Arathorn (Axis) vs SethTheNewb (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '19 '13

    Bringing to the top. Will try to post soon. Thank you for the patience - things have been busy, and the tough games are requiring some thought ;)


  • NP

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Novgorod
                      Germans take Karelia from Russians
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Baltic States
                2 bombers moved from Eastern Poland to Baltic States
                2 artilleries and 11 infantry moved from Finland to Vyborg
                1 mech_infantry moved from Germany to Poland
                3 fighters and 3 tactical_bombers moved from France to Poland
                1 tactical_bomber moved from France to Poland
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 battleship moved from 113 Sea Zone to 114 Sea Zone

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Novgorod
                      Germans take Karelia from Russians
                      Germans take Novgorod from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Baltic States
                2 bombers moved from Eastern Poland to Baltic States
                2 artilleries and 11 infantry moved from Finland to Vyborg
                1 mech_infantry moved from Germany to Poland
                3 fighters and 3 tactical_bombers moved from France to Poland
                1 tactical_bomber moved from France to Poland
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 battleship moved from 113 Sea Zone to 114 Sea Zone

    Combat - Germans
                Battle in Poland
                    Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Poland, round 1 :  3/9 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 1 :  2/2 hits
                        1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter and 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 battleship and 1 cruiser
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 1 :  2/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Baltic States
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Baltic States, round 1 :  3/4 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 14 armour, 13 artilleries, 22 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Baltic States to Southern Italy
                2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                2 artilleries and 3 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Poland to 115 Sea Zone
                4 tactical_bombers moved from Poland to Western Ukraine

    Place Units - Germans
                4 bombers and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
        Poland : 1 infantry
        Germany : 1 factory_major
        Northern Italy : 2 artilleries and 4 infantry
        Southern Italy : 2 bombers
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 1 infantry and 1 mech_infantry
        Vyborg : 1 flag, 2 artilleries and 12 infantry
        Eastern Poland : 3 armour and 2 mech_infantrys
        Western Ukraine : 3 aaGuns, 14 armour, 13 artilleries, 22 infantry, 4 mech_infantrys and 4 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        119 Sea Zone : 1 flag
        Bulgaria : 1 flag
        114 Sea Zone : 1 battleship and 1 cruiser
        115 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 26 / 46
        Japanese : 53 / 64
        Americans : 50 / 73
        Chinese : 7 / 7
        British : 33 / 44
        UK_Pacific : 7 / 7
        Italians : 22 / 22
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.074
            Median : 3.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.133
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Belarus
                2 fighters moved from Russia to Belarus
                1 fighter moved from Russia to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Ukraine
                1 artillery and 9 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Buyant-Uhaa to Amur
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in Amur
                    Russians attack with 1 artillery and 12 infantry
                    Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
                    Russians win, taking Amur from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
                    Casualties for Russians: 8 infantry
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship and 1 cruiser
                    1 submarine owned by the Russians Submerged
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 factory_minor
                    Russians winGermans win with 1 battleship and 1 cruiser remaining, taking Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Belarus
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Belarus to Russia
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                4 aaGuns, 9 artilleries and 34 infantry moved from Bryansk to Russia
                3 armour moved from Bryansk to Russia
                4 armour and 1 mech_infantry moved from Russia to Samara
                5 mech_infantrys moved from Bryansk to Samara
                6 infantry moved from Novosibirsk to Samara
                2 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                3 armour, 1 artillery and 6 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                2 artilleries and 1 infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                1 battleship, 3 carriers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
                3 bombers moved from Kiangsu to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 34 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone

  • '19 '13

    Scramble outside caroline islands?

  • '19 '13

    I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.

    IF you want scramble, I need the OOL for the substrike (2 hits).

    All the other battles are already done.

    (btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)

    oolsubstrike.tsvg


  • Yes to the scramble and keep the best D throughout. Keep bb for last unless you have subs still. Precedence for US units over Aussies.

