@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Whackamatt (Axis) vs. tcnance (Allies +6)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Kweichow
1 fighter moved from Anhwe to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Anhwe
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Shensi : 1 infantry
Yunnan : 1 infantry
Kweichow : 3 artilleries, 1 fighter and 5 infantry
Hunan : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Burma : 2 infantryProduction/PUs Summary :
Germans : 50 / 78
Russians : 11 / 13
Japanese : 52 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 27 / 35
UK_Pacific : 6 / 7
Italians : 24 / 40
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
4 infantry moved from Holland Belgium to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
4 infantry moved from Holland Belgium to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Western Germany
British attack with 2 artilleries and 8 infantry
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Western Germany, round 1 : 1/3 hits
British roll dice for 2 artilleries and 8 infantry in Western Germany, round 1 : 2/10 hits
Germans roll dice for 3 artilleries and 2 infantry in Western Germany, round 1 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
British roll dice for 2 artilleries and 6 infantry in Western Germany, round 2 : 3/8 hits
Germans roll dice for 2 artilleries in Western Germany, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 5/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 1/4 hits
1 infantry owned by the British , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 infantry moved from Kenya to Tanganyika Territory
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from French Equatorial Africa to Nigeria
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
Shan State : 1 infantry and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Alaska : 1 artillery and 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Nigeria : 1 mech_infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Rhodesia : 3 infantry
Tanganyika Territory : 1 infantry and 1 mech_infantry
Normandy Bordeaux : 4 infantry
Tunisia : 1 infantry
Western Germany : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Holland Belgium : 1 flag
Libya : 1 armour
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transports
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 45 / 78
Russians : 11 / 13
Japanese : 51 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 32 / 32
UK_Pacific : 7 / 0
Italians : 24 / 40
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.444
Median : 3.000
Variance : 1.547
Standard Deviation : 1.244
Total rolls : 54Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 45 / 78
Russians : 11 / 13
Japanese : 51 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 32 / 32
UK_Pacific : 7 / 7
Italians : 24 / 40
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 17 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.571
Median : 3.000
Variance : 1.855
Standard Deviation : 1.362
Total rolls : 63Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 28Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 1 fighter and 3 infantry moved from Northern Italy to Western Germany
1 bomber and 1 fighter moved from Southern Italy to Western Germany
1 armour and 4 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Kazakhstan to Samara
Italians take Samara from Russians
1 armour moved from Samara to Vologda
Italians take Vologda from Russians
1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Western Germany
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Italians win, taking Western Germany from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 6 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Rhodesia
Italians attack with 1 armour and 4 infantry
British defend with 3 infantry
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 4 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 fighter and 5 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 62 Sea Zone to 33 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 62 Sea Zone to 33 Sea ZoneAirborne Attack Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 62 Sea Zone to 33 Sea ZoneAirborne Attack Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
33 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 50 / 78
Russians : 9 / 13
Japanese : 51 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 25 / 32
UK_Pacific : 7 / 7
Italians : 29 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Tobruk : 1 flag, 3 infantry
Libya : 1 flag
70 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 78
Russians : 9 / 13
Japanese : 51 / 69
Americans : 58 / 73
Chinese : 17 / 23
British : 25 / 32
UK_Pacific : 7 / 7
Italians : 29 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 1 infantry moved from Finland to Norway
2 infantry moved from 113 Sea Zone to Norway
2 artilleries and 2 infantry moved from 113 Sea Zone to Denmark
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
3 infantry moved from Volgograd to Tambov
1 armour moved from Novosibirsk to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 artilleries and 2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Tambov
2 artilleries and 1 infantry moved from Smolensk to Bryansk
4 infantry moved from Bryansk to Tambov
1 armour moved from Smolensk to Tambov
1 armour moved from Sikang to VolgogradCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 4 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 armour and 2 infantry
Battle in Norway
Germans attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Germans win, taking Norway from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 armour, 7 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to France
4 aaGuns, 1 artillery and 4 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in France
7 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs totalTerritory Summary for Russians :
Amur : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 20 infantry
Novosibirsk : 1 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 79
Russians : 11 / 12
Japanese : 49 / 69
Americans : 51 / 73
Chinese : 17 / 23
British : 25 / 32
UK_Pacific : 7 / 7
Italians : 29 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to Philippines
3 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Yunnan
1 tactical_bomber moved from French Indo China to Kiangsi
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship and 1 cruiser moved from 5 Sea Zone to 19 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to Anhwe
2 infantry moved from Jehol to Anhwe
1 armour moved from Manchuria to Chahar
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Amur
2 infantry moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Shantung
4 carriers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
2 aaGuns moved from Siberia to Amur
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Shan State to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4
Japanese collect 60 PUs (1 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to Denmark -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to DenmarkCombat - Americans
Americans creates battle in territory 26 Sea Zone
Americans creates battle in territory 2 Sea Zone
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 1 : 2/3 hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 1 : 0/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Denmark
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Denmark
Americans win, taking 26 Sea Zone from Japanese, taking 2 Sea Zone from Japanese, taking Denmark from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Norway
Americans attack with 2 artilleries and 4 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 2 artilleries and 4 infantry in Norway, round 1 : 2/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Norway, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Norway
Americans roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Norway, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 transports moved from 112 Sea Zone to 126 Sea Zone
1 fighter moved from Denmark to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 2 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 5 Sea Zone
1 submarine moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 14 Sea Zone to 16 Sea Zone
1 submarine moved from 2 Sea Zone to 15 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 14 Sea Zone to 24 Sea Zone
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Central United States to West Indies
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
2 transports moved from 101 Sea Zone to 102 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 infantry moved from Alaska to British Columbia
1 infantry moved from Western United States to Central United States
1 fighter moved from 10 Sea Zone to Eastern United StatesPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
10 infantry placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
British Columbia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
24 Sea Zone : 1 submarine
23 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 2 transports
17 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
1 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
8 Sea Zone : 1 destroyer
4 Sea Zone : 1 submarine
5 Sea Zone : 1 submarine
West Indies : 1 tactical_bomber
Central United States : 1 aaGun, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Gibraltar : 1 aaGun, 2 artilleries and 4 infantry
United Kingdom : 1 fighter
Morocco : 1 aaGun and 3 infantry
Norway : 1 flag, 2 artilleries
Denmark : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 carrier, 2 fighters and 4 transports
101 Sea Zone : 1 destroyer and 7 transports
Brazil : 1 flag
126 Sea Zone : 2 transports
91 Sea Zone : 2 destroyers and 7 transports
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 79
Russians : 10 / 12
Japanese : 61 / 70
Americans : 56 / 71
Chinese : 7 / 23
British : 25 / 32
UK_Pacific : 6 / 7
Italians : 29 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.200
Median : 3.000
Variance : 0.414
Standard Deviation : 0.643
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 1 : 1/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
3 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 artillery and 2 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 3 infantry
Sikang : 1 infantry
Burma : 2 infantryProduction/PUs Summary :
Germans : 51 / 79
Russians : 10 / 12
Japanese : 60 / 70
Americans : 56 / 71
Chinese : 9 / 11
British : 25 / 32
UK_Pacific : 6 / 7
Italians : 29 / 45
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.339
Median : 3.000
Variance : 0.431
Standard Deviation : 0.657
Total rolls : 59Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.900
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 cruisers moved from 112 Sea Zone to 113 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Tanganyika Territory to Kenya
1 bomber moved from India to Kenya





