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40.2L ShrimpBoat(Allies+9) v. Mallery(Axis) No tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from British
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 armour moved from Western Ukraine to Rostov
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour
                    British defend with 1 infantry
                        Italians roll dice for 1 armour in Rostov, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 3 fighters and 2 submarines
                    British defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
                        Italians roll dice for 2 submarines in 92 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 1 :  2/2 hits
                        2 submarines owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
                        Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians , 1 cruiser owned by the British and 1 battleship owned by the British lost in 92 Sea Zone
                        1 transport owned by the British lost in 92 Sea Zone
                    Italians win with 3 fighters remaining. Battle score for attacker is 25
                    Casualties for British: 1 battleship, 1 cruiser, 1 submarine and 1 transport
                    Casualties for Italians: 1 destroyer and 2 submarines

    Non Combat Move - Italians
                3 fighters moved from 92 Sea Zone to Southern France

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Southern France : 3 fighters
        Tunisia : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 8 infantry
        Eastern Poland : 1 flag
        95 Sea Zone : 2 submarines and 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 24 / 26
        Japanese : 60 / 65
        Americans : 54 / 74
        Chinese : 0 / 9
        British : 33 / 38
        UK_Pacific : 12 / 12
        Italians : 13 / 18
        ANZAC : 11 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Morocco
                1 cruiser moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_majors; Remaining resources: 56 PUs;
                Germans buy 2 armour, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Smolensk
                2 infantry moved from Western Ukraine to Bryansk
                2 bombers moved from Western Ukraine to Smolensk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Smolensk

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Smolensk
                    Germans attack with 2 bombers, 1 fighter and 4 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Smolensk, round 1 :  1/7 hits
                        Russians roll dice for 4 infantry in Smolensk, round 1 :  2/4 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Smolensk, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Smolensk, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Smolensk, round 3 :  3/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bryansk
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 :  0/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  0/2 hits
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Smolensk to Western Ukraine
                1 fighter moved from Smolensk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Ukraine to Rostov
                6 artilleries and 8 infantry moved from Novgorod to Belarus
                1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                6 mech_infantrys moved from Eastern Poland to Belarus
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from France to Southern France
                2 submarines moved from 114 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                4 mech_infantrys placed in Germany
                3 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Germany : 1 factory_major, 3 infantry and 4 mech_infantrys
        Southern Italy : 1 fighter and 1 tactical_bomber
        Belarus : 1 flag, 6 artilleries, 8 infantry and 6 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry
        Rostov : 1 flag, 3 mech_infantrys
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 armour and 6 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag, 4 aaGuns, 11 armour, 6 artilleries, 2 bombers, 2 fighters, 5 infantry, 13 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        112 Sea Zone : 2 submarines
        95 Sea Zone : 1 carrier
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 20 / 26
        Japanese : 60 / 65
        Americans : 54 / 74
        Chinese : 0 / 9
        British : 33 / 38
        UK_Pacific : 12 / 12
        Italians : 13 / 18
        ANZAC : 11 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 mech_infantry moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 aaGun moved from Vologda to Russia
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 bomber moved from Kwangsi to 35 Sea Zone
                2 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Sakha to Buryatia
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Suiyuyan to Timguska
                      Japanese take Timguska from Russians
                6 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 mech_infantry moved from Kwangtung to French Indo China
                1 artillery moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in French Indo China
                    Japanese attack with 1 artillery, 6 fighters, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery, 6 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 1 :  6/12 hits
                        UK_Pacific roll dice for 1 armour and 1 infantry in French Indo China, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 6 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 armour and 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 1 :  2/5 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shan State
                Battle in Malaya
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
                6 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Szechwan to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangsi to Yunnan
                2 armour moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from 35 Sea Zone to Japan
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 artillery, 2 infantry and 1 mech_infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                Japanese collect 70 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 3 mech_infantrys
        Korea : 1 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Manchuria : 2 infantry
        Shensi : 1 flag, 4 infantry
        Yunnan : 1 flag, 3 armour, 1 artillery, 6 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
        Suiyuyan : 1 flag, 1 aaGun and 4 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour and 2 infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Timguska : 1 flag, 1 mech_infantry
        Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 artillery
        Buryatia : 1 flag, 1 armour and 1 mech_infantry
        French Indo China : 1 flag, 2 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 17 / 21
        Japanese : 70 / 76
        Americans : 54 / 74
        Chinese : 0 / 9
        British : 33 / 38
        UK_Pacific : 6 / 12
        Italians : 13 / 18
        ANZAC : 11 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 bombers moved from United Kingdom to Northern Italy
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 91 Sea Zone to Tunisia
                1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                2 armour moved from Morocco to Tunisia
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 42 Sea Zone
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Tunisia
                    Americans attack with 3 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        Americans roll dice for 3 armour, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 1 :  4/8 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 1 :  2/6 hits
                        1 mech_infantry owned by the Italians , 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 3 armour, 2 fighters and 1 mech_infantry in Tunisia, round 2 :  1/6 hits
                        Italians roll dice for 1 armour and 1 artillery in Tunisia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                        Americans roll dice for 3 armour and 2 fighters in Tunisia, round 3 :  2/5 hits
                        Italians roll dice for 1 armour in Tunisia, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in 92 Sea Zone
                    Americans attack with 2 battleships, 1 cruiser, 2 destroyers and 1 submarine
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 battleships, 1 cruiser and 2 destroyers in 92 Sea Zone, round 1 :  3/5 hits
                        Germans roll dice for 1 cruiser in 92 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 battleships, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  1/3 hits
                    1 bomber killed by AA guns
                    Bombing raid in Northern Italy rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 10 damage total.

