@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 Eggman (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Nenetsia
Germans take Nenetsia from Russians
2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
1 infantry moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
1 tactical_bomber moved from Romania to Bulgaria
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to VolgogradCombat - Germans
Battle in Kazakhstan
Germans attack with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Vologda
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Smolensk
7 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun, 7 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Romania to Yugoslavia
4 mech_infantrys moved from Western Germany to Poland
4 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Yugoslavia
10 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Ukraine to Russia
1 artillery and 5 infantry moved from Rostov to Volgograd
1 aaGun moved from Volgograd to Kazakhstan
2 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
1 bomber, 1 fighter and 1 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 1.
1 fighter and 2 infantry placed in Russia
1 bomber and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 4 fighters and 3 infantry; Remaining resources: 12 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Hopei to 36 Sea Zone
2 carriers, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
7 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hopei to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 4 fighters and 3 infantry; Remaining resources: 12 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Hopei to 36 Sea Zone
2 carriers, 6 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
7 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hopei to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 13 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 carrier, 4 destroyers, 2 fighters and 1 submarine; Americans defend with 1 carrier, 4 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
Japanese win, taking 36 Sea Zone from Americans with 2 bombers, 2 carriers, 10 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Japanese: 3 destroyers and 2 submarines
Casualties for ANZAC: 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 4 destroyers and 2 fightersNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Kwangtung
2 transports moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
3 infantry placed in Kwangtung
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Japanese collect 50 PUs; end with 62 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 88 PUs;
Americans buy 1 bomber, 3 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
2 fighters moved from 125 Sea Zone to Western Germany
4 bombers moved from Norway to Western Germany
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from JapaneseCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/4 hits
1 bomber killed by AA guns
Bombing raid in Western Germany rolls: 8,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Smolensk
Americans attack with 4 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Smolensk, round 1 : 5/9 hits
Italians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Americans win, taking Smolensk from Italians with 4 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Baltic States
Americans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States
Americans win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 armour and 2 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
6 transports moved from 127 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
6 infantry moved from Norway to 126 Sea Zone
6 infantry, 4 mech_infantrys and 6 transports moved from 126 Sea Zone to 127 Sea Zone
6 infantry and 4 mech_infantrys moved from 127 Sea Zone to Archangel
2 carriers, 1 cruiser, 3 destroyers and 4 transports moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Norway
1 aaGun and 3 infantry moved from Albania to Greece
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 5 Sea Zone to 9 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 4 Sea Zone to 6 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers and 1 fighter moved from 4 Sea Zone to 25 Sea ZonePlace Units - Americans
1 bomber and 2 infantry placed in Norway
3 infantry placed in Novgorod
3 infantry placed in Finland
Americans undo move 1.
3 infantry placed in Greece
1 bomber and 1 infantry placed in Norway
3 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 56 / 69
Russians : 0 / 0
Japanese : 46 / 62
Americans : 71 / 91
Chinese : 5 / 3
British : 34 / 40
UK_Pacific : 15 / 12
Italians : 9 / 3
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.773
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 56 / 69
Russians : 0 / 0
Japanese : 46 / 62
Americans : 71 / 91
Chinese : 5 / 5
British : 34 / 40
UK_Pacific : 15 / 12
Italians : 9 / 3
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.773
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 mech_infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Sikang to Yunnan
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Sikang to TsinghaiCombat - British
Battle in Tsinghai
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 1 : 1/5 hits
Japanese roll dice for 1 armour in Tsinghai, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun, 4 artilleries and 15 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to India
1 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Tsinghai to Eastern Persia
1 fighter moved from Union of South Africa to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 5 artilleries and 11 infantry moved from Albania to Greece
3 artilleries moved from Egypt to 98 Sea Zone
3 artilleries and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 artilleries moved from 99 Sea Zone to GreecePlace Units - British
3 artilleries placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantryProduction/PUs Summary :
Germans : 54 / 69
Russians : 0 / 0
Japanese : 43 / 62
Americans : 71 / 91
Chinese : 8 / 5
British : 36 / 41
UK_Pacific : 15 / 15
Italians : 9 / 3
ANZAC : 22 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.062
Median : 3.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
I assumed you wouldn’t try to Intercept my Bomber run since it was escorted, if that was wrong, I can load a saved game a roll the battle. Unless you rolled a perfect set of all 1s all of my Bombers would have gotten through.
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@Eggman:
I assumed you wouldn’t try to Intercept my Bomber run since it was escorted, if that was wrong, I can load a saved game a roll the battle. Unless you rolled a perfect set of all 1s all of my Bombers would have gotten through.
