@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser and 3 destroyers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 1 fighter
Japanese defend with 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 1 cruiser, 3 destroyers and 1 fighter in 36 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 fighter in 36 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 6 : 1/1 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese win, taking Sumatra from Japanese with 2 transports remaining. Battle score for attacker is -10
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for ANZAC: 1 cruiser, 3 destroyers and 1 fighterNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 bomber moved from New South Wales to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 4.120
Median : 5.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.182
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.071
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 61
Russians : 28 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 4.120
Median : 5.000
Variance : 1.792
Standard Deviation : 1.339
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.182
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.071
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Norway to 126 Sea Zone
1 armour and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Finland to Archangel
1 infantry moved from Belarus to Bryansk
1 bomber moved from Finland to Bryansk
7 armour, 3 artilleries, 5 infantry and 13 mech_infantrys moved from Belarus to Smolensk
10 mech_infantrys moved from Baltic States to Smolensk
1 tactical_bomber moved from Finland to Archangel
2 mech_infantrys moved from Romania to Belarus
3 fighters moved from Romania to Bryansk
2 mech_infantrys moved from Norway to Karelia
2 armour moved from Norway to Karelia
1 armour moved from Norway to Karelia
1 artillery moved from Norway to Finland
1 submarine moved from 126 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 7 armour, 3 artilleries, 5 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters moved from Bryansk to Belarus
1 bomber moved from Bryansk to Belarus
2 tactical_bombers moved from Archangel to Belarus
1 tactical_bomber moved from Southern Italy to Belarus
2 aaGuns moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Belarus
1 aaGun moved from Romania to Yugoslavia
1 armour and 5 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Germany to Baltic States
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 tactical_bombers placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,1,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 mech_infantry
Germany : 1 factory_major
Belarus : 1 flag, 5 aaGuns, 4 artilleries, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag, 3 armour and 2 mech_infantrys
Baltic States : 1 flag, 1 armour and 6 mech_infantrys
Bryansk : 1 flag, 1 infantry
Nenetsia : 1 flag
Archangel : 1 flag, 1 armour, 2 artilleries and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
Smolensk : 1 flag, 7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
99 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 2 submarines
127 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
126 Sea Zone : 1 cruiser and 1 destroyer
98 Sea Zone : 1 submarine
Finland : 1 artillery
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 61
Russians : 23 / 35
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 18 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Evenkiyskiy from Germans
Russians take Yenisey from Germans
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
2 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 1 : 3/6 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Romania, round 1 : 5/31 hits
Germans roll dice for 1 mech_infantry in Romania, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 mech_infantry moved from Urals to VologdaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 47 / 61
Russians : 30 / 36
Japanese : 35 / 38
Americans : 56 / 81
Chinese : 15 / 21
British : 34 / 36
UK_Pacific : 9 / 9
Italians : 17 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.132
Standard Deviation : 0.363
Total rolls : 39Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.676
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 armour moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 tactical_bomber moved from Malaya to 41 Sea Zone
3 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 mech_infantrys moved from Korea to Jehol
1 armour moved from Manchuria to Jehol
2 bombers and 2 tactical_bombers moved from Japan to Jehol
1 fighter moved from Kiangsu to Jehol
2 fighters moved from Kwangsi to Jehol
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to AmurCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 destroyers and 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 6 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 6 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to Malaya
1 fighter moved from Jehol to Kiangsu
2 tactical_bombers moved from Jehol to Kiangsu
2 fighters moved from Jehol to Manchuria
2 bombers moved from Jehol to Kiangsu
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Kiangsi to KiangsuPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 artillery and 2 infantry
Kiangsu : 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 2 armour
Manchuria : 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 2 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 5 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Amur : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
20 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 61
Russians : 29 / 36
Japanese : 44 / 44
Americans : 56 / 81
Chinese : 10 / 21
British : 34 / 36
UK_Pacific : 6 / 9
Italians : 17 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to Algeria
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
3 destroyers and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 3 destroyers, 2 submarines and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 destroyers, 2 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in French Indo China
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 94 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to Western United States
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to PhilippinesPlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 29 / 36
Japanese : 44 / 44
Americans : 60 / 86
Chinese : 10 / 21
British : 34 / 36
UK_Pacific : 6 / 9
Italians : 16 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to KweichowCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
3 artilleries and 3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 29 / 36
Japanese : 42 / 44
Americans : 60 / 86
Chinese : 12 / 18
British : 34 / 36
UK_Pacific : 6 / 9
Italians : 16 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Egypt to Syria
2 fighters moved from Egypt to Syria
1 mech_infantry moved from Persia to Syria
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
4 mech_infantrys moved from India to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Syria
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 2 mech_infantrys in Syria, round 1 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
2 fighters moved from Syria to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
British undo move 3.
