Mallery/Unknown (Axis) vs AKGrown/Vold (allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 armour moved from Belarus to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                Italians undo move 1.
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Belarus : 1 flag
        Eastern Poland : 1 bomber
        Western Ukraine : 1 flag, 1 armour
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 25 / 46
        Japanese : 60 / 66
        Americans : 53 / 73
        Chinese : 12 / 17
        British : 29 / 34
        UK_Pacific : 7 / 3
        Italians : 13 / 17
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Dutch New Guinea
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking Dutch New Guinea from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Tunisia to Libya

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                4 infantry moved from Novgorod to Archangel
                6 armour moved from Belarus to Bryansk
                1 artillery and 5 infantry moved from Belarus to Smolensk
                2 bombers moved from Belarus to Smolensk
                8 artilleries, 3 fighters, 10 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 4 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 4 infantry in Archangel, round 1 :  0/4 hits
                        Russians roll dice for 1 artillery in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Archangel, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery
                Battle in Bryansk
                    Germans attack with 7 armour, 8 artilleries, 3 fighters, 15 mech_infantrys and 3 tactical_bombers
                    Russians defend with 26 infantry
                        Germans roll dice for 7 armour, 8 artilleries, 3 fighters, 15 mech_infantrys and 3 tactical_bombers in Bryansk, round 1 :  13/36 hits
                        Russians roll dice for 26 infantry in Bryansk, round 1 :  10/26 hits
                        13 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Bryansk
                    7 armour owned by the Germans , 5 mech_infantrys owned by the Germans and 8 artilleries owned by the Germans retreated to Belarus
                    Russians win with 13 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 10 mech_infantrys
                    Casualties for Russians: 13 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 2 bombers and 5 infantry
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 5 infantry in Smolensk, round 1 :  3/8 hits
                        Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 1 :  2/5 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Smolensk, round 2 :  3/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Bryansk to Belarus
                2 bombers moved from Smolensk to Belarus
                1 armour and 6 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                1 fighter, 6 infantry and 3 mech_infantrys placed in Germany
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Germany : 1 factory_major, 1 fighter, 6 infantry and 3 mech_infantrys
        Southern Italy : 1 fighter
        Belarus : 7 armour, 8 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 3 aaGuns, 1 armour and 6 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        Smolensk : 1 flag, 1 artillery and 2 infantry
        95 Sea Zone : 1 cruiser and 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 21 / 46
        Japanese : 60 / 66
        Americans : 53 / 73
        Chinese : 12 / 17
        British : 29 / 34
        UK_Pacific : 7 / 3
        Italians : 13 / 17
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Please move E. Poland AA guns to Belarus……it’s 2am…sorry.

  • 13

    Here is the map with the aa guns moved

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                9 infantry moved from Bryansk to Smolensk
                4 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                2 artilleries and 1 fighter moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Vologda to Smolensk

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Smolensk
                    Russians attack with 3 artilleries, 1 fighter and 15 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Smolensk from Germans with 3 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 infantry moved from Bryansk to Rostov
                3 infantry moved from Samara to Russia
                1 infantry moved from Novosibirsk to Urals
                2 aaGuns moved from Vologda to Russia
                3 infantry moved from Iraq to Northwest Persia
                1 armour moved from Libya to Alexandria
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                10 infantry placed in Russia
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 36 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 factory_minor and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                1 artillery moved from Timguska to Urals
                1 infantry moved from Timguska to Urals
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Timguska to Kansu
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Central Mongolia to Suiyuyan
                1 infantry moved from Tsagaan Olom to Suiyuyan
                1 armour moved from Chahar to Suiyuyan
                1 armour moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Hunan to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Kwangtung to 45 Sea Zone
                1 bomber moved from Java to 55 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Malaya to Kwangsi
                1 tactical_bomber moved from 37 Sea Zone to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 tactical_bombers in 55 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 bomber, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Urals
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Urals, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Urals, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Urals
                    Japanese win, taking Urals from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 1 :  0/3 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Kiangsi, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 1 :  0/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                2 battleships moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Siam
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                2 battleships moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from 55 Sea Zone to Philippines
                1 bomber moved from 45 Sea Zone to Philippines
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                2 cruisers moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                1 fighter moved from Malaya to 35 Sea Zone
                3 submarines moved from 19 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 tactical_bomber moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Shantung
                1 fighter moved from Japan to Kwangtung
                1 aaGun moved from Chahar to Jehol

