13L G40 Boldfresh vs. hobo (allies +5)


  • algeria is fine

  • '12

    uhhhhh, we have an interesting situation.  i was not
    rolling live dice!!!

  • '12

    i love it when that happens.  so that means i will have to reload the game and roll
    the dice live…  :evil:

  • '12

    although knowing my history of bad luck, the live dice will probably go
    WORSE!

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Finland to Norway
                2 infantry moved from Finland to Sweden
                1 fighter and 1 tactical_bomber moved from Germany to Norway
                3 bombers moved from Germany to 92 Sea Zone
                1 fighter moved from Romania to 92 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys moved from Spain to Portugal
                1 fighter moved from Germany to Sweden
                1 tactical_bomber moved from Germany to Sweden
                1 fighter moved from Germany to Norway
                1 tactical_bomber moved from Germany to Western Germany

  • '12

    so there’s the move…

    let’s see how the real dice go.  probably will get shot down in w germany…  :wink:

  • '12

    well hobo, you are officially cursed in this game….  live dice are
    going MUCH better than they did when i was running it in local.  got only 1 damage in w germany base, but the rest went much better.  here is the map - got 4 hits in round 1 of z92…  so how will you take them?  :-o

  • '12

    sorry for the confusion - been a long day.

    don’t know if you’ve run into this yet, but in local, the dice are not sent out by email and thus cannot be verified.  there ave been times where i thought i was just testing a turn in local but the dice were live - when that happens, it’s pretty much tough luck.  in this case, it was the reverse - though i was rolling live but was actually in local.  the dice have to be rolled in PBEM mode though or they are not valid…

    but let’s not get ahead of ourselves - you are probably still favored to hold the zone.  let me know your first round losses.


  • uhhh why would you even ask me for ool if you were just testing  :-P

    cruiser 2x carrier fighter

  • '12

    actually thought i was rolling live until i went to post it…  thing is, the dice just aren’t valid unless you are rolling in PBEM and the emails go out for verification.  alright, let’s see if your boys can hold on.

  • '12

    sorry bro - just got really lucky on ya there.  i had a backup plan, but don’t want to say what it was…  :wink:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Finland to Norway
                2 infantry moved from Finland to Sweden
                1 fighter and 1 tactical_bomber moved from Germany to Norway
                3 bombers moved from Germany to 92 Sea Zone
                1 fighter moved from Romania to 92 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys moved from Spain to Portugal
                1 fighter moved from Germany to Sweden
                1 tactical_bomber moved from Germany to Sweden
                1 fighter moved from Germany to Norway
                1 tactical_bomber moved from Germany to Western Germany

    Combat - Germans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: harbour
                    Bombing raid in Western Germany causes 1 damage total.
                Battle in Norway
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 1 fighter; Americans defend with 2 infantry
                        Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 1 :  4/6 hits
                        Americans roll dice for 1 fighter and 2 infantry in Norway, round 1 :  0/3 hits
                        1 fighter owned by the British and 2 infantry owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 infantry
                Battle in Sweden
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sweden, round 1 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Sweden, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Sweden
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sweden, round 2 :  0/4 hits
                        British roll dice for 1 artillery in Sweden, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Sweden
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sweden, round 3 :  1/3 hits
                        British roll dice for 1 artillery in Sweden, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Sweden
                    Germans win, taking Sweden from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Portugal
                    Germans attack with 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys
                    British defend with 1 artillery and 3 infantry; Americans defend with 1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys in Portugal, round 1 :  8/21 hits
                        Americans roll dice for 1 aaGun, 2 artilleries, 6 infantry and 3 mech_infantrys in Portugal, round 1 :  4/11 hits
                        3 infantry owned by the British , 4 infantry owned by the Germans , 1 aaGun owned by the Americans , 1 artillery owned by the British and 3 infantry owned by the Americans lost in Portugal
                    11 infantry owned by the Germans , 1 armour owned by the Germans , 3 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Spain
                    Americans win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Americans: 1 aaGun and 3 infantry
                Battle in 92 Sea Zone
                    Germans attack with 3 bombers, 1 carrier and 1 fighter
                    British defend with 8 infantry; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
                        Germans roll dice for 3 bombers, 1 carrier and 1 fighter in 92 Sea Zone, round 1 :  4/4 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports in 92 Sea Zone, round 1 :  3/5 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
                        Germans roll dice for 3 bombers in 92 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 battleship, 1 fighter and 4 transports in 92 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans and 2 bombers owned by the Germans lost in 92 Sea Zone
                        8 infantry owned by the British and 4 transports owned by the Americans lost in 92 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 70
                    Casualties for Germans: 2 bombers, 1 carrier and 1 fighter
                    Casualties for British: 8 infantry
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports

    Non Combat Move - Germans
                1 bomber moved from 92 Sea Zone to Spain
                1 fighter and 1 tactical_bomber moved from Sweden to Germany
                2 fighters and 1 tactical_bomber moved from Norway to Germany
                1 mech_infantry moved from Poland to Romania
                1 mech_infantry moved from Poland to Germany
                1 tactical_bomber moved from Western Germany to Spain

    Place Units - Germans
                1 carrier placed in 93 Sea Zone
                2 fighters and 4 infantry placed in Germany
                1 fighter placed in Spain

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total

    Territory Summary for Germans :