1 infantry and 2 mech_infantrys placed in Iraq
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,3,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,6
British collect 31 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrysProduction/PUs Summary :
Germans : 44 / 61
Russians : 29 / 36
Japanese : 34 / 44
Americans : 60 / 86
Chinese : 13 / 18
British : 35 / 31
UK_Pacific : 13 / 11
Italians : 15 / 23
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.413
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 46Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.846
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 bomber moved from Northern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Western Germany
1 bomber moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 5 infantry moved from Northern Italy to Western Germany
1 aaGun and 1 infantry moved from Southern France to France
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Libya to Tunisia
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 armour moved from Novgorod to PolandPlace Units - Italians
5 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Cyprus : 1 flag
France : 1 aaGun and 1 infantry
Tunisia : 1 flag, 1 infantry
Greater Southern Germany : 1 aaGun
Slovakia Hungary : 1 infantry
Western Germany : 1 aaGun, 1 artillery, 2 fighters and 5 infantry
Poland : 2 armour
Tobruk : 1 infantry
Northern Italy : 1 factory_major and 5 infantry
Libya : 2 artilleries and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
95 Sea Zone : 1 submarine
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
Yugoslavia : 1 infantry
98 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 61
Russians : 27 / 36
Japanese : 34 / 44
Americans : 60 / 86
Chinese : 13 / 18
British : 35 / 31
UK_Pacific : 13 / 11
Italians : 17 / 22
ANZAC : 18 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Java to 20 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 57 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 bomber in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in BorneoNon Combat Move - ANZAC
1 bomber moved from 20 Sea Zone to Philippines
1 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 44 / 61
Russians : 27 / 36
Japanese : 30 / 44
Americans : 60 / 86
Chinese : 13 / 18
British : 35 / 31
UK_Pacific : 17 / 11
Italians : 17 / 22
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 61
Russians : 27 / 36
Japanese : 30 / 44
Americans : 60 / 86
Chinese : 13 / 18
British : 35 / 31
UK_Pacific : 17 / 11
Italians : 17 / 22
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Archangel to Vologda
3 artilleries and 3 infantry moved from Belarus to Bryansk
7 armour, 3 artilleries, 4 infantry and 23 mech_infantrys moved from Smolensk to Russia
2 mech_infantrys moved from Belarus to Russia
1 armour moved from Archangel to Russia
3 tactical_bombers moved from Novgorod to Russia
1 bomber, 3 fighters and 3 tactical_bombers moved from Belarus to Russia
1 cruiser and 1 destroyer moved from 126 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Belarus to Bryansk
1 armour moved from Yakut S.S.R. to AmurCombat - Germans
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Vologda from Russians with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 4 artilleries and 4 infantry
Russians defend with 2 aaGuns, 1 armour and 1 mech_infantry
Germans win, taking Bryansk from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns, 1 armour and 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Germans win, taking 125 Sea Zone from Americans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Russia
Germans attack with 8 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry, 25 mech_infantrys and 6 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 30 infantry and 1 tactical_bomber
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 1 artillery, 1 bomber, 2 fighters, 7 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 artilleries, 1 fighter, 4 infantry and 18 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber, 2 fighters and 6 tactical_bombers moved from Russia to Belarus
1 armour and 6 mech_infantrys moved from Baltic States to Germany
1 artillery moved from Finland to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from Karelia to Norway
3 armour and 1 mech_infantry moved from Karelia to Baltic States
2 aaGuns moved from Belarus to Baltic States
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from Yugoslavia to Greater Southern Germany
1 carrier and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to FrancePlace Units - Germans
2 artilleries and 8 infantry placed in Western Germany
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,2,4
Germans collect 47 PUs (2 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Germans :
Amur : 1 armour
Yakut S.S.R. : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Greater Southern Germany : 1 artillery and 2 infantry
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 10 infantry
Germany : 1 armour, 2 artilleries, 1 factory_major, 7 infantry and 6 mech_infantrys
Norway : 1 mech_infantry
Northern Italy : 1 aaGun
Belarus : 1 flag, 2 aaGuns, 1 bomber, 2 fighters and 6 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag, 2 aaGuns, 3 armour and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 4 artilleries and 3 infantry
Nenetsia : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 8 armour, 1 artillery, 1 factory_minor and 7 mech_infantrys
Vologda : 1 flag, 2 artilleries
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Smolensk : 1 flag
125 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Bulgaria : 1 flag
97 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
127 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 49 / 98
Russians : 22 / 0
Japanese : 30 / 44
Americans : 60 / 86
Chinese : 13 / 18
British : 35 / 31
UK_Pacific : 17 / 11
Italians : 17 / 22
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
2 armour, 4 artilleries, 21 infantry and 1 mech_infantry moved from Romania to YugoslaviaCombat - Russians
Battle in Yugoslavia
Russians attack with 2 armour, 4 artilleries, 21 infantry and 1 mech_infantry
Germans defend with 1 factory_minor; Italians defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 21 infantry and 1 mech_infantry in Yugoslavia, round 1 : 9/28 hits
Germans roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 2 armour, 4 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 45 / 98
Russians : 27 / 0
Japanese : 29 / 44
Americans : 60 / 86
Chinese : 13 / 18
British : 35 / 31
UK_Pacific : 17 / 11
Italians : 17 / 22
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.394
Median : 3.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31 -
I may have blown it with my Russian gambit, but whatever… I had no interest in turtling up in Moscow and having this turn into a 20+ round extravaganza while GIs walk across North Africa.
