2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Borneo to 44 Sea Zone
4 fighters moved from 36 Sea Zone to Java
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
3 submarines moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Java
1 fighter moved from French Indo China to Java
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to YunnanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 6 fighters in 44 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 3 submarines and 2 transports
ANZAC defend with 2 transports; Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 fighter and 2 transports in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 transports in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 42 Sea Zone from Americans with 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 23
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 7 fighters and 3 infantry
ANZAC defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 7 fighters and 3 infantry in Java, round 1 : 5/11 hits
ANZAC roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 1 : 1/4 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 7 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 2 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 3/7 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
4 carriers moved from 36 Sea Zone to 42 Sea Zone
5 fighters moved from 44 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
7 fighters moved from Java to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Malaya
1 submarine placed in 6 Sea Zone
Japanese undo move 4.
Japanese undo move 2.
1 submarine placed in 36 Sea Zone
1 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Japanese collect 30 PUs (4 lost to blockades); end with 33 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, 5 fighters
Wake Island : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 3 infantry and 5 tactical_bombers
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 4 carriers, 8 fighters, 2 submarines and 2 transports
41 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 40 / 52
Russians : 50 / 50
Japanese : 34 / 38
Americans : 61 / 87
Chinese : 22 / 28
British : 29 / 0
UK_Pacific : 9 / 10
Italians : 21 / 33
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.298
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 35ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
well, i kinda rushed that move and screwed up… was going to take phi and took a loaded transport to the zone. since i took it in first, it wouldn’t let me unload. so then i did the rest of my combat moves, and forgot i was going to unload in phi :roll:
if you don’t mind, i put the 2 inf back in fic and the trn in z36.
since your destroyer hit me in 42, you now have pretty decent odds on my fleet. guess we will be rolling some big dice!
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just remembered you have a re-roll in your back pocket too… double ouch for me.
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Stalin you probably sink japan at java with anzac. 10% you get em with USA. You may as well blast it.
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Actually hard to say true odds, considering you can save your subs over dds and win that way.
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plus if you go in just to tilt carriers, you can retreat fine and anzac can clear it up.
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Cow, stay out of our game please, we are having a lot of fun and once again, even after i have asked you many times nicely not to come into my threads and comment on strategy, you have done it yet again.
why don’t you concentrate on planning in our ANZAC game - you are currently on course to lose there BADLY, which is not making me very happy - i was hoping for a good game. :|
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Cow, stay out of our game please, we are having a lot of fun and once again, even after i have asked you many times nicely not to come into my threads and comment on strategy, you have done it yet again.
why don’t you concentrate on planning in our
ANZACXDAP game - you are currently on course to lose there BADLY, which is not making me very happy - i was hoping for a good game. :| -
Bold - no worries on guys back in F Indo. In my mind we’re at the table, and those are things that can be taken back in a heartbeat.
I’ll have to look at the map - I’m not a hasty player, so if I don’t like the odds, I won’t do it.
The reroll is definitely a factor, though.
What an intersting game - the biggest and most indomitable Atlantic fleet/infrastructure setup I’ve had to deal with in Spain/SZ91 (poised to wreck S America and the guts of Africa), and the chance to knock Japan out of the water in the pacific. This is a crazy game…
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Attacking fleet with all US has to send… odds are a US win with 2 units left over.
Do you want me to run max defense for you, since you can land fighters on Java? Or do you want to choose OOL? Or do you have a particular way to peel off casualties?
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go ahead and roll round by round, i’m online and can give you quick answers.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 carriers, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes -
No sub hits for me first round, you got one :cry: I absorb with carrier.
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How many hits u get?
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Just rolled - I got seven total with the rest of my attack (my subs missed - that was my last post).
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lose 2 subs, tip 3 acc, lose acc
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Ok, after first round, I got seven hits, you got 8. You’re up a hit.
Rolling subs.
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No sub hits - I got six hits total.
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Looks like u get to keep your reroll… :|
no 1 rolls as bad as me lol