@FranceNeedsMorePower i’ll try to do another video showing how to join which is much easier
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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Bringing to the top. Will try to post soon. Thank you for the patience - things have been busy, and the tough games are requiring some thought ;)
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NP
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 bombers moved from Eastern Poland to Baltic States
2 artilleries and 11 infantry moved from Finland to Vyborg
1 mech_infantry moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from France to Poland
1 tactical_bomber moved from France to Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 battleship moved from 113 Sea Zone to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 bombers moved from Eastern Poland to Baltic States
2 artilleries and 11 infantry moved from Finland to Vyborg
1 mech_infantry moved from Germany to Poland
3 fighters and 3 tactical_bombers moved from France to Poland
1 tactical_bomber moved from France to Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 battleship moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Poland, round 1 : 3/9 hits
Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 1 : 2/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 1 : 2/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Baltic States, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 14 armour, 13 artilleries, 22 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Baltic States to Southern Italy
2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Poland to 115 Sea Zone
4 tactical_bombers moved from Poland to Western UkrainePlace Units - Germans
4 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Poland : 1 infantry
Germany : 1 factory_major
Northern Italy : 2 artilleries and 4 infantry
Southern Italy : 2 bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry and 1 mech_infantry
Vyborg : 1 flag, 2 artilleries and 12 infantry
Eastern Poland : 3 armour and 2 mech_infantrys
Western Ukraine : 3 aaGuns, 14 armour, 13 artilleries, 22 infantry, 4 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
119 Sea Zone : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 1 battleship and 1 cruiser
115 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 53
Russians : 26 / 46
Japanese : 53 / 64
Americans : 50 / 73
Chinese : 7 / 7
British : 33 / 44
UK_Pacific : 7 / 7
Italians : 22 / 22
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.074
Median : 3.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.133
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 artillery and 9 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Amur
Russians attack with 1 artillery and 12 infantry
Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
Russians win, taking Amur from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
Casualties for Russians: 8 infantry
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 1 cruiser
1 submarine owned by the Russians Submerged
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians winGermans win with 1 battleship and 1 cruiser remaining, taking Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 9 artilleries and 34 infantry moved from Bryansk to Russia
3 armour moved from Bryansk to Russia
4 armour and 1 mech_infantry moved from Russia to Samara
5 mech_infantrys moved from Bryansk to Samara
6 infantry moved from Novosibirsk to Samara
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Ulaanbaatar
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
3 armour, 1 artillery and 6 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
3 bombers moved from Kiangsu to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 42 Sea Zone -
Scramble outside caroline islands?
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I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.
IF you want scramble, I need the OOL for the substrike (2 hits).
All the other battles are already done.
(btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)
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Yes to the scramble and keep the best D throughout. Keep bb for last unless you have subs still. Precedence for US units over Aussies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsu to 33 Sea Zone
3 bombers moved from Kiangsu to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Hopei
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 5 fighters, 4 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transports
Japanese roll dice for 4 submarines in 33 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 1 : 9/17 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 6 fighters and 3 transports in 33 Sea Zone, round 1 : 7/18 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC and 4 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 3 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 3 transports in 33 Sea Zone, round 2 : 4/10 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 8/13 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans and 3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transportsNon Combat Move - Japanese
1 battleship and 2 carriers moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 36 Sea Zone to 33 Sea Zone
1 aaGun moved from Kweichow to Hopei
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to Malaya
3 bombers moved from 33 Sea Zone to Paulau Island
1 tactical_bomber moved from 36 Sea Zone to Paulau Island
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Kiangsu to Paulau Island
1 fighter and 1 tactical_bomber moved from Shan State to MalayaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
3 submarines placed in 19 Sea Zone
2 bombers and 1 fighter placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Paulau Island : 3 bombers, 2 fighters and 2 tactical_bombers
Kiangsu : 1 factory_minor
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Jehol : 2 mech_infantrys
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 fighters, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 4 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 transport
19 Sea Zone : 3 submarines and 1 transportProduction/PUs Summary :
Germans : 45 / 53
Russians : 30 / 35
Japanese : 60 / 65
Americans : 50 / 73
Chinese : 4 / 7
British : 33 / 44
UK_Pacific : 6 / 7
Italians : 20 / 22
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 16 times
Average roll : 3.704
Median : 4.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 98Japanese Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.516
Median : 3.500
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 62ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.633
Standard Deviation : 0.796
Total rolls : 31Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
1 fighter owned by the Americans , 1 battleship owned by the Americans and 3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters and 3 transportsMaybe my odds were off, but I thought Japan would’ve taken some more hits there. :cry:
144 TUV change is a tough pill to swallow. :-o
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Yeah, that didn’t work out at all like I planned. You were supposed to be weak enough that I could counter whatever you had left in that SZ. :|
Looking at the dice, I got marginally average dice, should’ve had 1-2 more hits. And the other two rounds were worse, culminating with a whiff from two 4s. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeNo, no, and a hundred times no. You do not get to do edits to a combat dice like this. And certainly not without asking or even saying something. You pull stuff like this and it makes me question your integrity. I will be editing that cruiser back to where you moved it during your combat move.
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Seriously, do you not see how something like that could be construed as cheating? You saw the results of the battle and then edited an additional ship into the SZ? Think about how that impacts my potential (albeit likely unsuccesful) counter. Or impacts your attack potential to sz26 or elsewhere.
I now feel the need to go over the rest of your turns with a fine tooth comb to see what else I might’ve missed, you lost my trust buddy.
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@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
� � � � Place Units - Japanese
� � � � � � Turning on Edit Mode
� � � � � � EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
� � � � � � EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
� � � � � � EDIT: Turning off Edit ModeNo, no, and a hundred times no. You do not get to do edits to a combat dice like this. And certainly not without asking or even saying something. You pull stuff like this and it makes me question your integrity. I will be editing that cruiser back to where you moved it during your combat move.
Hey dude, look at my post asking for OOL - even BEFORE I rolled the dice for that battle, I TOLD you that somehow the cruiser had gotten put down there, and that I would be doing an edit.
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I assumed that you would scramble - but if you would rather not, then we’ll just roll that battle separately.
IF you want scramble, I need the OOL for the substrike (2 hits).
All the other battles are already done.
(btw, I will do one edit, I don’t know why or how I moved the cruiser down outside Java - I meant to only move the fighter. I will edit that afterwards)
Look here - before I even rolled the battle, I told you.
I am a man of integrity, there is no reason to lose trust in me.
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No one has ever had reason to question anything I have done - I do all I can to be upfront, which is why I told you about the edit before the main battle dice was rolled the first round.