    Place Units - Japanese
                1 factory_minor placed in Malaya
                3 armour placed in Kwangtung
                3 armour placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
                Japanese collect 62 PUs (6 lost to blockades); end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Shantung : 3 armour, 1 factory_minor and 3 fighters
        Kwangsi : 1 artillery and 1 infantry
        Kiangsi : 1 armour
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 3 tactical_bombers
        Jehol : 1 aaGun
        Siam : 1 artillery
        Suiyuyan : 1 flag, 1 armour and 2 infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 3 fighters and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        35 Sea Zone : 2 battleships, 2 carriers, 2 fighters, 4 submarines, 2 tactical_bombers and 3 transports
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        55 Sea Zone : 1 submarine
        Urals : 1 flag, 1 armour and 1 artillery
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 22 / 36
        Japanese : 68 / 67
        Americans : 53 / 73
        Chinese : 7 / 17
        British : 29 / 34
        UK_Pacific : 6 / 3
        Italians : 11 / 17
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Will get the show on the road after work.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 5 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour and 1 infantry moved from Norway to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    1 cruiser owned by the Americans retreated to 46 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Celebes, round 1 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Java
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Manchuria

    Non Combat Move - Americans
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 86 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 infantry placed in Western United States
                1 armour, 1 bomber and 3 infantry placed in Eastern United States
                1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Manchuria : 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 artilleries, 1 bomber, 3 fighters, 1 harbour and 5 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 cruiser and 1 transport
        46 Sea Zone : 1 cruiser
        26 Sea Zone : 1 battleship, 2 carriers, 5 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
        10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag
        Holland Belgium : 1 flag, 1 artillery
        106 Sea Zone : 1 flag
        86 Sea Zone : 1 destroyer and 2 transports
        67 Sea Zone : 1 submarine
        101 Sea Zone : 1 submarine and 1 transport
        Brazil : 1 flag, 1 artillery and 3 infantry
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 :  0/2 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  2/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kansu
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Tsinghai
                1 artillery placed in Kweichow
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Manchuria : 1 flag
        Shensi : 1 infantry
        Yunnan : 1 fighter
        Kweichow : 1 artillery
        Hunan : 1 infantry
        Kansu : 1 artillery and 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 artillery and 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Egypt to 98 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 carrier, 1 fighter and 1 transport placed in 98 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2,5,6,6
                UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 infantry
        Shan State : 1 artillery
        India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
        French Indo China : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 2 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Normandy Bordeaux : 2 infantry
        Ethiopia : 1 flag
        Eastern Persia : 1 flag
        98 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
        91 Sea Zone : 1 destroyer and 1 transport
        110 Sea Zone : 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from Eastern Poland to Volgograd

    Combat - Italians
                Strategic bombing raid in Volgograd
                        AA guns fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 4 damage total.

    Non Combat Move - Italians
                1 bomber moved from Volgograd to Ukraine

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
        Belarus : 1 flag
        Ukraine : 1 bomber
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 4 submarines and 2 transports
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 22 / 36
        Japanese : 50 / 67
        Americans : 69 / 89
        Chinese : 15 / 21
        British : 29 / 35
        UK_Pacific : 9 / 8
        Italians : 11 / 13
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                1 infantry placed in Queensland
                2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Archangel to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                5 mech_infantrys moved from Belarus to Smolensk
                2 artilleries moved from Belarus to Smolensk
                2 bombers, 3 fighters and 3 tactical_bombers moved from Belarus to Smolensk
                1 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 artillery moved from Belarus to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                2 armour moved from Novgorod to Finland
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Belarus to Bryansk

