@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
13L G40 ShrimpBoatChef (allies +12) vs Last Jack (axis) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 cruiser and 2 destroyers moved from 99 Sea Zone to 95 Sea Zone
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Malta : 1 flag
Algeria : 1 flag
Syria : 1 flag, 1 infantry
France : 4 infantry
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag, 1 aaGun
95 Sea Zone : 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 3 infantry
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 49 / 63
Russians : 31 / 31
Japanese : 46 / 55
Americans : 52 / 72
Chinese : 3 / 5
British : 31 / 27
UK_Pacific : 18 / 18
Italians : 17 / 26
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 41 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Philippines from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 fighter moved from Queensland to Sumatra
1 bomber moved from Queensland to India
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
Last Jack - u r up…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 bombers moved from Southern Italy to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 bomber moved from France to Belarus
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 1 : 4/7 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Ukraine to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
1 armour moved from Archangel to Baltic States
3 armour and 4 mech_infantrys moved from Baltic States to Eastern Poland
2 infantry moved from Vyborg to Novgorod
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
2 aaGuns, 1 artillery and 3 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
4 infantry placed in Western Germany
1 infantry placed in France
5 mech_infantrys placed in Germany
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 3 aaGuns, 17 armour, 13 artilleries, 4 bombers, 3 fighters, 14 infantry, 16 mech_infantrys and 3 tactical_bombers
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 6 infantry
124 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 26 / 31
Japanese : 44 / 55
Americans : 54 / 72
Chinese : 3 / 5
British : 31 / 27
UK_Pacific : 18 / 18
Italians : 17 / 26
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking 109 Sea Zone from Germans, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Ukraine, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 armour moved from Volgograd to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
5 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Szechwan to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 1 : 1/2 hits
UK_Pacific roll dice for 1 armour in Shan State, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kansu
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from French Indo China to Shan State
1 aaGun moved from Szechwan to Sikang
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 2 infantry
Manchuria : 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 3 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, 1 aaGun and 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 1 armour and 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 1 aaGun, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 50 / 64
Russians : 29 / 30
Japanese : 52 / 52
Americans : 54 / 72
Chinese : 0 / 5
British : 31 / 27
UK_Pacific : 14 / 18
Italians : 17 / 26
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Kamikaze attacks?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 battleships and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to France
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Formosa
Battle in Okinawa
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking Formosa from Japanese, taking Okinawa from Japanese, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 1 : 4/6 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Cyprus
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from France to United Kingdom
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 armour, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Syria
1 armour moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
2 armour and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to SyriaCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Syria
British attack with 2 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Syria, round 1 : 1/5 hits
Italians roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 2 armour, 2 fighters and 4 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 2 fighters and 4 infantry in Iraq, round 1 : 3/8 hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 1 : 2/4 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Iraq
British roll dice for 2 armour, 2 fighters and 2 infantry in Iraq, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 carrier moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from India to Burma
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Cyprus
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 1 : 1/2 hits
British roll dice for 1 bomber in Cyprus, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 3 destroyers and 1 submarine
British defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 98 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber, 1 cruiser and 3 destroyers in 98 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 1 : 2/5 hits
2 destroyers owned by the Italians , 1 submarine owned by the Italians , 1 submarine owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Italians , 2 fighters owned by the British , 1 cruiser owned by the Italians , 1 carrier owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 bomber, 1 cruiser, 3 destroyers and 1 submarineNon Combat Move - Italians
Place Units - Italians
1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 artillery and 1 infantry
Malta : 1 flag
France : 4 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag, 1 aaGun
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 64
Russians : 29 / 30
Japanese : 50 / 52
Americans : 58 / 83
Chinese : 0 / 5
British : 34 / 34
UK_Pacific : 14 / 14
Italians : 12 / 12
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to New South Wales
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 bombers moved from Eastern Poland to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 battleship and 1 transport
Germans roll dice for 3 bombers in 98 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship and 1 transport
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 4/4 hits
Russians roll dice for 1 artillery in Western Ukraine, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 1 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Cyprus
1 bomber moved from Western Ukraine to Germany
3 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from Germany to Greater Southern Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany
2 fighters and 2 tactical_bombers moved from Belarus to Germany
3 armour moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
5 mech_infantrys placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Cyprus : 2 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Greater Southern Germany : 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 5 mech_infantrys
Germany : 1 armour, 1 bomber, 1 factory_major, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
Southern Italy : 3 fighters
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 3 aaGuns, 21 armour, 13 artilleries, 11 infantry and 18 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 6 infantry
124 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 60
Russians : 26 / 30
Japanese : 50 / 52
Americans : 58 / 83
Chinese : 0 / 5
British : 34 / 34
UK_Pacific : 14 / 14
Italians : 12 / 12
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Russia to Kansu
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 1 : 2/5 hits
Japanese roll dice for 3 infantry in Kansu, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kansu to Vologda
1 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
5 infantry moved from Vologda to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from Japan to 20 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to Shan State
1 armour, 2 artilleries and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Shensi to Tsinghai
1 aaGun moved from Sikang to Kazakhstan
1 artillery moved from Shensi to Tsinghai
1 aaGun moved from Amur to Buryatia
1 fighter moved from 6 Sea Zone to ChaharPlace Units - Japanese
4 destroyers and 1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 fighter and 2 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 2 armour, 3 artilleries and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Kazakhstan : 1 flag, 1 aaGun and 1 artillery
Buryatia : 1 flag, 1 aaGun and 1 artillery
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 11 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 28 / 31
Japanese : 53 / 53
Americans : 58 / 83
Chinese : 0 / 5
British : 34 / 34
UK_Pacific : 14 / 14
Italians : 12 / 12
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 19 PUs;Combat Move - Americans
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 submarine moved from 35 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from JapaneseCombat - Americans
Battle in GreeceNon Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 92 Sea Zone
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Greece
1 artillery and 3 infantry moved from Algeria to Tunisia
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 43 Sea Zone to 20 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 armour moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from ItaliansCombat - Americans
Battle in Greece
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 armour, 1 artillery, 1 bomber and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total