Would of liked to of rolled a perfect set of 1s with my AA guns :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,3,2,2,2
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total -
@Last:
Would of liked to of rolled a perfect set of 1s with my AA guns :-)
I should point out that eventually, you will have to cave and start fixing these factories…
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@Eggman:
I should point out that eventually, you will have to cave and start fixing these factories…
yeah like next turn :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 4 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 4 infantry in Philippines, round 1 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 1 : 1/3 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 54 / 69
Russians : 0 / 0
Japanese : 41 / 62
Americans : 73 / 91
Chinese : 8 / 5
British : 36 / 41
UK_Pacific : 15 / 15
Italians : 9 / 0
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 54 / 69
Russians : 0 / 0
Japanese : 41 / 62
Americans : 73 / 91
Chinese : 8 / 5
British : 36 / 41
UK_Pacific : 15 / 15
Italians : 9 / 0
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.826
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Nenetsia to Archangel
3 armour, 1 fighter and 2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
2 armour moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Vologda
1 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Baltic States
1 armour moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 armour moved from Bulgaria to Yugoslavia
1 armour moved from Yugoslavia to Albania
Italians take Albania from Americans
1 armour moved from Albania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Nenetsia to Archangel
3 armour, 1 fighter and 2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
2 armour moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kazakhstan to Vologda
1 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Baltic States
1 armour moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Americans
1 armour moved from Bulgaria to Yugoslavia
1 armour moved from Yugoslavia to Albania
Italians take Albania from Americans
1 armour moved from Albania to YugoslaviaCombat - Germans
Battle in Archangel
Germans attack with 3 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 6 infantry and 4 mech_infantrys
Germans win, taking Archangel from Americans with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour, 1 infantry and 4 mech_infantrys
Casualties for Americans: 6 infantry and 4 mech_infantrys
Battle in Tsinghai
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 artillery
retreated to Baltic States
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
4 armour and 4 mech_infantrys moved from Poland to Yugoslavia
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Poland
10 infantry moved from Northern Italy to Yugoslavia
1 aaGun, 2 artilleries and 1 infantry moved from Kazakhstan to Samara
9 armour and 6 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Ukraine to Tambov
1 bomber moved from Archangel to Russia
2 fighters moved from Baltic States to Poland
1 fighter moved from Western Germany to YugoslaviaPlace Units - Germans
2 armour and 1 infantry placed in Russia
3 armour placed in Ukraine
3 armour placed in Volgograd
1 armour and 1 bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from Japan to Manchuria
1 bomber moved from Kwangtung to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to 37 Sea Zone -
Sorry I clicked done. Here is the file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 3 artilleries, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 17 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Turkmenistan
4 artilleries and 15 infantry moved from Shan State to Yunnan
1 armour, 1 fighter and 2 mech_infantrys moved from India to YunnanCombat - British
Battle in Turkmenistan
British attack with 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 infantry and 2 mech_infantrys in Turkmenistan, round 1 : 0/6 hits
Germans roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
British roll dice for 4 infantry and 2 mech_infantrys in Turkmenistan, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys in Yunnan, round 1 : 7/23 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 1 : 0/4 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 1 fighter, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Caucasus
British attack with 1 artillery and 17 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 17 infantry in Caucasus, round 1 : 6/18 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 17 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Greece
4 infantry moved from India to Burma
1 aaGun moved from Shan State to Yunnan
1 fighter moved from Yunnan to Burma
1 fighter moved from Eastern Persia to Burma
1 tactical_bomber moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
1 fighter moved from Union of South Africa to Persia
2 fighters moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in Egypt
British undo move 1.
1 carrier placed in 81 Sea Zone
2 artilleries placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery placed in PersiaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 5 infantryProduction/PUs Summary :
Germans : 49 / 74
Russians : 0 / 0
Japanese : 43 / 38
Americans : 83 / 107
Chinese : 1 / 5
British : 36 / 42
UK_Pacific : 15 / 10
Italians : 9 / 0
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 37 times
3 was rolled 41 times
4 was rolled 39 times
5 was rolled 34 times
6 was rolled 24 times
Average roll : 3.299
Median : 3.000
Variance : 0.911
Standard Deviation : 0.954
Total rolls : 214Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.712
Median : 4.000
Variance : 0.392
Standard Deviation : 0.626
Total rolls : 52British Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.057
Median : 3.000
Variance : 1.058
Standard Deviation : 1.028
Total rolls : 53Americans Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.242
Median : 3.000
Variance : 0.744
Standard Deviation : 0.863
Total rolls : 91 -
The end is near. Ugh I made way too many mistakes starting at G1. Dammit!
Going to think for a minute to see if there is any possible way to rectify the Axis situation.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,3,1,5,5
Italians collect 5 PUs (4 lost to blockades); end with 5 PUs total