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 :  0/4 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 1 armour and 6 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 6 mech_infantrys in Western Ukraine, round 1 :  2/7 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 6 mech_infantrys and 3 tactical_bombers
                    Russians defend with 3 artilleries and 13 infantry
                        Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 6 mech_infantrys and 3 tactical_bombers in Smolensk, round 1 :  6/18 hits
                        Russians roll dice for 3 artilleries and 13 infantry in Smolensk, round 1 :  3/16 hits
                        6 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 :  6/15 hits
                        Russians roll dice for 3 artilleries and 7 infantry in Smolensk, round 2 :  1/10 hits
                        6 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    4 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Belarus
                    Russians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                    Casualties for Russians: 12 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Bryansk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 2 armour
                    Americans defend with 1 infantry
                        Germans roll dice for 2 armour in Finland, round 1 :  1/2 hits
                        Americans roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 bombers, 3 fighters and 3 tactical_bombers moved from Smolensk to Belarus
                5 infantry moved from Novgorod to Belarus
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to Northern Italy
                2 fighters moved from Holland Belgium to France
                4 artilleries and 4 infantry moved from Western Germany to France
                3 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 4 mech_infantrys placed in Germany
                3 mech_infantrys and 1 tactical_bomber placed in Western Germany
                Germans undo move 1.
                1 artillery and 2 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Western Germany
                Germans undo move 4.
                2 mech_infantrys placed in Novgorod
                Germans undo move 4.
                2 mech_infantrys placed in Germany
                Germans undo move 4.
                2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major and 6 infantry
        Northern Italy : 1 infantry
        Southern Italy : 1 fighter
        Belarus : 3 aaGuns, 7 armour, 6 artilleries, 2 bombers, 3 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 artilleries and 1 mech_infantry
        Rostov : 1 flag, 1 armour
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag, 1 armour and 5 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        95 Sea Zone : 1 cruiser
        Bulgaria : 1 flag
        97 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 49 / 54
        Russians : 17 / 36
        Japanese : 50 / 67
        Americans : 67 / 89
        Chinese : 15 / 21
        British : 29 / 35
        UK_Pacific : 9 / 8
        Italians : 11 / 13
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_minors; Remaining resources: 32 PUs;
                Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Tambov to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                2 armour moved from Russia to Urals
                1 infantry moved from Samara to Novosibirsk
                1 armour moved from Volgograd to Novosibirsk
                1 tactical_bomber moved from Russia to Urals
                2 artilleries moved from Smolensk to Bryansk
                3 infantry moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries, 2 fighters and 3 infantry
                    Germans defend with 2 artilleries and 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 armour
                    Russians win, taking Rostov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Novosibirsk
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Urals
                    Russians attack with 2 armour and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 artillery
                    retreated to Urals
                    Japanese win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 2 armour

    Non Combat Move - Russians
                1 tactical_bomber moved from Urals to Russia
                1 infantry moved from Russia to Vologda
                1 artillery moved from Smolensk to Russia
                1 infantry moved from Russia to Smolensk
                3 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                2 fighters moved from Bryansk to Russia
                1 armour moved from Volgograd to Russia
                1 artillery moved from Volgograd to Tambov

