@BobbaRossa no scramble, submerge sub
13L G40 Stalingradski (Axis) vs Boldfresh (Allies+8)
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ok gotta deal with tripleA issues manually here again. there are currently 2 british ftr and tac on 2 US acc in z91. when i move the acc’s into 92 it leaves a british ftr/tac behind on the british acc. so i will leave the 2 US ftrs to crash in 91, then edit the UK ftr/tac into 92 and put the US ftrs back into z91 on the british acc.
No problem… I just like it when you use the words “US ftrs” and “crash” in the same sentence… 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 airfield, 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from India to Burma
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British SomalilandCombat - British
Battle in British Somaliland
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking British Somaliland from Italians, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
2 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
3 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from India to Eastern PersiaPlace Units - British
1 airfield, 1 artillery and 2 infantry placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 4 fighters and 1 infantry
British Somaliland : 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
Kenya : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 4 mech_infantrys
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 armour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag
76 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 carrier, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
Eastern Persia : 1 flag, 1 fighter
81 Sea Zone : 1 battleship and 1 cruiser
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 60
Russians : 27 / 34
Japanese : 66 / 73
Americans : 51 / 71
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 15 / 16
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ok gotta deal with tripleA issues manually here again. there are currently 2 british ftr and tac on 2 US acc in z91. when i move the acc’s into 92 it leaves a british ftr/tac behind on the british acc. so i will leave the 2 US ftrs to crash in 91, then edit the UK ftr/tac into 92 and put the US ftrs back into z91 on the british acc.
No problem… I just like it when you use the words “US ftrs” and “crash” in the same sentence… 8-)
i’m going to go ahead and admit that i am bringing a tough game at you here… if you are able to solve it, then you have performed quite a feat! :-)
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Yes - you will rip the Med apart - and there’s nothing I can do about it. I have to play defense and don’t let S Italy fall. I’ll have to resign myself to making attacks of opportunity in that theater.
So, I’ll need to find out what you’ve given up to accomplish this, and exploit it :-)
Isn’t that the eternal A&A quest? It’s what makes it an amazing game… chess on steroids, with a dose of chance thrown in.
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Yes - you will rip the Med apart - and there’s nothing I can do about it. I have to play defense and don’t let S Italy fall. I’ll have to resign myself to making attacks of opportunity in that theater.
So, I’ll need to find out what you’ve given up to accomplish this, and exploit it :-)
Isn’t that the eternal A&A quest? It’s what makes it an amazing game… chess on steroids, with a dose of chance thrown in.
yeah that’s exactly how i feel about it - much more complicated and exciting than chess. i don’t think i’ve given up anything to accomplish this… :-P
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you are what i like to call “smack dab” in the middle of it. it’s all coming together this game - until the dice bitch slap me to the pavement again. :-P
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oops i see i put the ab in egy, obviously was meant for trj… :lol:
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sorry bout that… originally meant to put it in egy, but then decided to put my planes in trj instead… :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
1 aaGun and 2 infantry moved from Bulgaria to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
hey stali - no worries, i know you ran your turn before you saw my edit. since you didn’t realize my ab was in trj you would not have asked for the scramble. i don’t mind just leaving all as is with the ab in trj for simplicity.
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if the AB in trj changes anything for you, please feel free to re-do your entire turn.
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I saw your PM as well - I would have probably left your destroyer alone. I have no problem with it being placed in TJ, and since your destroyer ended up hitting and clearing the SZ for your boats in the Suez, it seems like a fair trade.
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so it does not affect your buy or your non combat move at all?
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also just another reminder that there two ftrs and 2 tacs non 2US aircraft carriers in z 92 (ftr tac on each). The uk acc carries 2 us ftrs. Make sure there is nothing you want to do differently and again if u wish to redo the whole turn feel free.
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I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.
But I’ll take a look and confirm.
I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best :-D
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I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.
But I’ll take a look and confirm.
I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best :-D
Totally understand the juggling. I think either of us would be a lot more scary players if our attention wasnt so divided.
I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.
Cheers
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I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.
But I’ll take a look and confirm.
I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best :-D
Totally understand the juggling. I think either of us would be a lot more scary players if our attention wasnt so divided.
I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.
Cheers
One of my biggest wish list triplea fixes is to make it clear and easy to tell what air is on what accs.
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No, I’m fine - my turn stands as is, and I appreciate your sportsmanship!
I strongly subscribe to one of Musashi’s principles in The Book of Five Rings - the resolute acceptance of death. I’ve already accepted defeat, and death, before I begin any venture… and I’ve also accepted victory, should the gods will it :wink:
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I hear you - let me take a look, and I appreciate the reminder. I was planning on bringing some German aircraft down to make sure I was defendable from any attack, so the answer is probably no.
But I’ll take a look and confirm.
I’m juggling this plus the Bruins game plus a daughter playing about six different games with me, so I’ll do my best :-D
Totally understand the juggling. I think either of us would be a lot more scary players if our attention wasnt so divided.
I am not saying I have you dead anywhere or that there is anything I would change if I were in your spot… I just know there is a lot of danger in the area and I just wanted to double notify you of the mixed air and accs.
Cheers
Regarding time to play - yes! I wish I had the experience of some of the people here, and I wouldn’t mind being 22 again and this was a big chunk of all I had to worry about. I don’t ever have the time to look at different scenarios to see the long term ramifications of my moves. Man, I wish I could… it’s always just download a map, do the best I can in the time I have, and send it away. I find that I generally make a couple mistakes per game more than my opponents - which is partly my fault and partly a time issue. At this level, a couple mistakes is the difference between winning and losing. Example - my current game I’m losing against Allweneedislove - I had three separate times I misjudged the range of his bombers, and every single time I paid for it. Considering the fact that I’m at 7 VCs on the Europe map, those three mistakes were a huge factor in not having a chance to win. Ugh. No excuses - mistakes are part of the game. But I agree that you and I could be closer to the top of the heap if resources (mostly time) were not a factor.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber and 1 fighter moved from Caroline Islands to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to Northern Territory
1 bomber and 1 fighter moved from 46 Sea Zone to Northern Territory
1 cruiser moved from 15 Sea Zone to 17 Sea Zone
2 aaGuns and 3 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from India to Eastern PersiaPlace Units - ANZAC
1 airfield placed in Northern Territory
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 airfield, 1 bomber, 2 fighters and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
34 Sea Zone : 1 destroyer
17 Sea Zone : 1 cruiser
63 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
76 Sea Zone : 1 destroyer
Eastern Persia : 1 fighterProduction/PUs Summary :
Germans : 48 / 60
Russians : 27 / 34
Japanese : 66 / 73
Americans : 51 / 71
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 6 / 5
Italians : 15 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





