G40 Stalingradski (Axis) vs Elevenjerk (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Iraq to 81 Sea Zone
                2 fighters moved from Malta to 81 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Belgian Congo to French Equatorial Africa
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
                1 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 cruiser moved from 92 Sea Zone to 99 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone
                Battle in 81 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
                    Germans defend with 2 fighters; Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                    Units damaged: 1 battleship owned by the Italians
                    Units damaged: 1 battleship owned by the British
                    Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
                    Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                Battle in French Equatorial Africa
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 armour
                    British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Greece
                Battle in Yunnan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Greece from Germans, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                2 fighters moved from Algeria to Trans-Jordan
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 transport moved from 75 Sea Zone to 71 Sea Zone
                3 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Rhodesia to Union of South Africa

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,1,5,3,1,6,5,6,4
                UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 armour


  • It came to the last turn.  You had a battleship left and an Italian fighter.  I assumed you wanted to keep the fighter.  If not, go ahead and edit the Battleship back in.  I will just need to reposition my transports.


  • Also, I meant to take the guy in Malta to Greece.  Not the guy in algeria.  Guy in algeria is supposed to be in tunisia.  I will leave that up to you though since it was a combat move.  All my other edits have been on NCM.  Is everybody cool with the edits in your league as long as its NCM stuff?  I know that I don’t care at all as long as the next move hasn’t been done yet.  Would like to hear from the pro (you) though:)


  • No, I never have a problem with NCMs etc. after the fact, when they were clearly something a person would do - everyone in the league pretty much plays that way.

    And I’m a semi-pro  :-)

    Hmmm… battleship vs fighter. Normally you’re right, I would keep the fighter, but I think I have to take a look at the map.


  • change at your discretion.  I just request being able to move my transports accordingly.  I thought I was hosed on that naval battle when I only got 2 hits on the first roll.  Then you proceeded to only get two hits.  Saved my ass.  I figured if I got wiped out on that battle the chances were going to be slim.  Had to do it though.  Only 38% chance of winning the battle so I did a little better than I should have.


  • Sometimes a risk is necessary!

    I’ll keep the battleship, now that I’ve thought about it - let me know where you want transports, and I’ll edit for you before Italy’s turn.


  • Alright.  the TT from 75 will go to 39 (India).  The TT from 71 will go to 80.


  • I lied, 71 goes to 70


  • Consider it done - I’ll edit right now -


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone
                2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
                1 fighter moved from Egypt to French Equatorial Africa
                1 fighter moved from Egypt to 82 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to French Equatorial Africa

    Combat - Italians
                Battle in 82 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in Gibraltar causes 4 damage total.
                Battle in Union of South Africa
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Italians win, taking Union of South Africa from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in French Equatorial Africa
                    Italians attack with 1 armour and 1 fighter
                    British defend with 1 armour
                    Italians win, taking French Equatorial Africa from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 fighter moved from French Equatorial Africa to Egypt
                1 fighter moved from 82 Sea Zone to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from France to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Gibraltar to Southern France

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 infantry placed in Southern France
                1 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,4,6,2,5
                Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 fighter moved from Philippines to Hunan
                1 fighter moved from Burma to Hunan

    Combat - ANZAC
                Battle in Hunan
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 fighter moved from Hunan to Szechwan
                1 fighter moved from Hunan to Yunnan
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                3 transports moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from Burma to Persia

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • Tricky with the gibraltar bombing.  I knew I should have flown that french fighter in there:)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • I posted the French turn and figured you could edit as needed if you wanted the fighter in Gibraltar - but then realized there’s a naval abttle in 110, so you might want it in UK to potentially protect the two boats - please let me know and I’ll edit accordingly!

    And yes, I was tricksy with Gibraltar…  :-)


  • Keep him un uk.  I got the us that can land in Gibraltar


  • Got it!


  • Whoa - I ran the entire German turn and it didn’t post - I don’t know why - I might have played it as a local game by mistake?

    Anyhow, I can either reroll the whole turn (it was pretty average - we might have Marti dice e-mails) or edit the entire turn, your call, and I’m good either way.

    The real downer is that I have to get ready to go to a cookout, and can’t redo the turn right now…  :cry:


  • bummer.  I will check all the rolls and update the battles, save the map, then you can update your non combat moves accordingly.


  • OK.  I did all the dirty work.  All that is left is to place the guys purchased and do the NCM.

    fighter and tac in sz 99 need to land.  edit won’t let me place them there.
    3 fighters and tac in 115 need to land.


  • You’re the man! I just got home from visiting family - I’m on it.

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