@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 atease (allies +6) vs Last Jack (axis) Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
2 fighters moved from Eastern Poland to 97 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Morocco
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer; British defend with 1 destroyer
Italians roll dice for 2 fighters in 97 Sea Zone, round 1 : 2/2 hits
French roll dice for 2 destroyers in 97 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the French and 1 destroyer owned by the British lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Baltic States to Western UkrainePlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Baltic States : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 armour, 1 artillery and 2 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 24 / 32
Japanese : 52 / 57
Americans : 59 / 84
Chinese : 8 / 10
British : 35 / 40
UK_Pacific : 3 / 0
Italians : 14 / 19
ANZAC : 14 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZoneNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 fighters moved from Baltic States to Ukraine
10 armour, 15 artilleries, 23 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 fighters in 110 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 11 armour, 15 artilleries, 2 fighters, 23 infantry and 10 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 11 armour, 15 artilleries, 2 fighters, 23 infantry and 10 mech_infantrys in Ukraine, round 1 : 26/61 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 11 armour, 15 artilleries, 2 fighters, 23 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 artilleries and 2 infantry moved from Baltic States to Novgorod
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
2 fighters moved from Ukraine to Western Ukraine
3 aaGuns moved from Western Ukraine to UkrainePlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter and 6 mech_infantrys placed in Germany
Germans undo move 2.
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major and 6 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Bryansk : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 3 aaGuns, 11 armour, 15 artilleries, 1 factory_minor, 23 infantry and 10 mech_infantrys
Western Ukraine : 1 flag, 2 fighters
Novgorod : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 12 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 20 / 32
Japanese : 52 / 57
Americans : 59 / 84
Chinese : 8 / 10
British : 35 / 40
UK_Pacific : 3 / 0
Italians : 14 / 19
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
2 infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Kazakhstan to Eastern Persia
4 infantry moved from Kansu to Shensi
4 infantry moved from Kazakhstan to SikangCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Buryatia, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Bryansk, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 7 infantry moved from Chahar to Hopei
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
5 infantry moved from Smolensk to Vologda
2 artilleries moved from Smolensk to Vologda
2 infantry moved from Smolensk to Vologda
4 aaGuns, 1 armour, 6 artilleries and 36 infantry moved from Smolensk to RussiaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalProduction/PUs Summary :
Germans : 55 / 65
Russians : 21 / 21
Japanese : 51 / 57
Americans : 59 / 84
Chinese : 8 / 10
British : 35 / 40
UK_Pacific : 3 / 0
Italians : 14 / 19
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.050
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
Epic defense by the sauerkrauts. stupid sauerkrauts!
-
Germans were lucky.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Shan State to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to Malaya
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
3 carriers moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to AnhweCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 2 battleships in Borneo, round 1 : 2/2 hits
Americans roll dice for 1 artillery in Borneo, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
Americans roll dice for 1 mech_infantry in Sumatra, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Malaya
Japanese attack with 1 artillery and 2 bombers
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Malaya, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 bombers in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to India
2 armour moved from India to West India
1 mech_infantry moved from India to West India
2 bombers moved from India to West India
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 5 infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
5 tactical_bombers moved from Kiangsu to Anhwe
5 fighters moved from Kiangsu to Anhwe
3 fighters moved from Borneo to 43 Sea Zone
3 tactical_bombers moved from Borneo to 43 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Japan
Japanese undo move 2.
2 fighters placed in Japan
3 mech_infantrys placed in India
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 infantry
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 transport
43 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer and 2 submarines
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 3 destroyers and 3 transports
Buyant-Uhaa : 1 flag
55 Sea Zone : 1 destroyer
West India : 1 flag, 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 65
Russians : 21 / 21
Japanese : 63 / 68
Americans : 51 / 84
Chinese : 7 / 10
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from United Kingdom to French Equatorial Africa
1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to QueenslandCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in TunisiaNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to Northern TerritoryPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 55 / 65
Russians : 21 / 21
Japanese : 63 / 68
Americans : 53 / 75
Chinese : 7 / 10
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 12 / 19
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from 79 Sea Zone to West India
3 artilleries, 3 fighters and 9 infantry moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 armour moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone -
The India battle: do you want to take your bombers first? Please indicate OOL.
-
Bad move on my part.
Lets go max defense in West India
-
Oh you rolled pretty well, killed all my land units. good call on taking bombers first.
-
weird it won’t let me add infantries on a transport as an edit. grr.
-
OK i’m talking a lot but you’ll see lots of edits, sorry, I basically forgot my non-combat moves.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from 79 Sea Zone to West India
3 artilleries, 3 fighters and 9 infantry moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 armour moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea ZoneCombat - British
Battle in West India
British attack with 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 mech_infantry
Japanese defend with 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
British roll dice for 1 cruiser in West India, round 1 : 0/1 hits
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 mech_infantry in West India, round 1 : 5/17 hits
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in West India, round 1 : 5/15 hits
5 infantry owned by the British , 2 bombers owned by the Japanese and 3 infantry owned by the Japanese lost in West India
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in West India, round 2 : 5/12 hits
Japanese roll dice for 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry in West India, round 2 : 5/10 hits
4 infantry owned by the British , 3 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
British roll dice for 3 artilleries, 1 bomber and 3 fighters in West India, round 3 : 3/7 hits
Japanese roll dice for 3 armour and 2 artilleries in West India, round 3 : 3/5 hits
1 armour owned by the Japanese , 3 artilleries owned by the British and 2 artilleries owned by the Japanese lost in West India
British roll dice for 1 bomber and 3 fighters in West India, round 4 : 3/4 hits
Japanese roll dice for 2 armour in West India, round 4 : 0/2 hits
2 armour owned by the Japanese lost in West India
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
Casualties for British: 3 artilleries, 9 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from West India to Iraq
3 fighters moved from West India to PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
EDIT: Adding units owned by British to 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Suriname: 2 infantry
EDIT: Adding units owned by British to Southeast Mexico: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 3 infantry
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery
EDIT: Removing units owned by British from Egypt: 1 artillery
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to Iraq: 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
British undo move 1.
1 carrier placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 55 / 65
Russians : 21 / 21
Japanese : 63 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 12 / 19
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.439
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 82Japanese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.000
Variance : 1.879
Standard Deviation : 1.371
Total rolls : 34British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.317
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to UkrainePlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,5,6,1,1,6,4
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Baltic States : 1 flag
Rostov : 1 flag, 1 armour
Bessarabia : 1 flag
Ukraine : 1 artillery, 2 fighters and 2 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 63 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
2,5,5,6,5,6,1,1,6,4
:evil: :evil: :evil: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 fighter and 1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 60 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 60 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2





