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13L G40 Stalingradski (Axis) vs Hank13 (Allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                2 infantry moved from Tambov to Volgograd
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Volgograd
                    Italians attack with 1 artillery, 4 infantry and 3 mech_infantrys
                    Russians defend with 1 factory_minor; Americans defend with 2 armour
                    Italians win, taking Volgograd from Russians with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Italians
                1 aaGun moved from Tambov to Volgograd
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 87 Sea Zone
                1 submarine moved from 87 Sea Zone to 85 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour placed in Egypt
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Western Germany: 5 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Ukraine
                1 artillery and 4 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers and 2 transports
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers and 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs


  • I’m afraid I have no right being on the same playing field with you for this game. Fumble, fumble, interception, fumble, penalty, pass in the dirt, fumble, penalty.

    A 57% battle to pull this game out of the fire in Moscow became 21% because I didn’t take the time to see the potential of Russian aircraft.

    8 extra units in Egypt would have kept you out for another round, making the potential to win this game real for me.

    For whatever reason, you’ve played mistake free in this one. I salute you.

    Now, it’s down to a battle I have no right to win in Moscow. I don’t deserve to win it. When I don’t, I’ll happily concede this game to you.

    I apologize for not being able to give you the same level of fight I’ve been able to bring to most of my matches.

  • TripleA

    ANZAC vs Japan round 2:

    2 bombers vs 2 fighters… interested in attempting an intercept?


  • Yes!!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 70
        Russians : 8 / 7
        Japanese : 18 / 17
        Americans : 68 / 94
        Chinese : 23 / 29
        British : 33 / 31
        UK_Pacific : 22 / 27
        Italians : 31 / 48
        ANZAC : 10 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Well, that couldn’t have gone much worse for you…

    Those two fighters were holding Japan back…

  • TripleA

    @Stalingradski:

    I’m afraid I have no right being on the same playing field with you for this game. Fumble, fumble, interception, fumble, penalty, pass in the dirt, fumble, penalty.

    A 57% battle to pull this game out of the fire in Moscow became 21% because I didn’t take the time to see the potential of Russian aircraft.

    8 extra units in Egypt would have kept you out for another round, making the potential to win this game real for me.

    For whatever reason, you’ve played mistake free in this one. I salute you.

    Now, it’s down to a battle I have no right to win in Moscow. I don’t deserve to win it. When I don’t, I’ll happily concede this game to you.

    I apologize for not being able to give you the same level of fight I’ve been able to bring to most of my matches.

    I think you are greatly under-stating your abilities in this game. I can honestly say that I have not spent this much time planning, mocking and thinking about an aa game ever! Regardless of the outcome in Moscow, I think we are pretty evenly matched and I will chalk it up to a fair bit of luck that I have lasted to this point.


  • :-)

    Thank you for that. You set yourself up terrifically with bombers in the Pacific, and I had never seen it. A huge part of the game is setting yourself up to take advantage of opportunities, and pouncing on them, which you did when I made the mistake of allowing a place in China for your bombers to land. After that, you ripped Japan apart faster then I’ve ever seen. It was really well done.

    My hope was that I could still win on the Europe map… so close! I had a couple small mistakes at the end… once again, you set yourself up with your range and versatility (bombers) to take advantage of my mistakes.

    On to a hopeless battle for Moscow… even if the dice go wacky and I manage a win, it will be a slim chance for me to get a VC because of the Egypt situation.

  • TripleA

    Yeah bombers are pretty unstoppable in large numbers. Something I learned from being dissected in the Pacific from allweneedislove over the years.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_majors; Remaining resources: 67 PUs;
                Germans buy 1 armour, 2 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                14 armour, 15 artilleries, 52 infantry and 15 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Samara to Russia
                6 fighters and 6 tactical_bombers moved from Novgorod to Russia
                4 bombers moved from Egypt to Rostov
                4 bombers moved from Rostov to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 14 armour, 15 artilleries, 4 bombers, 6 fighters, 55 infantry, 15 mech_infantrys and 6 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 8 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 5 armour, 12 artilleries, 1 bomber, 1 factory_major, 2 fighters, 61 infantry and 7 mech_infantrys; Americans defend with 4 bombers and 4 fighters
                    Russians win with 13 fighters remaining. Battle score for attacker is -128
                    Casualties for ANZAC: 3 fighters
                    Casualties for Germans: 14 armour, 15 artilleries, 4 bombers, 6 fighters, 55 infantry, 15 mech_infantrys and 6 tactical_bombers
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Russians: 3 aaGuns, 5 armour, 12 artilleries, 1 bomber, 61 infantry and 7 mech_infantrys
                    Casualties for Americans: 4 bombers

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Poland to Baltic States
                4 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                3 infantry moved from Germany to Western Germany
                2 artilleries and 2 infantry moved from Germany to Poland
                3 infantry moved from France to Western Germany
                2 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Western Germany to Germany
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 aaGun moved from Bryansk to Belarus

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Novgorod
                1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • So it ends!

    Congratulations on the win. You very much deserved it. I’ll retreat to my lair like Shelob and let the wounds heal for a couple hundred years.

    I’m up for another game whenever you are - did we talk about back to back with the same bid amount, me as Allies? Or did we leave it to a new bid round?

  • TripleA

    @Stalingradski:

    So it ends!

    Congratulations on the win. You very much deserved it. I’ll retreat to my lair like Shelob and let the wounds heal for a couple hundred years.

    I’m up for another game whenever you are - did we talk about back to back with the same bid amount, me as Allies? Or did we leave it to a new bid round?

    I think we said switch sides and same bid.

    I’ll get us started. Thanks again for the great game.


  • You’re welcome - I’ll name my bid on the new game thread… it’s GoT time, so I’ll come up with a diabolical Allied plan later tonight.

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