@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
40.2L ShrimpBoat(Allies+9) v. Mallery(Axis) No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Algeria to Libya
British take Libya from ItaliansCombat - British
Non Combat Move - British
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
3 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
2 tactical_bombers moved from Union of South Africa to Egypt
1 armour moved from India to West India
1 artillery and 1 infantry moved from India to West India
4 artilleries moved from Burma to India
1 tactical_bomber moved from Burma to West India
2 aaGuns, 4 armour, 1 fighter and 4 infantry moved from Burma to India
1 fighter moved from Algeria to Trans-Jordan
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Eastern Poland : 1 flag
95 Sea Zone : 1 destroyer and 3 submarines
93 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 67
Russians : 17 / 21
Japanese : 70 / 76
Americans : 55 / 75
Chinese : 0 / 9
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 11 / 12
ANZAC : 11 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 2 fighters
EDIT: Adding units owned by ANZAC to India: 2 fighters
EDIT: Turning off Edit Mode
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,4,6,5,2,3,5,1,1
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Archangel
1 bomber moved from Western Ukraine to Archangel
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Tambov
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 1 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 1 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
6 artilleries, 6 infantry and 6 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
1 fighter moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
4 aaGuns, 11 armour, 6 artilleries, 5 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Bryansk
2 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
2 artilleries moved from Western Germany to France
1 carrier moved from 95 Sea Zone to 94 Sea Zone
3 infantry moved from Germany to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
4 infantry placed in Western Germany
3 infantry placed in Germany
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Germany : 1 factory_major and 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 aaGuns, 14 armour, 12 artilleries, 2 bombers, 2 fighters, 11 infantry, 27 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag, 1 mech_infantry
Eastern Poland : 4 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 2 infantry
94 Sea Zone : 1 carrier
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 79
Russians : 11 / 21
Japanese : 66 / 76
Americans : 55 / 75
Chinese : 0 / 9
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 11 / 12
ANZAC : 15 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
Had to reland my troops at Java…will take the kills that I lost on the other battles as I reset…So sorry…
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I do not understand this comment regarding “retake Java” and offset kills. Please explain.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Japan to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Yenisey
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
4 infantry moved from Shensi to Kansu
4 infantry moved from Suiyuyan to Chahar
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
4 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from Shan State to Burma
6 fighters, 1 infantry and 3 tactical_bombers moved from Yunnan to Burma
2 infantry moved from Manchuria to Jehol
2 fighters moved from Japan to Jehol
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Burma, round 1 : 3/11 hits
UK_Pacific roll dice for 1 fighter in Burma, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Chahar, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 4 infantry in Chahar, round 4 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Yenisey, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Yenisey
Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 1 armour
EDIT: Adding units owned by Russians to Yenisey: 2 infantry
EDIT: Changing ownership of Yenisey from Japanese to Russians
EDIT: Turning off Edit Mode
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Jehol, round 1 : 1/8 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Kansu, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 34 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Amur
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Amur, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 1 : 1/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters moved from Jehol to Kiangsu
3 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
6 fighters and 3 tactical_bombers moved from Burma to Yunnan
2 bombers moved from Amur to KwangtungPlace Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery, 2 infantry and 1 mech_infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 3 mech_infantrys
Kiangsu : 1 factory_minor, 2 fighters and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Jehol : 1 artillery, 4 infantry and 1 mech_infantry
Siam : 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag, 4 armour, 1 artillery, 6 fighters, 1 infantry, 9 mech_infantrys and 3 tactical_bombers
Suiyuyan : 1 flag, 1 aaGun
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 4 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 4 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 2 submarines
34 Sea Zone : 1 destroyer and 2 submarines
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Novosibirsk : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 62 / 79
Russians : 9 / 12
Japanese : 74 / 81
Americans : 55 / 75
Chinese : 0 / 9
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 11 / 12
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I see now, you are redoing your attack. This is unfortunate. Very hard to go back through all the dice, etc. I think folks miss things from time to time, and that is just part of the game. From looking at the die roller, you were rather far into the round.
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I had positioned the Troops off of Java with the intent of invading, but had to back track certain moves when I was readjusting the fleet. I kept the losses up north (you wiped me out in Yuniesky). If you protest, then I’ll scratch the Java attack, but I think we can come to some kind of accomadation/understanding.
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I had positioned the Troops off of Java with the intent of invading, but had to back track certain moves when I was readjusting the fleet. I kept the losses up north (you wiped me out in Yuniesky). If you protest, then I’ll scratch the Java attack, but I think we can come to some kind of accomadation/understanding.
The move I’m specifically talking about is unloading the actual troops to invade.
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I just found myself in the same boat, but other side of the coin. We will just keep playing. The other player did not feel I should get to make a change and I disliked his decision, but respected it. Took some time to process it and feel your change is fine. Bob
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Algeria to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Algeria to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 carrier in 94 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 carrier owned by the Germans lost in 94 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier
Casualties for Americans: 1 submarine
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 battleship, 3 bombers and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 3 bombers and 1 destroyer in 109 Sea Zone, round 1 : 2/5 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 94 Sea Zone to United Kingdom
3 bombers moved from 109 Sea Zone to United Kingdom
1 carrier and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
3 armour moved from Tunisia to Morocco
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 5.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from West India to Burma
1 submarine moved from 81 Sea Zone to 99 Sea ZoneCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 1 : 1/1 hits
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Eastern Persia to Russia
1 tactical_bomber moved from Eastern Persia to India
1 armour, 1 artillery and 1 infantry moved from West India to India
3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Trans-Jordan to Eastern Persia
2 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
5 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
2 tactical_bombers moved from Egypt to Eastern Persia
1 armour moved from Libya to Alexandria
6 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Algeria to 109 Sea Zone
1 infantry moved from Algeria to Morocco
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
1 armour and 1 mech_infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 43 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
French defend with 1 cruiser
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Italians collect 9 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern France : 3 fighters
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Eastern Poland : 1 flag
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer and 1 submarine
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 79
Russians : 9 / 12
Japanese : 70 / 81
Americans : 58 / 78
Chinese : 0 / 9
British : 34 / 43
UK_Pacific : 6 / 6
Italians : 11 / 15
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
Do you have a French turn?