    Non Combat Move - Americans
                2 bombers moved from Northern Italy to Algeria
                2 fighters moved from Tunisia to Algeria
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                4 artilleries, 1 bomber and 4 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 9 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Algeria to Libya
                      British take Libya from Italians

    Combat - British

    Non Combat Move - British
                3 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
                3 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Belgian Congo to Tanganyika Territory
                2 tactical_bombers moved from Union of South Africa to Egypt
                1 armour moved from India to West India
                1 artillery and 1 infantry moved from India to West India
                4 artilleries moved from Burma to India
                1 tactical_bomber moved from Burma to West India
                2 aaGuns, 4 armour, 1 fighter and 4 infantry moved from Burma to India
                1 fighter moved from Algeria to Trans-Jordan
                1 transport moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians
                3 fighters moved from Southern France to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
        Eastern Poland : 1 flag
        95 Sea Zone : 1 destroyer and 3 submarines
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 17 / 21
        Japanese : 70 / 76
        Americans : 55 / 75
        Chinese : 0 / 9
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 11 / 12
        ANZAC : 11 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 aaGun, 1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Burma: 2 fighters
                EDIT: Adding units owned by ANZAC to India: 2 fighters
                EDIT: Turning off Edit Mode
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,4,6,5,2,3,5,1,1
                ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Morocco to 92 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Archangel
                1 bomber moved from Western Ukraine to Archangel
                1 bomber moved from Western Ukraine to Archangel
                2 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
                1 fighter moved from Western Ukraine to Tambov
                2 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Tambov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 2 mech_infantrys
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 1 :  1/4 hits
                        Russians roll dice for 2 mech_infantrys in Archangel, round 1 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Germans
                2 bombers moved from Archangel to Bryansk
                1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
                6 artilleries, 6 infantry and 6 mech_infantrys moved from Belarus to Bryansk
                1 armour moved from Novgorod to Bryansk
                1 fighter moved from Tambov to Bryansk
                1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
                4 aaGuns, 11 armour, 6 artilleries, 5 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Bryansk
                2 infantry moved from Southern France to France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
                2 artilleries moved from Western Germany to France
                1 carrier moved from 95 Sea Zone to 94 Sea Zone
                3 infantry moved from Germany to Western Germany
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Germans
                4 infantry placed in Western Germany
                3 infantry placed in Germany
                1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 artilleries placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 14 armour, 12 artilleries, 2 bombers, 2 fighters, 11 infantry, 27 mech_infantrys and 2 tactical_bombers
        Rostov : 1 flag, 1 mech_infantry
        Eastern Poland : 4 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 2 infantry
        94 Sea Zone : 1 carrier
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 11 / 21
        Japanese : 66 / 76
        Americans : 55 / 75
        Chinese : 0 / 9
        British : 34 / 39
        UK_Pacific : 6 / 6
        Italians : 11 / 12
        ANZAC : 15 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                6 infantry moved from Samara to Russia
                2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Olgiy to Yenisey
                1 submarine moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total


