantry moved from Sikang to Szechwan
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 2 tactical_bombers
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 1 : 3/5 hits
Germans roll dice for 2 armour in Volgograd, round 1 : 1/2 hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 5 infantry
EDIT: Adding units owned by Russians to Russia: 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
4 aaGuns, 5 artilleries and 52 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 55 / 71
Russians : 19 / 24
Japanese : 58 / 68
Americans : 53 / 75
Chinese : 9 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.636
Median : 1.000
Variance : 4.100
Standard Deviation : 2.025
Total rolls : 11
Germans Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 6 times
5 was rolled 2 times
Average roll : 2.000
Median : 1.000
Variance : 4.286
Standard Deviation : 2.070
Total rolls : 8
I sense another Last Jack victory coming.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Anhwe to Hopei
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 harbour
Japanese win, taking Malaya from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Hopei
Japanese attack with 2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry; Chinese defend with 1 fighter and 10 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -63
Casualties for Japanese: 2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 9 infantry
Casualties for Chinese: 1 fighter and 10 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hopei to Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 tactical_bombers moved from Malaya to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.
No worries brother. Get healthy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Americans
1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Northern Territory to Queensland
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
Combat - Americans
Battle in Greece
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Japanese defend with 1 destroyer
Americans win, taking Greece from Italians with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Production/PUs Summary :
Germans : 55 / 71
Russians : 18 / 24
Japanese : 62 / 68
Americans : 56 / 80
Chinese : 9 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Production/PUs Summary :
Germans : 55 / 71
Russians : 18 / 24
Japanese : 61 / 68
Americans : 56 / 80
Chinese : 10 / 12
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0