    Place Units - Russians
                5 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from 37 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Philippines to 55 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 armour moved from Shantung to Manchuria
                1 fighter moved from Shantung to Manchuria
                1 armour moved from Urals to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Chahar
                1 armour moved from Shantung to Anhwe
                1 armour moved from Kiangsi to Hunan
                1 armour moved from Kwangtung to Kwangsi
                1 artillery moved from Siam to French Indo China
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangtung to Shan State
                1 fighter moved from Kwangtung to Shan State
                1 fighter moved from Philippines to French Indo China
                1 tactical_bomber moved from Kwangtung to French Indo China
                1 armour moved from Kwangtung to Kwangsi
                1 armour moved from Kwangtung to Hunan
                1 armour moved from Shantung to Chahar
                1 armour moved from Suiyuyan to Hopei
                1 fighter moved from Shantung to Anhwe
                1 fighter moved from Shantung to Manchuria
                1 tactical_bomber moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  2/2 hits
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 cruiser in 46 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Manchuria
                    Japanese attack with 1 armour and 2 fighters
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 fighters in Manchuria, round 1 :  3/3 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 1 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour in Hunan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        Japanese roll dice for 2 armour in Hunan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Chahar, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour in Hopei, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Anhwe, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Kansu, round 1 :  1/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 artillery in Kansu, round 2 :  1/1 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 cruiser in Shan State, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 1 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 artillery
                Battle in Kwangsi
                    Japanese attack with 2 armour
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour in Kwangsi, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                1 fighter moved from 55 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to Philippines
                1 bomber moved from Philippines to Japan
                1 tactical_bomber moved from 46 Sea Zone to Paulau Island
                1 fighter moved from 46 Sea Zone to Paulau Island
                1 bomber moved from 55 Sea Zone to Malaya
                2 fighters moved from Manchuria to 6 Sea Zone
                2 battleships, 2 carriers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from French Indo China to Kwangtung
                1 tactical_bomber moved from French Indo China to Kwangtung
                1 fighter moved from Anhwe to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to Japan
                1 tactical_bomber moved from 19 Sea Zone to Shantung
                1 aaGun moved from Jehol to Shantung

    Place Units - Japanese
                3 destroyers and 2 submarines placed in 6 Sea Zone
                Japanese undo move 1.
                1 destroyer placed in 37 Sea Zone
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                3 infantry placed in Shantung
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Japanese collect 55 PUs (5 lost to blockades); end with 56 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 fighter and 1 tactical_bomber
        Shantung : 1 aaGun, 1 factory_minor, 3 infantry and 1 tactical_bomber
        Kwangsi : 2 armour
        Korea : 4 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
        Manchuria : 1 armour
        Suiyuyan : 1 flag
        Hunan : 1 flag, 2 armour
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag, 1 armour
        Chahar : 1 flag, 1 armour and 1 infantry
        Anhwe : 1 flag, 1 armour
        Malaya : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        55 Sea Zone : 1 destroyer and 1 submarine
        Urals : 1 flag

    Production/PUs Summary :

    Germans : 45 / 54
        Russians : 22 / 39
        Japanese : 60 / 56
        Americans : 67 / 89
        Chinese : 6 / 21
        British : 29 / 35
        UK_Pacific : 7 / 8
        Italians : 11 / 13
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 cruisers, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                3 artilleries moved from 54 Sea Zone to Queensland
                3 infantry moved from 54 Sea Zone to Queensland
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
                Americans collect 66 PUs (4 lost to blockades); end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 3 artilleries and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry and 1 mech_infantry
        30 Sea Zone : 2 submarines
        26 Sea Zone : 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        19 Sea Zone : 1 flag, 1 submarine
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 1 flag
        54 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Gibraltar : 1 armour, 2 artilleries and 3 infantry
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag
        Holland Belgium : 1 flag
        106 Sea Zone : 1 flag
        67 Sea Zone : 1 submarine
        92 Sea Zone : 1 cruiser and 1 destroyer
        101 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 22 / 39
        Japanese : 60 / 56
        Americans : 70 / 87
        Chinese : 6 / 21
        British : 29 / 35
        UK_Pacific : 7 / 8
        Italians : 11 / 13
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Yunnan to Kansu
                1 artillery moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 artillery
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour in Hopei, round 1 :  1/1 hits
                        1 artillery owned by the Chinese lost in Hopei
                    Japanese win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 artillery
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Kansu, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 artillery placed in Szechwan
                1 infantry placed in Kweichow
                1 infantry placed in Shensi
                1 infantry placed in Yunnan
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 1 infantry
        Kweichow : 1 infantry
        Kansu : 2 infantry
        Tsinghai : 1 fighter and 2 infantry
        Szechwan : 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 42 / 54
        Russians : 22 / 39
        Japanese : 59 / 56
        Americans : 70 / 87
        Chinese : 7 / 15
        British : 29 / 35
        UK_Pacific : 7 / 8
        Italians : 11 / 13
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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