0% for April

40.2L ShrimpBoat(Allies+9) v. Mallery(Axis) No tech


  • I just found myself in the same boat, but other side of the coin.  We will just keep playing.  The other player did not feel I should get to make a change and I disliked his decision, but respected it.  Took some time to process it and feel your change is fine.  Bob


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Algeria to 94 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 bomber moved from Algeria to 109 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 battleship and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 bomber moved from Eastern United States to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer, 2 submarines and 1 transport
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Germans defend with 1 carrier
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 carrier in 94 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 carrier owned by the Germans lost in 94 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 carrier
                    Casualties for Americans: 1 submarine
                Battle in Celebes
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 battleship, 3 bombers and 1 destroyer
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 3 bombers and 1 destroyer in 109 Sea Zone, round 1 :  2/5 hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 1 battleship, 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    retreated to 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 13 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 94 Sea Zone to 91 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 94 Sea Zone to United Kingdom
                3 bombers moved from 109 Sea Zone to United Kingdom
                1 carrier and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 armour moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                3 armour moved from Tunisia to Morocco
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                2 destroyers and 2 submarines placed in 10 Sea Zone
                Americans undo move 5.
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 9 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 9 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 tactical_bomber moved from West India to Burma
                1 submarine moved from 81 Sea Zone to 99 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 99 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                        British roll dice for 1 submarine in 99 Sea Zone, round 1 :  1/1 hits
                    British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 fighter moved from Eastern Persia to Russia
                1 tactical_bomber moved from Eastern Persia to India
                1 armour, 1 artillery and 1 infantry moved from West India to India
                3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 fighter moved from Trans-Jordan to Eastern Persia
                2 infantry moved from Egypt to 81 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                5 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                1 armour moved from Egypt to Iraq
                2 tactical_bombers moved from Egypt to Eastern Persia
                1 armour moved from Libya to Alexandria
                6 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Algeria to 109 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from Union of South Africa to Egypt
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                4 infantry moved from 79 Sea Zone to West India

    Place Units - British
                1 armour and 1 mech_infantry placed in Egypt
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 43 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 3 fighters and 1 submarine
                    French defend with 1 cruiser
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the French lost in 92 Sea Zone
                    Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser

    Non Combat Move - Italians
                3 fighters moved from 92 Sea Zone to Southern France

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                Italians collect 9 PUs (2 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Southern France : 3 fighters
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Eastern Poland : 1 flag
        95 Sea Zone : 1 destroyer and 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        92 Sea Zone : 1 destroyer and 1 submarine
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 9 / 12
        Japanese : 70 / 81
        Americans : 58 / 78
        Chinese : 0 / 9
        British : 34 / 43
        UK_Pacific : 6 / 6
        Italians : 11 / 15
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • Do you have a French turn?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 6 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 infantry moved from Smolensk to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Smolensk to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Rostov to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Volgograd to Bryansk

    Combat - Germans

    Non Combat Move - Germans
                1 artillery and 3 infantry moved from Western Germany to France
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 artilleries, 2 infantry and 1 tactical_bomber placed in Western Germany
                2 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 8 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 4 aaGuns, 16 armour, 12 artilleries, 2 bombers, 3 fighters, 11 infantry, 37 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag
        Archangel : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 85
        Russians : 7 / 12
        Japanese : 70 / 81
        Americans : 58 / 78
        Chinese : 0 / 9
        British : 34 / 43
        UK_Pacific : 6 / 6
        Italians : 11 / 15
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French


  • Just use my German move to edit in the French moves…I figured you didn’t have anything of value for the French.  Just let Russia go.


  • bump….it was on page 5…didn’t want to have to look hard for it…


  • Friendly Bump


  • Bump

    :-D


  • :-D


  • Just bumping to move up the boards…will be on for several hours about 2 hours from this post.


  • Friday night bump!


  • Duty day on the 4th bump!  :-P


  • Hope all is well


  • Sending another email…hope you get to at least respond some way.


  • Bumping.

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