@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Updated map…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 4 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
8 submarines moved from 91 Sea Zone to 92 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 infantry moved from Siberia to Soviet Far East
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 fighter moved from Java to Yunnan
1 fighter moved from Java to Yunnan
Place Units - Americans
4 transports placed in 101 Sea Zone
4 infantry and 4 mech_infantrys placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 49 / 61
Russians : 29 / 35
Japanese : 42 / 38
Americans : 56 / 81
Chinese : 12 / 20
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 6 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 49 / 61
Russians : 29 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 37
UK_Pacific : 9 / 8
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
You may be too late to fix a move, I’ve already rolled dice.
I need OOL for SZ36, UK starts off with a respectable 3 hits.
OK - that is fine - you hit 2 dd and a carrier hit
And technically, it wanst too late - as I posted before you rolled - but that is fine
And technically, it wanst too late - as I posted before you rolled - but that is fine
Well, what is the protocol? Are players expected to have to go back to the forum before they can start rolling just on the off chance somebody needs to tweak something? I have no idea…
One more hit in SZ36.
No no - its all good - really. I didn’t mean to sound hostile about it - sorry. I am not sure of the official protocol - in all honeslty, I think it depends on the players and sometimes the timing of when people post their turns.
Again - no biggie - and its my bad for failing to move the ships where I wanted them in the first place.
Lets see - 2 dd gone, 1 carrier hit - will take a second carrier hit - planes land in Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 mech_infantrys moved from Persia to Syria
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 1 : 3/3 hits
Italians roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Syria
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Syria, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Syria, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 4 fighters and 2 transports
British roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 2 transports in 36 Sea Zone, round 1 : 6/8 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Japanese , 1 fighter owned by the British , 1 carrier owned by the British and 2 destroyers owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 4 fighters and 2 transports in 36 Sea Zone, round 2 : 5/6 hits
1 tactical_bomber owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -57
Casualties for Japanese: 2 destroyers
Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
4 fighters owned by the Japanese forced to land in Kwangsi
Non Combat Move - British
1 armour and 5 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 aaGun moved from India to Burma
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Syria to Egypt
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Trans-Jordan to Egypt
Place Units - British
3 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
3 artilleries placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,6,3,3,4,2,5,3,3,1,5,6
British collect 30 PUs (5 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrys
Production/PUs Summary :
Germans : 48 / 61
Russians : 29 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 35 / 36
UK_Pacific : 9 / 9
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.500
Median : 3.000
Variance : 0.448
Standard Deviation : 0.669
Total rolls : 68
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.625
Median : 2.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Sorry - I wasn’t as clear as needed - that last hit the UK got went against the carrier already damaged - it is sunk. I wanted to have a healthy carrier + 2 fighters there, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Tobruk to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from Finland to Novgorod
1 bomber moved from Karelia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Cyprus
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking 98 Sea Zone from British, taking Cyprus from British, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern France
1 infantry moved from Greece to Bulgaria
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Libya
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Eastern Poland to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 aaGun, 1 fighter and 1 infantry
Syria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 bomber, 1 factory_major and 5 infantry
Libya : 2 artilleries and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 infantry
Novgorod : 2 armour
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 infantry
Greece : 1 flag
99 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 destroyer
Yugoslavia : 1 aaGun and 1 infantry
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Map with corrected Japan fleet - wanted to sink carrier and keep one fully alive w/ two planes
Helps If I attach map
OOL for SZ36 part 2?
How many hits this time?
I think I see it - 1 hit? apply to carrier please
MM
1 more hit.
Lose ftr this time…
Check that - since I can keep the planes fighting to protect the trannies - lose the carrier - keep the 2 fttrs alive