G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1

  • '12

    one edit

  • '12

    one more quick edit

    swap mech/arm between slovakia and romania


  • No problem - even though I’m home today, I’m slooooow…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 2 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                2 fighters and 1 tactical_bomber moved from Russia to Baltic States
                1 infantry moved from Finland to Sweden
                1 mech_infantry moved from Karelia to Sweden
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Sweden


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 2 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                2 fighters and 1 tactical_bomber moved from Russia to Baltic States
                1 infantry moved from Finland to Sweden
                1 mech_infantry moved from Karelia to Sweden
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Sweden

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sweden
                    Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Sweden from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
                3 infantry moved from Karelia to Finland
                2 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 6 infantry moved from Bryansk to Belarus
                1 armour and 2 mech_infantrys moved from Russia to Belarus
                4 mech_infantrys moved from Caucasus to Bryansk
                1 infantry moved from Tsinghai to Kazakhstan
                1 artillery and 2 infantry moved from Caucasus to Turkey
                2 infantry moved from Volgograd to Caucasus
                2 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Ukraine to Western Ukraine
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Bryansk
                2 fighters and 1 tactical_bomber moved from Sweden to Karelia

    Place Units - Russians
                2 armour and 2 mech_infantrys placed in Russia
                3 infantry placed in Novgorod
                1 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Novgorod: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Karelia: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Belarus: 2 mech_infantrys
                EDIT: Adding units owned by Russians to Karelia: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Novgorod: 2 mech_infantrys
                EDIT: Removing units owned by Russians from Belarus: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Russians collect 44 PUs (6 lost to blockades); end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 5 infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                4 fighters moved from 36 Sea Zone to 44 Sea Zone
                2 fighters moved from Borneo to 44 Sea Zone
                4 fighters moved from 36 Sea Zone to Java
                1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                3 submarines moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from French Indo China to Java
                1 fighter moved from French Indo China to Java
                1 fighter moved from French Indo China to 42 Sea Zone
                1 fighter and 1 infantry moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 6 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 6 fighters in 44 Sea Zone, round 1 :  3/6 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 3 submarines and 2 transports
                    ANZAC defend with 2 transports; Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 fighter and 2 transports in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                    Japanese win, taking 42 Sea Zone from Americans with 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 2 transports
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer; Americans defend with 1 transport
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 7 fighters and 3 infantry
                    ANZAC defend with 1 armour, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 7 fighters and 3 infantry in Java, round 1 :  5/11 hits
                        ANZAC roll dice for 1 armour, 2 infantry and 1 mech_infantry in Java, round 1 :  1/4 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 7 fighters and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 :  3/7 hits
                        UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                4 carriers moved from 36 Sea Zone to 42 Sea Zone
                5 fighters moved from 44 Sea Zone to Borneo
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from Japan to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to French Indo China
                7 fighters moved from Java to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                2 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 submarine placed in 6 Sea Zone
                Japanese undo move 4.
                Japanese undo move 2.
                1 submarine placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
                Japanese collect 30 PUs (4 lost to blockades); end with 33 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Ceylon : 1 flag, 1 harbour
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag, 5 fighters
        Wake Island : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 3 infantry and 5 tactical_bombers
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 1 artillery and 2 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 4 carriers, 8 fighters, 2 submarines and 2 transports
        41 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 40 / 52
        Russians : 50 / 50
        Japanese : 34 / 38
        Americans : 61 / 87
        Chinese : 22 / 28
        British : 29 / 0
        UK_Pacific : 9 / 10
        Italians : 21 / 33
        ANZAC : 12 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3.298
            Median : 3.000
            Variance : 0.554
            Standard Deviation : 0.744
            Total rolls : 57

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.457
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 35

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    UK_Pacific Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '12

    well, i kinda rushed that move and screwed up…  was going to take phi and took a loaded transport to the zone.  since i took it in first, it wouldn’t let me unload.  so then i did the rest of my combat moves, and forgot i was going to unload in phi  :roll:

    if you don’t mind, i put the 2 inf back in fic and the trn in z36.

    since your destroyer hit me in 42, you now have pretty decent odds on my fleet.  guess we will be rolling some big dice!

  • '12

    just remembered you have a re-roll in your back pocket too… double ouch for me.

  • TripleA

    Stalin you probably sink japan at java with anzac. 10% you get em with USA. You may as well blast it.

  • TripleA

    Actually hard to say true odds, considering you can save your subs over dds and win that way.

  • TripleA

    plus if you go in just to tilt carriers, you can retreat fine and anzac can clear it up.

  • '12

    Cow, stay out of our game please, we are having a lot of fun and once again, even after i have asked you many times nicely not to come into my threads and comment on strategy, you have done it yet again.

    why don’t you concentrate on planning in our ANZAC game - you are currently on course to lose there BADLY, which is not making me very happy - i was hoping for a good game.  :|

  • '12

    @Boldfresh:

    Cow, stay out of our game please, we are having a lot of fun and once again, even after i have asked you many times nicely not to come into my threads and comment on strategy, you have done it yet again.

    why don’t you concentrate on planning in our ANZAC XDAP game - you are currently on course to lose there BADLY, which is not making me very happy - i was hoping for a good game.   :|


  • Bold - no worries on guys back in F Indo. In my mind we’re at the table, and those are things that can be taken back in a heartbeat.

    I’ll have to look at the map - I’m not a hasty player, so if I don’t like the odds, I won’t do it.

    The reroll is definitely a factor, though.

    What an intersting game - the biggest and most indomitable Atlantic fleet/infrastructure setup I’ve had to deal with in Spain/SZ91 (poised to wreck S America and the guts of Africa), and the chance to knock Japan out of the water in the pacific. This is a crazy game…


  • Attacking fleet with all US has to send… odds are a US win with 2 units left over.

    Do you want me to run max defense for you, since you can land fighters on Java? Or do you want to choose OOL? Or do you have a particular way to peel off casualties?

  • '12

    go ahead and roll round by round, i’m online and can give you quick answers.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 carriers, 6 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Dutch New Guinea to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes


  • No sub hits for me first round, you got one  :cry: I absorb with carrier.

  • '12

    How many hits u get?


  • Just rolled - I got seven total with the rest of my attack (my subs missed - that was my last post).

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