13L G40 PGMatt (axis) vs Jeff28 (allies +9) game 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Belarus
                9 infantry moved from Bryansk to Belarus
                6 infantry moved from Russia to Bryansk
                2 artilleries moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 tactical_bomber moved from Novgorod to Caucasus
                3 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Belarus to Novgorod
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                2 artilleries placed in Novgorod
                6 infantry and 1 tactical_bomber placed in Russia
                Russians undo move 2.
                1 tactical_bomber placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 12 infantry
        Timguska : 6 infantry
        Belarus : 3 aaGuns, 1 armour, 7 artilleries, 31 infantry and 1 mech_infantry
        Bryansk : 9 infantry
        Rostov : 1 infantry
        Russia : 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Caucasus : 1 armour, 2 mech_infantrys and 1 tactical_bomber
        115 Sea Zone : 1 cruiser and 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 49 / 56
        Americans : 51 / 69
        Chinese : 7 / 14
        British : 29 / 35
        UK_Pacific : 11 / 11
        Italians : 15 / 20
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    @Jeff28:

    No scramble no intercept

    –Jeff

    Still not sure I like interceptor rules.

    You play too much!


  • Interceptors are too weak in my opinion. Maybe attacking bombers shouldn’t get a roll, only escorts. Don’t know.

  • '16

    Bombers vs AA has always been a saw off, some games it works, some it just pisses you off when your bomber is hit on the first raid.

    I dont think intercepters change that equation very much, it just adds an extra layer of rules / tactics.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters and 2 tactical_bombers moved from French Indo China to 44 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Sumatra
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
                    Japanese win, taking Sumatra from Dutch with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 1 :  0/3 hits
                        British roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 43 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes
                2 artilleries and 3 infantry moved from Hunan to Kiangsi
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                4 infantry moved from Chahar to Anhwe
                4 infantry moved from Jehol to Anhwe
                1 tactical_bomber moved from 43 Sea Zone to Celebes
                2 fighters moved from 43 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
                EDIT: Turning off Edit Mode
                COMMENT: changed NCM ft Japan m z6 to Ft japan m Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,4,2
                Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 infantry
        Kiangsi : 2 artilleries and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 aaGun
        Suiyuyan : 1 flag, 2 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour, 8 infantry and 1 mech_infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 carrier and 2 fighters
        6 Sea Zone : 2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 53 / 62
        Americans : 51 / 69
        Chinese : 7 / 14
        British : 29 / 35
        UK_Pacific : 11 / 11
        Italians : 15 / 20
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.240
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 12

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                2 bombers moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                1 infantry moved from Central United States to Western United States

    Combat - Americans
                Battle in 119 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Hawaiian Islands, round 1 :  3/8 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 :  0/4 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Hawaiian Islands, round 2 :  2/8 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Hawaiian Islands to Midway
                2 fighters moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
                EDIT: Adding units owned by Americans to Central United States: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield and 2 bombers
        26 Sea Zone : 1 flag, 1 carrier, 2 fighters, 5 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        11 Sea Zone : 1 artillery, 1 infantry and 1 transport
        10 Sea Zone : 1 battleship, 1 carrier, 1 submarine and 1 transport
        Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        British Guiana : 2 infantry
        119 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        106 Sea Zone : 1 flag
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 52 / 62
        Americans : 52 / 72
        Chinese : 7 / 14
        British : 29 / 35
        UK_Pacific : 11 / 11
        Italians : 15 / 20
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Hunan
                3 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kwangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 artilleries placed in Yunnan
                1 artillery placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 3 infantry
        Yunnan : 2 artilleries, 1 fighter and 10 infantry
        Kweichow : 1 infantry
        Hunan : 2 infantry
        Tsinghai : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 50 / 62
        Americans : 52 / 72
        Chinese : 9 / 17
        British : 29 / 35
        UK_Pacific : 11 / 11
        Italians : 15 / 20
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from French Indo China to Yunnan
                2 mech_infantrys moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters moved from Scotland to 110 Sea Zone

    Combat - British
                Battle in Hopei
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Hopei, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hopei
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 1 :  2/5 hits
                        2 submarines owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - British
                1 cruiser moved from 109 Sea Zone to 119 Sea Zone
                3 fighters moved from 110 Sea Zone to Scotland
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                1 fighter and 1 tactical_bomber moved from Malta to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                5 infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                2 infantry moved from India to Burma

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                1 factory_minor placed in Egypt
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6
                British collect 26 PUs (3 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
        Hopei : 2 mech_infantrys
        Burma : 2 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
        Malaya : 1 harbour and 5 infantry
        French Indo China : 1 flag
        43 Sea Zone : 1 flag
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 3 aaGuns, 1 airfield, 2 fighters and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        119 Sea Zone : 1 cruiser
        106 Sea Zone : 2 transports
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 2 infantry
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 47 / 62
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 15 / 20
        ANZAC : 10 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 armour and 1 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria
                Battle in Cyprus