  • Had to reland my troops at Java…will take the kills that I lost on the other battles as I reset…So sorry…


  • I do not understand this comment regarding “retake Java” and offset kills. Please explain.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from Japan to Amur
                1 infantry moved from Korea to Amur
                1 infantry moved from Siberia to Amur
                1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Timguska to Yenisey
                1 artillery moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                4 infantry moved from Shensi to Kansu
                4 infantry moved from Suiyuyan to Chahar
                1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                4 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from ANZAC
                1 infantry moved from Shan State to Burma
                6 fighters, 1 infantry and 3 tactical_bombers moved from Yunnan to Burma
                2 infantry moved from Manchuria to Jehol
                2 fighters moved from Japan to Jehol
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter
                        Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Burma, round 1 :  3/11 hits
                        UK_Pacific roll dice for 1 fighter in Burma, round 1 :  1/1 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Chahar
                    Japanese attack with 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 infantry in Chahar, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        Japanese roll dice for 4 infantry in Chahar, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 4 infantry in Chahar, round 3 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 4 infantry in Chahar, round 4 :  2/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 1 :  1/3 hits
                        Russians roll dice for 2 infantry in Yenisey, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Yenisey
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Yenisey, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Yenisey: 1 armour
                    EDIT: Adding units owned by Russians to Yenisey: 2 infantry
                    EDIT: Changing ownership of Yenisey from Japanese to Russians
                    EDIT: Turning off Edit Mode
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Jehol, round 1 :  1/8 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 infantry in Kansu, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        Japanese roll dice for 4 infantry in Kansu, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 4 infantry in Kansu, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 submarines in 34 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Amur
                    Japanese attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Amur, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 1 :  1/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 fighters moved from Jehol to Kiangsu
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 mech_infantrys moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                6 fighters and 3 tactical_bombers moved from Burma to Yunnan
                2 bombers moved from Amur to Kwangtung

    Place Units - Japanese
                1 factory_minor placed in Malaya
                2 armour and 1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 artillery, 2 infantry and 1 mech_infantry placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 76 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 3 mech_infantrys
        Kiangsu : 1 factory_minor, 2 fighters and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Jehol : 1 artillery, 4 infantry and 1 mech_infantry
        Siam : 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 4 armour, 1 artillery, 6 fighters, 1 infantry, 9 mech_infantrys and 3 tactical_bombers
        Suiyuyan : 1 flag, 1 aaGun
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 4 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 4 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 3 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer and 2 submarines
        34 Sea Zone : 1 destroyer and 2 submarines
        19 Sea Zone : 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        Novosibirsk : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 9 / 12
        Japanese : 74 / 81
        Americans : 55 / 75
        Chinese : 0 / 9
        British : 34 / 39
        UK_Pacific : 5 / 6
        Italians : 11 / 12
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I see now, you are redoing your attack.  This is unfortunate.  Very hard to go back through all the dice, etc. I think folks miss things from time to time, and that is just part of the game.  From looking at the die roller, you were rather far into the round.


  • I had positioned the Troops off of Java with the intent of invading, but had to back track certain moves when I was readjusting the fleet.  I kept the losses up north (you wiped me out in Yuniesky).  If you protest, then I’ll scratch the Java attack, but I think we can come to some  kind of accomadation/understanding.


  • @Mallery29:

    I had positioned the Troops off of Java with the intent of invading, but had to back track certain moves when I was readjusting the fleet.  I kept the losses up north (you wiped me out in Yuniesky).  If you protest, then I’ll scratch the Java attack, but I think we can come to some  kind of accomadation/understanding.

    The move I’m specifically talking about is unloading the actual troops to invade.

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