13L G40 Stalingradski (Axis) vs Boldfresh (Allies+8)


  • @Boldfresh:

    ok gotta deal with tripleA issues manually here again.  there are currently 2 british ftr and tac on 2 US acc in z91.  when i move the acc’s into 92 it leaves a british ftr/tac behind on the british acc.  so i will leave the 2 US ftrs to crash in 91, then edit the UK ftr/tac into 92 and put the US ftrs back into z91 on the british acc.

    No problem… I just like it when you use the words “US ftrs” and “crash” in the same sentence…  8-)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 2 infantry moved from India to Burma
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to British Somaliland

    Combat - British
                Battle in British Somaliland
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 2 infantry in Burma, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Burma, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking British Somaliland from Italians, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 mech_infantry moved from Eastern Persia to India
                3 infantry moved from Eastern Persia to West India
                2 fighters moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Egypt to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Algeria
                1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 72 Sea Zone to 76 Sea Zone
                1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                3 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
                1 fighter moved from Gibraltar to Trans-Jordan
                1 fighter moved from India to Eastern Persia

    Place Units - British
                1 airfield, 1 artillery and 2 infantry placed in Egypt
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 4 fighters and 1 infantry
        British Somaliland : 1 infantry
        Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        Kenya : 1 artillery and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 4 mech_infantrys
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 armour, 3 infantry and 1 mech_infantry
        Tunisia : 1 flag
        76 Sea Zone : 1 transport
        106 Sea Zone : 1 flag, 1 transport
        92 Sea Zone : 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
        Eastern Persia : 1 flag, 1 fighter
        81 Sea Zone : 1 battleship and 1 cruiser
        Brazil : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 27 / 34
        Japanese : 66 / 73
        Americans : 51 / 71
        Chinese : 2 / 2
        British : 33 / 38
        UK_Pacific : 6 / 5
        Italians : 15 / 16
        ANZAC : 10 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    @Stalingradski:

    @Boldfresh:

    ok gotta deal with tripleA issues manually here again.  there are currently 2 british ftr and tac on 2 US acc in z91.  when i move the acc’s into 92 it leaves a british ftr/tac behind on the british acc.  so i will leave the 2 US ftrs to crash in 91, then edit the UK ftr/tac into 92 and put the US ftrs back into z91 on the british acc.

    No problem… I just like it when you use the words “US ftrs” and “crash” in the same sentence…  8-)

    i’m going to go ahead and admit that i am bringing a tough game at you here… if you are able to solve it, then you have performed quite a feat!  :-)


  • Yes - you will rip the Med apart - and there’s nothing I can do about it. I have to play defense and don’t let S Italy fall. I’ll have to resign myself to making attacks of opportunity in that theater.

    So, I’ll need to find out what you’ve given up to accomplish this, and exploit it  :-)

    Isn’t that the eternal A&A quest? It’s what makes it an amazing game… chess on steroids, with a dose of chance thrown in.

  • '12

    @Stalingradski:

    Yes - you will rip the Med apart - and there’s nothing I can do about it. I have to play defense and don’t let S Italy fall. I’ll have to resign myself to making attacks of opportunity in that theater.

    So, I’ll need to find out what you’ve given up to accomplish this, and exploit it  :-)

    Isn’t that the eternal A&A quest? It’s what makes it an amazing game… chess on steroids, with a dose of chance thrown in.

    yeah that’s exactly how i feel about it - much more complicated and exciting than chess.  i don’t think i’ve given up anything to accomplish this…  :-P

  • '12

    you are what i like to call “smack dab” in the middle of it.  it’s all coming together this game - until the dice bitch slap me to the pavement again.  :-P

  • '12

    oops i see i put the ab in egy, obviously was meant for trj…  :lol:

  • '12

    sorry bout that…  originally meant to put it in egy, but then decided to put my planes in trj instead…  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Normandy Bordeaux to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from 98 Sea Zone to Greece
                1 aaGun and 2 infantry moved from Bulgaria to Greece
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Northern Italy to Southern Italy
                3 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 aaGun moved from Normandy Bordeaux to France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

  • '12

    hey stali - no worries, i know you ran your turn before you saw my edit.  since you didn’t realize my ab was in trj you would not have asked for the scramble.  i don’t mind just leaving all as is with the ab in trj for simplicity.

