G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!


  • Updated map…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 infantry, 4 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                8 submarines moved from 91 Sea Zone to 92 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 infantry moved from Siberia to Soviet Far East

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                1 fighter moved from Java to Yunnan
                1 fighter moved from Java to Yunnan

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 infantry and 4 mech_infantrys placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 29 / 35
        Japanese : 42 / 38
        Americans : 56 / 81
        Chinese : 12 / 20
        British : 34 / 37
        UK_Pacific : 9 / 8
        Italians : 16 / 27
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 6 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hopei to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 29 / 35
        Japanese : 39 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 34 / 37
        UK_Pacific : 9 / 8
        Italians : 16 / 27
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    You may be too late to fix a move, I’ve already rolled dice.

    I need OOL for SZ36, UK starts off with a respectable 3 hits.


  • OK - that is fine - you hit 2 dd and a carrier hit


  • And technically, it wanst too late - as I posted before you rolled - but that is fine

  • '12

    @miamiumike:

    And technically, it wanst too late - as I posted before you rolled - but that is fine

    Well, what is the protocol?  Are players expected to have to go back to the forum before they can start rolling just on the off chance somebody needs to tweak something?  I have no idea…

  • '12

    One more hit in SZ36.


  • No no - its all good - really. I didn’t mean to sound hostile about it - sorry. I am not sure of the official protocol - in all honeslty, I think it depends on the players and sometimes the timing of when people post their turns.

    Again - no biggie - and its my bad for failing to move the ships where I wanted them in the first place.

    Lets see - 2 dd gone, 1 carrier hit - will take a second carrier hit - planes land in Kwangsi

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 2 mech_infantrys moved from Persia to Syria
                1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 1 :  3/3 hits
                        Italians roll dice for 2 infantry in Alexandria, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Syria
                    British attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Syria, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                        1 mech_infantry owned by the British lost in Syria
                        British roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 mech_infantry in Syria, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Syria, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Syria
                    British win, taking Syria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 36 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 carriers, 2 destroyers, 4 fighters and 2 transports
                        British roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 2 transports in 36 Sea Zone, round 1 :  6/8 hits
                    Units damaged: 1 battleship owned by the British
                        2 destroyers owned by the Japanese , 1 fighter owned by the British , 1 carrier owned by the British and 2 destroyers owned by the British lost in 36 Sea Zone
                        British roll dice for 1 battleship and 1 tactical_bomber in 36 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 carriers, 4 fighters and 2 transports in 36 Sea Zone, round 2 :  5/6 hits
                        1 tactical_bomber owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
                    Japanese win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -57
                    Casualties for Japanese: 2 destroyers
                    Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    4 fighters owned by the Japanese forced to land in Kwangsi

    Non Combat Move - British
                1 armour and 5 mech_infantrys moved from India to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Eastern Persia to India
                1 aaGun moved from India to Burma
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Syria to Egypt
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                4 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                3 mech_infantrys placed in Persia
                1 factory_minor placed in Iraq
                3 artilleries placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,6,3,3,4,2,5,3,3,1,5,6
                British collect 30 PUs (5 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 29 / 35
        Japanese : 39 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 35 / 36
        UK_Pacific : 9 / 9
        Italians : 16 / 27
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 14 times
                3 was rolled 13 times
                4 was rolled 11 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.448
            Standard Deviation : 0.669
            Total rolls : 68

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.938
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.938
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16


  • Sorry - I wasn’t as clear as needed - that last hit the UK got went against the carrier already damaged - it is sunk. I wanted to have a healthy carrier + 2 fighters there, please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Tobruk to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 armour moved from Finland to Novgorod
                1 bomber moved from Karelia to Eastern Poland
                2 infantry moved from Romania to Eastern Poland
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Battle in Cyprus
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking 98 Sea Zone from British, taking Cyprus from British, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Poland
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 2 submarines
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern France
                1 infantry moved from Greece to Bulgaria
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to Libya
                2 infantry moved from Tobruk to Libya
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                1 bomber moved from Eastern Poland to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 aaGun, 1 fighter and 1 infantry
        Syria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 artillery, 1 bomber, 1 factory_major and 5 infantry
        Libya : 2 artilleries and 4 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 infantry
        Novgorod : 2 armour
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 infantry
        Greece : 1 flag
        99 Sea Zone : 1 destroyer and 2 transports
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 aaGun and 1 infantry
        98 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 28 / 35
        Japanese : 39 / 38
        Americans : 56 / 81
        Chinese : 15 / 21
        British : 34 / 36
        UK_Pacific : 9 / 9
        Italians : 18 / 23
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Map with corrected Japan fleet - wanted to sink carrier and keep one fully alive w/ two planes


  • Helps If I attach map

  • '12

    OOL for SZ36 part 2?


  • How many hits this time?


  • I think I see it - 1 hit? apply to carrier please

    MM

  • '12

    1 more hit.


  • Lose ftr this time…


  • Check that - since I can keep the planes fighting to protect the trannies - lose the carrier - keep the 2 fttrs alive

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