    Cyprus : 1 flag
        Malta : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Romania : 2 aaGuns, 1 airfield and 1 mech_infantry
        Germany : 1 aaGun, 1 artillery, 1 factory_major, 5 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
        Norway : 3 infantry
        100 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 carrier
        Bulgaria : 1 flag
        Sweden : 1 flag, 1 factory_minor and 1 infantry
        Yugoslavia : 1 flag
        Spain : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 37 / 37
        Russians : 40 / 52
        Japanese : 56 / 74
        Americans : 61 / 84
        Chinese : 13 / 14
        British : 41 / 48
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 9 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    alright, you are OFFICALLY getting screwed by the dice in this one.  :|


  • the dicing in this game has been so horribly lopsided it isn’t even funny.

    first that destroyer won against the fighter then it hit again causing the hit on my battleship

    then like half your rolls were like 1s when you attacked portagul

  • '12

    trust me, i know.  i’m getting your end of the luck in a couple of my other games… and it just keeps happening over and over and over.  crazy how the dice go sometimes.  happened to me with forum dice AND with MARTI dice…  and happens with real dice too.  i have a think with really hot or really cold dice.  :?

  • '12

    now that you can build into w germany, it’s surely going to help a lot not to lose rome  :-o

  • '12

    @Boldfresh:

    now that you can build into w germany, it’s surely going to help a lot not to lose rome  :-o

    and to do it cheaply that is.  i had a higher cost option that i’m quite thankful i don’t have to use.

  • '12

    to be honest, i made a mistake - because i had built an AB in berlin in one of my iterations for the previous move - in my head i was thinking i had an AB in berlin.  which made me think i was going to easily sink your fleet in 92.  until i tried to fly my planes there.  :?  so then i had to scramble into save rome mode and this was my first and best hope, to clear 92 with the germans.  whew.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 infantry moved from Bessarabia to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 armour moved from Saudi Arabia to Trans-Jordan
                2 armour moved from Turkey to Trans-Jordan
                2 mech_infantrys moved from Turkey to Trans-Jordan
                1 armour moved from Greece to Albania
                      Russians take Albania from Italians
                1 armour moved from Albania to Greece
                1 mech_infantry moved from Turkey to Bulgaria
                      Russians take Bulgaria from Germans
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                13 infantry moved from Jehol to Anhwe

    Combat - Russians
                Battle in Anhwe
                    Russians attack with 13 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Russians roll dice for 13 infantry in Anhwe, round 1 :  1/13 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
                    Russians win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 4 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 1 :  0/5 hits
                        Italians roll dice for 1 armour in Baltic States, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 :  0/5 hits
                        Italians roll dice for 1 armour in Baltic States, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 3 :  3/5 hits
                        Italians roll dice for 1 armour in Baltic States, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Baltic States
                    Russians win, taking Baltic States from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    Russians attack with 3 armour and 2 mech_infantrys
                    Japanese defend with 2 fighters
                        Russians roll dice for 3 armour and 2 mech_infantrys in Trans-Jordan, round 1 :  0/5 hits
                        Italians roll dice for 2 fighters in Trans-Jordan, round 1 :  1/2 hits
                        1 mech_infantry owned by the Russians lost in Trans-Jordan
                        Russians roll dice for 3 armour and 1 mech_infantry in Trans-Jordan, round 2 :  2/4 hits
                        Italians roll dice for 2 fighters in Trans-Jordan, round 2 :  2/2 hits
                        1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 fighters owned by the Japanese lost in Trans-Jordan
                    Russians win, taking Trans-Jordan from Italians with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 fighters
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Caucasus to Turkey
                1 mech_infantry moved from Volgograd to Turkey
                2 infantry moved from Volgograd to Caucasus
                1 artillery moved from Western Ukraine to Bessarabia
                1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
                1 mech_infantry moved from Belarus to Bessarabia
                2 aaGuns moved from Jehol to Anhwe
                1 tactical_bomber moved from Novgorod to Turkey
                1 fighter moved from Novgorod to Turkey
                1 bomber moved from Novgorod to Russia
                1 submarine moved from 113 Sea Zone to 105 Sea Zone
                4 mech_infantrys moved from Russia to Ukraine

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Volgograd
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs

    Territory Summary for Russians :

    Kweichow : 1 infantry
        Anhwe : 2 aaGuns and 12 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 2 armour
        Syria : 1 flag
        Albania : 1 flag
        Baltic States : 1 artillery and 4 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 aaGun, 2 artilleries, 3 infantry and 3 mech_infantrys
        Russia : 1 airfield, 1 bomber, 1 factory_major and 5 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 2 infantry
        113 Sea Zone : 1 cruiser
        Turkey : 1 flag, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag, 1 mech_infantry
        Greece : 1 flag, 1 airfield and 1 armour
        Iraq : 1 flag
        Northwest Persia : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 36 / 37
        Russians : 44 / 58
        Japanese : 54 / 74
        Americans : 61 / 84
        Chinese : 15 / 14
        British : 42 / 48
        UK_Pacific : 6 / 6
        Italians : 12 / 21
        ANZAC : 9 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    i literally cannot remember if i have ever enjoyed dice this sweet.  i’m usually the guy getting 40% of my planes shot down by aa.  insane - hobo, what have you done to offend the dice gods?

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