  • '12

    if the AB in trj changes anything for you, please feel free to re-do your entire turn.


  • I saw your PM as well - I would have probably left your destroyer alone. I have no problem with it being placed in TJ, and since your destroyer ended up hitting and clearing the SZ for your boats in the Suez, it seems like a fair trade.

  • '12

    so it does not affect your buy or your non combat move at all?

  • '12

    also just another reminder that there two ftrs and 2 tacs non 2US aircraft carriers in z 92 (ftr tac on each). The uk acc carries 2 us ftrs.  Make sure there is nothing you want to do differently and again if u wish to redo the whole turn feel free.


  • I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.

    But I’ll take a look and confirm.

    I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best  :-D

  • '12

    @Stalingradski:

    I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.

    But I’ll take a look and confirm.

    I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best  :-D

    Totally understand the juggling.  I think either of us would be a lot more scary players if our attention wasnt so divided.

    I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.

    Cheers

  • '12

    @Boldfresh:

    @Stalingradski:

    I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.

    But I’ll take a look and confirm.

    I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best  :-D

    Totally understand the juggling.  I think either of us would be a lot more scary players if our attention wasnt so divided.

    I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.

    Cheers

    One of my biggest wish list triplea fixes is to make it clear and easy to tell what air is on what accs.


  • No, I’m fine - my turn stands as is, and I appreciate your sportsmanship!

    I strongly subscribe to one of Musashi’s principles in The Book of Five Rings - the resolute acceptance of death. I’ve already accepted defeat, and death, before I begin any venture… and I’ve also accepted victory, should the gods will it  :wink:


  • @Boldfresh:

    @Stalingradski:

    I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.

    But I’ll take a look and confirm.

    I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best  :-D

    Totally understand the juggling.  I think either of us would be a lot more scary players if our attention wasnt so divided.

    I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.

    Cheers

    Regarding time to play - yes! I wish I had the experience of some of the people here, and I wouldn’t mind being 22 again and this was a big chunk of all I had to worry about. I don’t ever have the time to look at different scenarios to see the long term ramifications of my moves. Man, I wish I could… it’s always just download a map, do the best I can in the time I have, and send it away. I find that I generally make a couple mistakes per game more than my opponents - which is partly my fault and partly a time issue. At this level, a couple mistakes is the difference between winning and losing. Example - my current game I’m losing against Allweneedislove - I had three separate times I misjudged the range of his bombers, and every single time I paid for it. Considering the fact that I’m at 7 VCs on the Europe map, those three mistakes were a huge factor in not having a chance to win. Ugh. No excuses - mistakes are part of the game. But I agree that you and I could be closer to the top of the heap if resources (mostly time) were not a factor.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 bomber and 1 fighter moved from Caroline Islands to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 34 Sea Zone to Northern Territory
                1 bomber and 1 fighter moved from 46 Sea Zone to Northern Territory
                1 cruiser moved from 15 Sea Zone to 17 Sea Zone
                2 aaGuns and 3 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from India to Eastern Persia

    Place Units - ANZAC
                1 airfield placed in Northern Territory
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 2 aaGuns, 1 airfield, 1 bomber, 2 fighters and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        34 Sea Zone : 1 destroyer
        17 Sea Zone : 1 cruiser
        63 Sea Zone : 1 transport
        Trans-Jordan : 2 infantry
        76 Sea Zone : 1 destroyer
        Eastern Persia : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 27 / 34
        Japanese : 66 / 73
        Americans : 51 / 71
        Chinese : 2 / 2
        British : 33 / 38
        UK_Pacific : 6 / 5
        Italians : 15 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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