If I did the manual rolling wrong, then by all means redo it. I gotta be more careful instead of trying to rush a turn when I felt like I took too long. I’m kinda used to live play with fairly free editing, so perhaps I’ve grown too slack.
13L G40 Whackamatt (allies +8) vs Last Jack
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
5 battleships, 1 cruiser, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
scramble in 112?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
5 battleships, 1 cruiser, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Adding units owned by Americans to Philippines: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 1.
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from Persia to Iraq
2 infantry moved from Burma to Yunnan
3 infantry moved from Burma to Shan State
1 armour moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
5 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-JordanCombat - British
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to BurmaPlace Units - British
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 30 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,3,1,3,4,3,2,2,4,4,1,3,1,3,1,5,6,6,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from France to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians win, taking Western Germany from Americans with 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery and 3 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
2 armour moved from Egypt to AlexandriaPlace Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 fighter moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
1 battleship moved from 115 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 bombers moved from Eastern Poland to 112 Sea Zone
4 infantry moved from Belarus to Bryansk
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
4 armour moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
1 carrier moved from 115 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 fighter moved from 115 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
1 battleship moved from 115 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 bombers moved from Eastern Poland to 112 Sea Zone
4 infantry moved from Belarus to Bryansk
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
4 armour moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Bryansk
1 carrier moved from 115 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 8 armour, 2 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 9 infantry
Germans win, taking Bryansk from Russians with 8 armour, 2 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 tactical_bombers
Americans defend with 5 battleships, 1 cruiser, 3 destroyers and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 4 battleships owned by the Americans
Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 100
Casualties for Germans: 1 carrier, 2 submarines and 2 tactical_bombers
Casualties for Americans: 5 battleships, 1 cruiser, 3 destroyers and 2 transportsNon Combat Move - Germans
2 bombers moved from 112 Sea Zone to Germany
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 aaGun moved from Belarus to Bryansk
2 artilleries and 6 infantry moved from Novgorod to Belarus
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 artilleries moved from Eastern Poland to BelarusPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 armour, 2 fighters and 1 mech_infantry placed in Germany
Germans undo move 3.
2 fighters placed in Western Germany
3 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 7 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Smolensk
8 infantry moved from Vologda to RussiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Egypt
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 harbour and 1 infantry
Italians win, taking 125 Sea Zone from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -14
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Russians
2 aaGuns and 13 infantry moved from Novosibirsk to VologdaPlace Units - Russians
7 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to Yunnan
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to Yunnan
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 armour moved from French Indo China to Hunan
1 infantry moved from Kweichow to Szechwan
1 aaGun moved from Anhwe to Kweichow
3 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
3 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 carriers moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
3 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Suiyuyan to Kweichow
1 destroyer moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
4 destroyers and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 2 battleships, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 battleship, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
5 infantry moved from Trans-Jordan to Egypt
2 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Persia to Russia
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 fighters moved from Gibraltar to Malta
1 transport moved from 87 Sea Zone to 91 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 armour, 2 fighters, 7 infantry and 4 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Egypt to Persia
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from 39 Sea Zone to India
4 aaGuns and 2 infantry moved from Burma to India
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
2 fighters and 1 infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 33 PUs; end with 42 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,4,2,3,6,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
1 bomber moved from Southern Italy to Rostov
2 armour and 2 artilleries moved from Alexandria to Tobruk
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to BelarusCombat - Italians
Battle in Tobruk
Italians attack with 2 armour and 2 artilleries
French defend with 1 infantry
Italians win, taking Tobruk from French with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 36 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 49 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Belarus to Tambov
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians





