G40L hobo (axis) vs. Boldfresh (allies +6) game 2

  • '12

    man, what the allies are pulling here is cruel and unusual punishment - sorry hobo.  :|


  • pressed done instead of post by accident

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northern Territory to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to Queensland
                2 mech_infantrys moved from Queensland to New South Wales
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from French Central Africa to French Equatorial Africa

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    India : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Northern Territory : 1 airfield
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 submarine
        Trans-Jordan : 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        French Central Africa : 1 flag

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 22 / 23
        Japanese : 56 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 36 / 37
        UK_Pacific : 6 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                1 fighter moved from Morocco to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Morocco : 3 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 22 / 23
        Japanese : 56 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 36 / 37
        UK_Pacific : 6 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 10 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                4 fighters moved from Southern Italy to 92 Sea Zone
                4 tactical_bombers moved from Southern Italy to 92 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                3 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 bombers moved from Southern Italy to Volgograd
                5 mech_infantrys moved from Bryansk to Volgograd
                4 infantry moved from Smolensk to Russia
                      Germans take Russia from Russians
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians


  • need scramble/submerge orders for z92

  • '12

    @hobo:

    need scramble/submerge orders for z92

    submerge and no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 10 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                4 fighters moved from Southern Italy to 92 Sea Zone
                4 tactical_bombers moved from Southern Italy to 92 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                3 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 bombers moved from Southern Italy to Volgograd
                5 mech_infantrys moved from Bryansk to Volgograd
                4 infantry moved from Smolensk to Russia
                      Germans take Russia from Russians
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 1 :  7/8 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Germans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Volgograd
                    Germans attack with 2 bombers and 5 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Germans roll dice for 2 bombers and 5 mech_infantrys in Volgograd, round 1 :  2/7 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 bombers and 4 mech_infantrys in Volgograd, round 2 :  1/6 hits
                        Russians roll dice for 1 artillery in Volgograd, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Volgograd to Ukraine
                3 aaGuns, 9 armour, 5 artilleries, 29 infantry and 23 mech_infantrys moved from Bryansk to Rostov
                3 armour moved from Smolensk to Rostov
                1 infantry moved from Karelia to Finland
                2 mech_infantrys moved from Novgorod to Bryansk
                4 fighters and 4 tactical_bombers moved from 92 Sea Zone to Southern France
                2 tactical_bombers moved from 110 Sea Zone to Southern France
                1 fighter moved from 110 Sea Zone to Southern France
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                3 infantry placed in France
                1 artillery and 7 infantry placed in Western Germany
                3 submarines placed in 110 Sea Zone
                2 submarines placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 2 bombers
                EDIT: Adding units owned by Germans to Bryansk: 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 62 PUs; end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 artillery, 5 fighters, 1 infantry and 6 tactical_bombers
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Germany : 1 factory_major
        Southern Italy : 3 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 bombers and 2 mech_infantrys
        Rostov : 1 flag, 3 aaGuns, 12 armour, 5 artilleries, 32 infantry and 23 mech_infantrys
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 cruiser and 1 transport
        92 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry
        110 Sea Zone : 1 destroyer and 3 submarines

    Production/PUs Summary :

    Germans : 62 / 105
        Russians : 14 / 0
        Japanese : 56 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 36 / 37
        UK_Pacific : 6 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Russians
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                4 infantry moved from Kazakhstan to Volgograd
                1 artillery moved from Kazakhstan to Volgograd
                1 artillery moved from Caucasus to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                2 artilleries moved from Caucasus to Turkey
                5 armour moved from Kazakhstan to Turkey
                15 infantry moved from Caucasus to Turkey

