scrambles ?
13L G40 Snake11eyes (axis) vs Stalingradski (Allies +13)
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Ya things have definitely been on the Germans side
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I put a special armour coating on them :wink:
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Scotch Guard, but for Germans… :roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Alaska to 4 Sea Zone
1 armour and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from French Indo China to Kwangsi
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Java to 36 Sea Zone
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 destroyers and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Scotland -
Lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Alaska to 4 Sea Zone
1 armour and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from French Indo China to Kwangsi
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Java to 36 Sea Zone
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 destroyers and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to ScotlandCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 submarines
Americans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Siberia
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Americans attack with 7 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 infantry and 4 mech_infantrys
Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry and 4 mech_infantrys
Casualties for Americans: 1 fighter and 1 mech_infantryNon Combat Move - Americans
3 fighters moved from Kwangsi to French Indo China
3 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 3 Sea Zone
1 fighter moved from 4 Sea Zone to Soviet Far East
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 90 Sea Zone
1 fighter moved from 90 Sea Zone to 91 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in French Indo China
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
2 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - British
1 fighter and 2 infantry moved from Caucasus to Volgograd
2 fighters and 3 infantry moved from Caucasus to Rostov
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from Caucasus to Volgograd
2 fighters and 3 infantry moved from Caucasus to Rostov
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Alexandria to EgyptCombat - British
Battle in Rostov
British attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Volgograd
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Volgograd to Caucasus
2 fighters moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
3 aaGuns and 4 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from India to Burma
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 36 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,3,6
British collect 37 PUs (3 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern ItalyCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to French Indo China
1 carrier, 1 cruiser, 11 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from New South Wales to New Zealand
1 aaGun moved from Queensland to New South Wales
2 fighters moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 7 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 armour moved from Novgorod to Finland
2 armour moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
2 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Russia to Rostov
2 bombers moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
2 fighters moved from Russia to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 5 armour, 2 bombers, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from British with 5 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Rostov from British with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Volgograd to Russia
2 bombers moved from Volgograd to Russia
1 aaGun moved from Tambov to Volgograd
4 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
3 fighters moved from Western Germany to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 transports placed in 93 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
1 mech_infantry placed in RomaniaTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Shensi to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
3 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kweichow
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
5 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
3 infantry placed in Kiangsu
2 mech_infantrys placed in Kwangtung
3 destroyers placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,2,6,6,2,6,3,2,3,6,6,4,2,4,2,4,3,4,4,4,6,1,4,4,5,4,3,3,4,5,4,3,6,1,5,3,5
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total -
Germany… Italy… well played. I’ll be scrambling on the Europe map. You made me make tough choices.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Amur
3 infantry moved from Siberia to Amur
1 fighter moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Siberia to AmurAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Amur
3 infantry moved from Siberia to Amur
1 fighter moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Siberia to AmurAirborne Attack Move - Americans
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
Americans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 3 destroyers and 8 submarines
Units damaged: 1 carrier owned by the Americans
Americans win with 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Italians: 3 destroyers and 8 submarines
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Amur
Americans attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 infantry
Americans win, taking Amur from Japanese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 fighter moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Amur to Siberia
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 50 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 destroyer moved from 15 Sea Zone to 8 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 119 Sea Zone to 117 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 36 Sea Zone to 42 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 airfield placed in Morocco
1 harbour placed in Soviet Far East
1 armour, 1 artillery and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Shan State to Szechwan
Chinese take Szechwan from Japanese
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British repair 1 damage on 1 harbour; Remaining resources: 36 PUs;
British buy 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Shan State to Szechwan
Chinese take Szechwan from Japanese
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Rostov
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
2 fighters moved from Caucasus to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
4 mech_infantrys moved from Iraq to Egypt
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns and 4 infantry moved from Shan State to French Indo China
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 36 Sea Zone to 42 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 2 infantry
EDIT: Removing units owned by British from Gibraltar: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,4,5
British collect 37 PUs (3 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys