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                2 artilleries and 1 infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                1 battleship, 3 carriers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
                3 bombers moved from Kiangsu to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 34 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Hopei
                    Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transports
                        Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 1 :  9/17 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 6 fighters and 3 transports in 33 Sea Zone, round 1 :  7/18 hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC and 4 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 :  8/17 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 3 transports in 33 Sea Zone, round 2 :  4/10 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 :  8/13 hits
                        Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans and 3 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
                    Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transports

    Non Combat Move - Japanese
                1 battleship and 2 carriers moved from 36 Sea Zone to 33 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
                1 cruiser moved from 36 Sea Zone to 33 Sea Zone
                1 aaGun moved from Kweichow to Hopei
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from 42 Sea Zone to Malaya
                3 bombers moved from 33 Sea Zone to Paulau Island
                1 tactical_bomber moved from 36 Sea Zone to Paulau Island
                2 mech_infantrys moved from Kiangsu to Jehol
                1 fighter moved from Kiangsu to Paulau Island
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                3 submarines placed in 19 Sea Zone
                2 bombers and 1 fighter placed in Japan
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Paulau Island : 3 bombers, 2 fighters and 2 tactical_bombers
        Kiangsu : 1 factory_minor
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 2 mech_infantrys
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 2 fighters, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 2 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 transport
        19 Sea Zone : 3 submarines and 1 transport

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 30 / 35
        Japanese : 60 / 65
        Americans : 50 / 73
        Chinese : 4 / 7
        British : 33 / 44
        UK_Pacific : 6 / 7
        Italians : 20 / 22
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 19 times
                4 was rolled 18 times
                5 was rolled 20 times
                6 was rolled 16 times
            Average roll : 3.704
            Median : 4.000
            Variance : 0.557
            Standard Deviation : 0.746
            Total rolls : 98

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.516
            Median : 3.500
            Variance : 0.262
            Standard Deviation : 0.512
            Total rolls : 62

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.633
            Standard Deviation : 0.796
            Total rolls : 31

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • @arathorn:

    1 fighter owned by the Americans , 1 battleship owned by the Americans and 3 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
                    Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transports

    Maybe my odds were off, but I thought Japan would’ve taken some more hits there.  :cry:

    144 TUV change is a tough pill to swallow.  :-o


  • Yeah, that didn’t work out at all like I planned. You were supposed to be weak enough that I could counter whatever you had left in that SZ.  :|

    Looking at the dice, I got marginally average dice, should’ve had 1-2 more hits. And the other two rounds were worse, culminating with a whiff from two 4s.  :|


  • @arathorn:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
            Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    No, no, and a hundred times no. You do not get to do edits to a combat dice like this. And certainly not without asking or even saying something. You pull stuff like this and it makes me question your integrity. I will be editing that cruiser back to where you moved it during your combat move.


  • Seriously, do you not see how something like that could be construed as cheating? You saw the results of the battle and then edited an additional ship into the SZ? Think about how that impacts my potential (albeit likely unsuccesful) counter. Or impacts your attack potential to sz26 or elsewhere.

    I now feel the need to go over the rest of your turns with a fine tooth comb to see what else I might’ve missed, you lost my trust buddy.

  • '19 '13

    @seththenewb:

    @arathorn:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
    � � � � Place Units - Japanese
    � � � � � � Turning on Edit Mode
    � � � � � � EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
    � � � � � � EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
    � � � � � � EDIT: Turning off Edit Mode

    No, no, and a hundred times no. You do not get to do edits to a combat dice like this. And certainly not without asking or even saying something. You pull stuff like this and it makes me question your integrity. I will be editing that cruiser back to where you moved it during your combat move.

    Hey dude, look at my post asking for OOL - even BEFORE I rolled the dice for that battle, I TOLD you that somehow the cruiser had gotten put down there, and that I would be doing an edit.

  • '19 '13

    @arathorn:

    I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.

    IF you want scramble, I need the OOL for the substrike (2 hits).

    All the other battles are already done.

    (btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)

    Look here - before I even rolled the battle, I told you.

    I am a man of integrity, there is no reason to lose trust in me.

  • '19 '13

    No one has ever had reason to question anything I have done - I do all I can to be upfront, which is why I told you about the edit before the main battle dice was rolled the first round.

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