@msoot scramble 109 and/or 111?
13L G40 Infrastructure vs Stalingradski (+10 Allies) + tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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scramsz109?
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No scramble, sir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 mech_infantry moved from France to Southern France
2 armour moved from France to Southern France
2 artilleries moved from France to Normandy Bordeaux
6 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 armour moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to GreeceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 fighter and 2 infantry
French defend with 1 artillery
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/4 hits
French roll dice for 1 artillery in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Battle in Greece
Germans attack with 3 armour, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Greece, round 1 : 5/11 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/4 hits
French roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantry
Battle in Southern France
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Southern France, round 1 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 1 : 6/9 hits
British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the British , 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiserNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Western Germany
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 7 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 armour moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 carrier, 2 submarines and 1 transport placed in 112 Sea Zone
3 artilleries and 7 infantry placed in Germany
Germans undo move 1.
1 transport placed in 113 Sea Zone
1 carrier and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
the luck gets worse. down 3 aircraft 2mech and 2art for the game with germany…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
1 aaGun moved from Baltic States to Novgorod
1 aaGun, 1 artillery and 11 infantry moved from Baltic States to BelarusPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Chahar to Suiyuyan
1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 artillery moved from Chahar to Hopei
1 bomber moved from Kwangsi to Suiyuyan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Kweichow
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 9 fighters, 4 infantry and 6 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 9 fighters, 4 infantry and 6 tactical_bombers in Yunnan, round 1 : 10/21 hits
Chinese roll dice for 5 infantry in Yunnan, round 1 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 9 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
4 tactical_bombers moved from Yunnan to Kwangsi
7 fighters moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Suiyuyan to Jehol
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 aaGuns and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 4 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 31 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Kweichow
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Szechwan
2 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to KenyaCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Italians
Italians win with 2 transports remaining. Battle score for attacker is -5
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyerNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 aaGuns, 3 fighters, 4 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 bomber moved from Quebec to 108 Sea Zone
1 bomber moved from 108 Sea Zone to United Kingdom
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Shan State to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 battleship moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea ZonePlace Units - British
4 infantry placed in United Kingdom
1 factory_minor placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,6,2,3,1,1,4
British collect 22 PUs (8 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Alexandria, round 1 : 2/6 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Libya to Southern Italy
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Non Combat Move - French
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 fighter moved from 87 Sea Zone to French West AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 109 Sea Zone to Spain
1 artillery moved from Southern France to Spain
1 artillery moved from Normandy Bordeaux to Spain
1 mech_infantry moved from Southern France to Spain
3 armour moved from Normandy Bordeaux to Spain
2 armour moved from Southern France to Spain
1 armour moved from Holland Belgium to Spain
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Sweden
2 artilleries and 4 infantry moved from Norway to Sweden
4 infantry moved from Finland to Sweden
3 armour and 5 infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from Western Germany to Turkey
1 bomber moved from Western Germany to Turkey
1 infantry moved from Finland to Sweden
1 bomber moved from Western Germany to Turkey
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to SpainCombat - Germans
Battle in Spain
Germans attack with 6 armour, 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship and 1 cruiser in Spain, round 1 : 1/2 hits
Germans roll dice for 6 armour, 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 1 : 9/15 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 6 armour, 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 3 armour, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Turkey, round 1 : 5/12 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 5/8 hits
5 infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Turkey, round 2 : 3/7 hits
Neutral_True roll dice for 3 infantry in Turkey, round 2 : 2/3 hits
2 armour owned by the Germans and 3 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 3 artilleries and 10 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 artilleries and 10 infantry in Sweden, round 1 : 1/13 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 3 artilleries and 8 infantry in Sweden, round 2 : 2/11 hits
Neutral_True roll dice for 5 infantry in Sweden, round 2 : 1/5 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 3 artilleries and 7 infantry in Sweden, round 3 : 4/10 hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Turkey to Greece
1 fighter moved from Turkey to Greece
2 bombers moved from Turkey to Southern Italy
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 aaGun moved from Poland to Slovakia Hungary
1 artillery and 6 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
3 infantry placed in Southern France
4 artilleries and 4 infantry placed in Germany
Germans undo move 4.
1 artillery and 1 infantry placed in Western Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
You’ve got to be kidding me.
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are you talking abut the bad luck for me, as I went down 2more armor and 2inf?
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Please don’t forget you’re up two transports and I’m down a tac bomber… plus everything those transports represent, and the vulnerability in the middle east for me being down an aircraft. That’s 25. I’m not saying it’s even, but if you’re gonna keep counting, you have to remember to count the bad stuff for me, too.
No, I’m talking about your freaking neutral crush, again. That’ll teach me. I didn’t read the tea leaves, so I’m kicking myself for the wasted IC that will mean a loss in this game for me.
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Yeah. Sorry to complain, but I’m down about 70IPCs of material with Germany (mostly aircraft and armor) at the end of round 3. They are kind of an important player in this war. Japan is up a couple inf and italy is down an inf and art and up 2 transports. britians down a bomber, but up a cruiser from round 1 that had me alter my entire german play. This is it. I am officially done complaining. I feel like I can complain with you which is unfair. Dice are part of the game. I need to take your advice and just look at the map each time without looking at the dice that were rolled…
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My friend, I’m ok with complaining - it doesn’t bother me, and it’s ok to be upset - I get upset too.
The thing I ask for is if a running tally is kept, make sure that it includes the entire running tally, including stuff that’s gone against me as well. That lets me feel that justice is being served.
In this game in particular, the dice have been very bad to you so far. In both our league games, though, some of the dice have started to turn… and both games are completely too early to call. Remember the last time you neatral crushed me… it looked like a loss that turned into a convincing win for you… and I have to prove that I can deal with it, or you’ll keep doing it… :-D