The Pacific half is too heavily weighted in Japan’s favor for the Allies to have any real chance against competent Axis play.
-
Hmmm… I think I just found a TripleA bug. UK-Pacific should have 13 IPC, but instead they have 11. I think the game is counting West India to the Europe economy, but it is supposed to be part of the Pacific economy (and all of Canada goes to Europe).
-
Whoops, false alarm- I forgot that I had saved 1 IPC and lost some to Convoy damage from the Japanese DD.
-
Japan does start with an advantage - though I used up all my navy running around killing your various navies - which may or may not have been a good idea. As it is, Japan is just trying to hang on now and let Germany get large.
I agree - as an Allied player, I have often found it very difficult to take on Japan head-on - at least not until later in the game and that is if the US fully throws its money against them. The number of planes Japan has alone is nuts.
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Malaya to 43 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter and 4 tactical_bombers moved from Malaya to Shan State
1 armour moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Chahar
2 armour moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 bomber, 1 fighter and 2 tactical_bombers moved from Kiangsu to Chahar
1 fighter moved from Manchuria to Chahar
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kwangtung
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 artilleries and 3 infantry
retreated to Chahar
Chinese win with 2 artilleries remaining. Battle score for attacker is -18
Casualties for Japanese: 2 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Buryatia to Manchuria
2 fighters and 1 tactical_bomber moved from Chahar to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Kwangtung to Kiangsu
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 fighter and 4 tactical_bombers moved from Shan State to MalayaPlace Units - Japanese
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,4
Japanese collect 33 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 artillery and 2 infantry
Kiangsu : 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Manchuria : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 5 tactical_bombers
Kwangtung : 1 flag, 1 harbour and 1 infantry
Sakha : 1 flag
Amur : 1 flag
20 Sea Zone : 1 transport
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 98
Russians : 27 / 0
Japanese : 33 / 38
Americans : 60 / 86
Chinese : 13 / 18
British : 35 / 31
UK_Pacific : 13 / 11
Italians : 17 / 22
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
4 infantry and 4 mech_infantrys moved from Gibraltar to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Philippines to Kwangtung
1 fighter moved from Philippines to KwangtungCombat - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in 125 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 2 submarines in 125 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans roll dice for 2 submarines in 125 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 destroyers in 125 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 2 destroyers and 2 submarines remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Norway
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Norway, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern France
Battle in Kwangtung
Americans attack with 2 fighters
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 2 fighters in Kwangtung, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Spain
Americans attack with 4 artilleries, 8 infantry and 4 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 4 artilleries, 8 infantry and 4 mech_infantrys in Spain, round 1 : 6/16 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 3/6 hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from 94 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Kwangtung to YunnanPlace Units - Americans
1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
2 armour and 2 mech_infantrys placed in Central United States
4 artilleries and 4 infantry placed in Eastern United States
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsProduction/PUs Summary :
Germans : 37 / 98
Russians : 27 / 0
Japanese : 33 / 38
Americans : 70 / 96
Chinese : 13 / 18
British : 35 / 31
UK_Pacific : 13 / 11
Italians : 17 / 22
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 2 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.678
Median : 4.000
Variance : 1.603
Standard Deviation : 1.266
Total rolls : 59Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.857
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Neutral_True Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.558
Median : 4.000
Variance : 1.024
Standard Deviation : 1.012
Total rolls : 43 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to HunanPlace Units - Chinese
2 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 37 / 98
Russians : 27 / 0
Japanese : 28 / 38
Americans : 70 / 96
Chinese : 15 / 22
British : 35 / 31
UK_Pacific : 16 / 11
Italians : 17 / 22
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 2 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.678
Median : 4.000
Variance : 1.603
Standard Deviation : 1.266
Total rolls : 59Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.857
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Neutral_True Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.558
Median : 4.000
Variance : 1.024
Standard Deviation : 1.012
Total rolls : 43