just posted an edit, plz use latest. thanks
13L G40 Snake11eyes (axis) vs Stalingradski (Allies +13)
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Russia isn’t doing anything - you can continue.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 4 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Suiyuyan to Kansu
1 fighter moved from Hopei to Kansu
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
4 mech_infantrys moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from Kwangtung to Yunnan
3 fighters moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters and 5 tactical_bombers
British defend with 2 artilleries
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 artilleries
Battle in Kansu
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 2 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Kwangtung
3 fighters moved from Yunnan to Kwangtung
4 tactical_bombers moved from Yunnan to Kwangtung
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
4 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Hopei to Anhwe
1 fighter moved from Kansu to ShensiPlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer and 3 transports placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
Allow me to clarify - you’ve played a bold, efficient, and ruthless Germany - I tip my cap to you. You deserve all your earnings… and your German aircraft have been particularly immune to return fire from my ground units. You’re cutting them to pieces at will. :-(
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Ya things have definitely been on the Germans side
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I put a special armour coating on them :wink:
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Scotch Guard, but for Germans… :roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Alaska to 4 Sea Zone
1 armour and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from French Indo China to Kwangsi
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Java to 36 Sea Zone
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 destroyers and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Scotland -
Lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
2 destroyers moved from 10 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Alaska to 4 Sea Zone
1 armour and 3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from French Indo China to Kwangsi
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Java to 36 Sea Zone
7 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 destroyers and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to ScotlandCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 submarines
Americans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Siberia
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Americans attack with 7 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 2 infantry and 4 mech_infantrys
Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry and 4 mech_infantrys
Casualties for Americans: 1 fighter and 1 mech_infantryNon Combat Move - Americans
3 fighters moved from Kwangsi to French Indo China
3 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 3 Sea Zone
1 fighter moved from 4 Sea Zone to Soviet Far East
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 3 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 90 Sea Zone
1 fighter moved from 90 Sea Zone to 91 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in French Indo China
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
2 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - British
1 fighter and 2 infantry moved from Caucasus to Volgograd
2 fighters and 3 infantry moved from Caucasus to Rostov
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from Caucasus to Volgograd
2 fighters and 3 infantry moved from Caucasus to Rostov
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Alexandria to EgyptCombat - British
Battle in Rostov
British attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Volgograd
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Volgograd to Caucasus
2 fighters moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
3 aaGuns and 4 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from India to Burma
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 36 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,6,3,6
British collect 37 PUs (3 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern ItalyCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to French Indo China
1 carrier, 1 cruiser, 11 destroyers and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from New South Wales to New Zealand
1 aaGun moved from Queensland to New South Wales
2 fighters moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 7 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 armour moved from Novgorod to Finland
2 armour moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
2 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Russia to Rostov
2 bombers moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
2 fighters moved from Russia to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 5 armour, 2 bombers, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from British with 5 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Rostov from British with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Volgograd to Russia
2 bombers moved from Volgograd to Russia
1 aaGun moved from Tambov to Volgograd
4 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
3 fighters moved from Western Germany to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 transports placed in 93 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
1 mech_infantry placed in RomaniaTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Shensi to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
3 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kweichow
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
5 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
3 infantry placed in Kiangsu
2 mech_infantrys placed in Kwangtung
3 destroyers placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,2,6,6,2,6,3,2,3,6,6,4,2,4,2,4,3,4,4,4,6,1,4,4,5,4,3,3,4,5,4,3,6,1,5,3,5
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total -
Germany… Italy… well played. I’ll be scrambling on the Europe map. You made me make tough choices.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Amur
3 infantry moved from Siberia to Amur
1 fighter moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Siberia to AmurAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Amur
3 infantry moved from Siberia to Amur
1 fighter moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Siberia to AmurAirborne Attack Move - Americans
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
Americans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 3 destroyers and 8 submarines
Units damaged: 1 carrier owned by the Americans
Americans win with 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Italians: 3 destroyers and 8 submarines
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Amur
Americans attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 infantry
Americans win, taking Amur from Japanese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 fighter moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Amur to Siberia
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 50 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 destroyer moved from 15 Sea Zone to 8 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 119 Sea Zone to 117 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 36 Sea Zone to 42 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 airfield placed in Morocco
1 harbour placed in Soviet Far East
1 armour, 1 artillery and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs