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 artilleries and 5 infantry
                    Germans defend with 1 factory_minor and 4 mech_infantrys
                        Russians roll dice for 2 artilleries and 5 infantry in Volgograd, round 1 :  4/7 hits
                        Germans roll dice for 4 mech_infantrys in Volgograd, round 1 :  0/4 hits
                        4 mech_infantrys owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 4 mech_infantrys
                Battle in Turkey
                    Russians attack with 5 armour, 2 artilleries and 15 infantry
                    Neutral_True defend with 8 infantry
                        Russians roll dice for 5 armour, 2 artilleries and 15 infantry in Turkey, round 1 :  6/22 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 1 :  2/8 hits
                        2 infantry owned by the Russians and 6 infantry owned by the Neutral_True lost in Turkey
                    13 infantry owned by the Russians , 5 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Russians
                4 infantry and 4 mech_infantrys moved from Kazakhstan to Caucasus
                1 fighter and 6 infantry moved from Shensi to Hopei
                2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan

    Turn Complete - Russians

    Territory Summary for Russians :

    Hopei : 1 fighter and 6 infantry
        Kazakhstan : 2 aaGuns and 12 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 5 infantry
        Caucasus : 4 aaGuns, 1 airfield, 5 armour, 2 artilleries, 44 infantry and 4 mech_infantrys
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 16 / 0
        Japanese : 56 / 67
        Americans : 52 / 72
        Chinese : 7 / 9
        British : 36 / 37
        UK_Pacific : 6 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Kiangsu to Sikang
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Kweichow
                1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Kiangsu to Burma
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Yunnan to Sikang
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from Japan to 42 Sea Zone


  • any scramble for aussie?

  • '12

    @hobo:

    any scramble for aussie?

    no scramble


  • isn’t mongolia suppose to turn pro axis now?

  • '12

    no, another one of those rules things.

  • '12

    mongolia will only ever turn pro-axis if russia directly attacks a mongolian territory.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Kiangsu to Sikang
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Kweichow
                1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Kiangsu to Burma
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Yunnan to Sikang
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from Japan to 42 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Sikang to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from Kweichow to Kiangsu
                1 tactical_bomber moved from Kweichow to Kiangsu
                1 infantry moved from New Guinea to 46 Sea Zone
                2 artilleries moved from New Guinea to 46 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
                3 fighters moved from 54 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Kiangsu to 33 Sea Zone
                1 tactical_bomber moved from Kiangsu to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 62 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 46 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 42 Sea Zone to Java
                2 mech_infantrys moved from Hunan to Kweichow
                1 armour moved from Yunnan to Kweichow
                5 mech_infantrys moved from Yunnan to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Chahar to Kweichow

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 artilleries placed in Kiangsu
                2 fighters placed in Japan
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 3 infantry
        Kiangsu : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 8 infantry and 1 tactical_bomber
        Kweichow : 1 flag, 1 armour, 1 infantry and 11 mech_infantrys
        Hunan : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 bomber
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 3 tactical_bombers and 2 transports
        37 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 3 submarines
        54 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 16 / 0
        Japanese : 60 / 65
        Americans : 52 / 72
        Chinese : 4 / 9
        British : 36 / 37
        UK_Pacific : 5 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 110 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to Spain
                1 artillery and 1 infantry moved from Central America to 64 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                6 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from United Kingdom to Spain
                1 bomber moved from Western United States to 101 Sea Zone
                1 bomber moved from 101 Sea Zone to 110 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Spain, round 1 :  2/8 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  3/6 hits
                        3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Spain, round 2 :  3/5 hits
                        Neutral_True roll dice for 4 infantry in Spain, round 2 :  2/4 hits
                        1 artillery owned by the Americans , 1 bomber owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Neutral_True: 5 infantry
                    Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
                    3 fighters owned by the Americans retreated
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Germans defend with 1 destroyer and 3 submarines
                    3 submarines owned by the Germans Submerged
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  6/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from 16 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 7 infantry moved from 106 Sea Zone to Quebec
                1 transport moved from 101 Sea Zone to 64 Sea Zone
                3 carriers, 1 cruiser and 2 destroyers moved from 89 Sea Zone to 64 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                2 transports moved from 86 Sea Zone to 89 Sea Zone
                1 armour moved from French West Africa to French Equatorial Africa
                3 fighters moved from Spain to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Midway : 1 airfield
        Central United States : 1 factory_major
        Central America : 4 aaGuns and 4 mech_infantrys
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Quebec : 1 artillery and 7 infantry
        United Kingdom : 1 bomber and 3 fighters
        French Equatorial Africa : 1 armour
        French West Africa : 1 flag
        106 Sea Zone : 4 transports
        89 Sea Zone : 3 transports
        64 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 6 destroyers and 2 transports
        91 Sea Zone : 1 submarine and 2 transports
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 16 / 0
        Japanese : 60 / 65
        Americans : 52 / 72
        Chinese : 4 / 9
        British : 36 / 37
        UK_Pacific : 5 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                4 infantry moved from Hopei to Chahar

