Turn complete
40.2L ShrimpBoat(Allies+9) v. Mallery(Axis) No tech
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I just found myself in the same boat, but other side of the coin. We will just keep playing. The other player did not feel I should get to make a change and I disliked his decision, but respected it. Took some time to process it and feel your change is fine. Bob
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Algeria to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Algeria to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 carrier in 94 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 carrier owned by the Germans lost in 94 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier
Casualties for Americans: 1 submarine
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 battleship, 3 bombers and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 3 bombers and 1 destroyer in 109 Sea Zone, round 1 : 2/5 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 94 Sea Zone to United Kingdom
3 bombers moved from 109 Sea Zone to United Kingdom
1 carrier and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
3 armour moved from Tunisia to Morocco
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 5.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from West India to Burma
1 submarine moved from 81 Sea Zone to 99 Sea ZoneCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 1 : 1/1 hits
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Eastern Persia to Russia
1 tactical_bomber moved from Eastern Persia to India
1 armour, 1 artillery and 1 infantry moved from West India to India
3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Trans-Jordan to Eastern Persia
2 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
5 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
2 tactical_bombers moved from Egypt to Eastern Persia
1 armour moved from Libya to Alexandria
6 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Algeria to 109 Sea Zone
1 infantry moved from Algeria to Morocco
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West IndiaPlace Units - British
1 armour and 1 mech_infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 43 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 submarine
French defend with 1 cruiser
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Italians collect 9 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern France : 3 fighters
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Eastern Poland : 1 flag
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer and 1 submarine
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 79
Russians : 9 / 12
Japanese : 70 / 81
Americans : 58 / 78
Chinese : 0 / 9
British : 34 / 43
UK_Pacific : 6 / 6
Italians : 11 / 15
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
Do you have a French turn?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Volgograd to BryanskCombat - Germans
Non Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 artilleries, 2 infantry and 1 tactical_bomber placed in Western Germany
2 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 63 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 8 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Germany : 1 factory_major and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 aaGuns, 16 armour, 12 artilleries, 2 bombers, 3 fighters, 11 infantry, 37 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
Bulgaria : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 85
Russians : 7 / 12
Japanese : 70 / 81
Americans : 58 / 78
Chinese : 0 / 9
British : 34 / 43
UK_Pacific : 6 / 6
Italians : 11 / 15
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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Just use my German move to edit in the French moves…I figured you didn’t have anything of value for the French. Just let Russia go.
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bump….it was on page 5…didn’t want to have to look hard for it…
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Friendly Bump
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Bump
:-D
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:-D
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Just bumping to move up the boards…will be on for several hours about 2 hours from this post.
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Friday night bump!
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Duty day on the 4th bump! :-P
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Hope all is well
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Sending another email…hope you get to at least respond some way.
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Bumping.





