Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
OK - that is fine - you hit 2 dd and a carrier hit
And technically, it wanst too late - as I posted before you rolled - but that is fine
And technically, it wanst too late - as I posted before you rolled - but that is fine
Well, what is the protocol? Are players expected to have to go back to the forum before they can start rolling just on the off chance somebody needs to tweak something? I have no idea…
One more hit in SZ36.
No no - its all good - really. I didn’t mean to sound hostile about it - sorry. I am not sure of the official protocol - in all honeslty, I think it depends on the players and sometimes the timing of when people post their turns.
Again - no biggie - and its my bad for failing to move the ships where I wanted them in the first place.
Lets see - 2 dd gone, 1 carrier hit - will take a second carrier hit - planes land in Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 mech_infantrys moved from Persia to Syria
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 1 : 3/3 hits
Italians roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Syria
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Syria, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Syria
British roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Syria, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 2 destroyers, 4 fighters and 2 transports
British roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 2 transports in 36 Sea Zone, round 1 : 6/8 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Japanese , 1 fighter owned by the British , 1 carrier owned by the British and 2 destroyers owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 4 fighters and 2 transports in 36 Sea Zone, round 2 : 5/6 hits
1 tactical_bomber owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is -57
Casualties for Japanese: 2 destroyers
Casualties for British: 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
4 fighters owned by the Japanese forced to land in Kwangsi
Non Combat Move - British
1 armour and 5 mech_infantrys moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 aaGun moved from India to Burma
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Syria to Egypt
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Trans-Jordan to Egypt
Place Units - British
3 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
3 artilleries placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,2,6,3,3,4,2,5,3,3,1,5,6
British collect 30 PUs (5 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrys
Production/PUs Summary :
Germans : 48 / 61
Russians : 29 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 35 / 36
UK_Pacific : 9 / 9
Italians : 16 / 27
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.500
Median : 3.000
Variance : 0.448
Standard Deviation : 0.669
Total rolls : 68
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.625
Median : 2.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Sorry - I wasn’t as clear as needed - that last hit the UK got went against the carrier already damaged - it is sunk. I wanted to have a healthy carrier + 2 fighters there, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Tobruk to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 armour moved from Finland to Novgorod
1 bomber moved from Karelia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Cyprus
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking 98 Sea Zone from British, taking Cyprus from British, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern France
1 infantry moved from Greece to Bulgaria
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Libya
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Eastern Poland to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 aaGun, 1 fighter and 1 infantry
Syria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery, 1 bomber, 1 factory_major and 5 infantry
Libya : 2 artilleries and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 infantry
Novgorod : 2 armour
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 infantry
Greece : 1 flag
99 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 destroyer
Yugoslavia : 1 aaGun and 1 infantry
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 39 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Map with corrected Japan fleet - wanted to sink carrier and keep one fully alive w/ two planes
Helps If I attach map
OOL for SZ36 part 2?
How many hits this time?
I think I see it - 1 hit? apply to carrier please
MM
1 more hit.
Lose ftr this time…
Check that - since I can keep the planes fighting to protect the trannies - lose the carrier - keep the 2 fttrs alive
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser and 3 destroyers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 1 fighter
Japanese defend with 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 1 cruiser, 3 destroyers and 1 fighter in 36 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 fighter in 36 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 6 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese win, taking Sumatra from Japanese with 2 transports remaining. Battle score for attacker is -10
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for ANZAC: 1 cruiser, 3 destroyers and 1 fighter
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 bomber moved from New South Wales to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 4.120
Median : 5.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.182
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.071
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 4.120
Median : 5.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.182
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.071
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Norway to 126 Sea Zone
1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
1 infantry moved from Belarus to Bryansk
1 bomber moved from Finland to Bryansk
7 armour, 3 artilleries, 5 infantry and 13 mech_infantrys moved from Belarus to Smolensk
10 mech_infantrys moved from Baltic States to Smolensk
1 tactical_bomber moved from Finland to Archangel
2 mech_infantrys moved from Romania to Belarus
3 fighters moved from Romania to Bryansk
2 mech_infantrys moved from Norway to Karelia
2 armour moved from Norway to Karelia
1 armour moved from Norway to Karelia
1 artillery moved from Norway to Finland
1 submarine moved from 126 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 7 armour, 3 artilleries, 5 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Bryansk to Belarus
1 bomber moved from Bryansk to Belarus
2 tactical_bombers moved from Archangel to Belarus
1 tactical_bomber moved from Southern Italy to Belarus
2 aaGuns moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Belarus
1 aaGun moved from Romania to Yugoslavia
1 armour and 5 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Germany to Baltic States
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
3 tactical_bombers placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,1,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 mech_infantry
Germany : 1 factory_major
Belarus : 1 flag, 5 aaGuns, 4 artilleries, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag, 3 armour and 2 mech_infantrys
Baltic States : 1 flag, 1 armour and 6 mech_infantrys
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag
Archangel : 1 flag, 1 armour, 2 artilleries and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Smolensk : 1 flag, 7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
99 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 2 submarines
127 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
126 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 submarine
Finland : 1 artillery
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 61
Russians : 23 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Evenkiyskiy from Germans
Russians take Yenisey from Germans
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
2 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 1 : 3/6 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Romania, round 1 : 5/31 hits
Germans roll dice for 1 mech_infantry in Romania, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Urals to Vologda
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 47 / 61
Russians : 30 / 36
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 17 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.132
Standard Deviation : 0.363
Total rolls : 39
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.676
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 37