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Chahar : 8 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 16 / 0
        Japanese : 58 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 36 / 37
        UK_Pacific : 5 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Syria to Turkey
                1 bomber moved from Caucasus to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                1 infantry moved from Syria to Turkey
                1 fighter moved from Trans-Jordan to Turkey
                3 armour moved from West India to Burma
                8 artilleries and 10 infantry moved from India to Burma
                1 infantry moved from Syria to Turkey
                1 artillery and 4 infantry moved from Brazil to Argentina
                1 armour and 1 infantry moved from Brazil to Venezuela

    Combat - British
                Battle in Turkey
                    British attack with 1 bomber, 3 fighters and 3 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 bomber, 3 fighters and 3 infantry in Turkey, round 1 :  1/7 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
                        British roll dice for 1 bomber, 3 fighters and 2 infantry in Turkey, round 2 :  1/6 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Burma
                    British attack with 3 armour, 8 artilleries and 10 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 armour, 8 artilleries and 10 infantry in Burma, round 1 :  7/21 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 3 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Venezuela
                    British attack with 1 armour and 1 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 armour and 1 infantry in Venezuela, round 1 :  1/2 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Venezuela
                        British roll dice for 1 armour in Venezuela, round 2 :  1/1 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Venezuela
                    British win, taking Venezuela from Neutral_True with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Argentina
                    British attack with 1 artillery and 4 infantry
                    Neutral_True defend with 4 infantry
                        British roll dice for 1 artillery and 4 infantry in Argentina, round 1 :  1/5 hits
                        Neutral_True roll dice for 4 infantry in Argentina, round 1 :  3/4 hits
                        3 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Argentina
                        British roll dice for 1 artillery and 1 infantry in Argentina, round 2 :  0/2 hits
                        Neutral_True roll dice for 3 infantry in Argentina, round 2 :  1/3 hits
                        1 infantry owned by the British lost in Argentina
                    1 artillery owned by the British retreated to Brazil
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 4 infantry
                    Casualties for Neutral_True: 1 infantry

    Non Combat Move - British
                4 fighters moved from India to Caucasus
                3 aaGuns moved from India to Burma
                3 fighters moved from Egypt to French West Africa
                3 fighters moved from Turkey to Egypt
                1 bomber moved from Turkey to Caucasus
                1 armour and 1 mech_infantry moved from Syria to Caucasus
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - British
                1 fighter and 9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 3 armour, 8 artilleries and 9 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        43 Sea Zone : 1 flag
        63 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 1 airfield, 1 artillery and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
        Anglo Egyptian Sudan : 2 infantry
        Syria : 1 flag
        French West Africa : 3 fighters
        Ethiopia : 1 flag
        Caucasus : 1 armour, 1 bomber, 4 fighters and 1 mech_infantry
        Turkey : 1 flag, 1 infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag, 1 artillery
        Venezuela : 1 flag, 1 armour
        Persia : 1 flag
        98 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 16 / 0
        Japanese : 57 / 65
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 40 / 40
        UK_Pacific : 6 / 6
        Italians : 16 / 17
        ANZAC : 12 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

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