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Yugoslavia
                2 armour moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                1 bomber and 2 infantry placed in Southern Italy
                Italians undo move 1.
                2 infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Cyprus : 1 flag, 2 infantry
        Kenya : 1 flag, 1 artillery
        Algeria : 1 flag, 1 artillery and 1 infantry
        Syria : 1 flag, 1 armour and 1 infantry
        France : 1 aaGun
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        93 Sea Zone : 1 flag
        Greece : 1 flag, 2 artilleries and 1 infantry
        99 Sea Zone : 2 cruisers, 2 destroyers and 2 transports
        Yugoslavia : 1 aaGun, 2 armour and 3 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 47 / 62
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 16 / 23
        ANZAC : 10 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 aaGun, 2 fighters and 1 infantry moved from Northern Territory to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 43 / 62
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 16 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 fighter moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
                EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 1 fighter
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 43 / 62
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 16 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Germans
                Germans buy 1 bomber, 10 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 11 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                4 armour moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                4 armour moved from Eastern Poland to Bessarabia
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 aaGuns and 2 infantry moved from Holland Belgium to France
                2 aaGuns and 3 infantry moved from Slovakia Hungary to Romania
                5 infantry moved from Germany to Slovakia Hungary
                16 infantry moved from Germany to Poland
                3 bombers and 2 tactical_bombers moved from Holland Belgium to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                6 armour moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Greater Southern Germany to Romania

    Place Units - Germans
                2 submarines placed in 113 Sea Zone
                1 bomber placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Slovakia Hungary : 6 armour and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Romania : 2 aaGuns, 3 infantry and 1 mech_infantry
        Poland : 1 aaGun, 3 artilleries and 29 infantry
        Germany : 1 factory_major and 10 infantry
        Norway : 1 artillery and 1 infantry
        Southern Italy : 3 bombers, 2 fighters and 2 tactical_bombers
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 4 armour, 2 artilleries and 11 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 2 submarines and 1 transport
        Bulgaria : 1 flag
        Greece : 1 infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 submarine
        Finland : 1 flag, 1 artillery and 10 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 48
        Russians : 36 / 37
        Japanese : 43 / 62
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 16 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Caucasus to Iraq
                1 tactical_bomber moved from Caucasus to Iraq
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour moved from Eastern Poland to Belarus
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Rostov to Ukraine
                2 artilleries moved from Belarus to Bryansk

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 1 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
                        Russians roll dice for 1 armour and 1 tactical_bomber in Iraq, round 3 :  1/2 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Iraq to Egypt
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                6 infantry moved from Russia to Bryansk
                1 aaGun, 2 artilleries and 4 infantry moved from Novgorod to Belarus
                1 aaGun moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk

    Place Units - Russians
                1 artillery, 1 bomber and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
        Egypt : 1 tactical_bomber
        Belarus : 3 aaGuns, 1 armour, 7 artilleries and 35 infantry
        Bryansk : 1 aaGun, 2 artilleries, 15 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 1 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Iraq : 1 flag, 1 armour
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 39 / 42
        Japanese : 43 / 62
        Americans : 52 / 72
        Chinese : 10 / 17
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 16 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 carriers, 2 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from 20 Sea Zone to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 armour, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour, 5 infantry and 1 mech_infantry
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hopei, round 1 :  2/7 hits
                        Chinese roll dice for 2 mech_infantrys in Hopei, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  3/4 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 1 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 :  1/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Celebes to Kwangtung
                1 carrier moved from 20 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 aaGun moved from Jehol to Shantung
                2 artilleries and 2 infantry moved from Kiangsi to Anhwe

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 artilleries and 1 infantry placed in Kwangtung
                3 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 aaGun
        Kiangsu : 1 factory_minor
        Kiangsi : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 2 artilleries and 5 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        45 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 39 / 42
        Japanese : 46 / 46
        Americans : 52 / 72
        Chinese : 7 / 17
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 16 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.233
            Median : 3.000
            Variance : 0.828
            Standard Deviation : 0.910
            Total rolls : 30

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 bombers moved from Midway to Queensland
                1 carrier, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone
                1 cruiser moved from 119 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 2 submarines and 3 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 1 armour, 2 bombers and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        10 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 2 fighters, 5 submarines and 1 transport
        Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        British Guiana : 2 infantry
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 2 submarines and 3 transports
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 39 / 42
        Japanese : 46 / 46
        Americans : 52 / 74
        Chinese : 7 / 17
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 16 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Yunnan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                2 infantry placed in Tsinghai
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,1,2,1,3,2,2,3
                Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Shensi : 1 infantry
        Yunnan : 4 artilleries, 1 fighter and 12 infantry
        Kweichow : 1 infantry
        Tsinghai : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 39 / 42
        Japanese : 45 / 46
        Americans : 52 / 74
        Chinese : 8 / 13
        British : 29 / 27
        UK_Pacific : 13 / 13
        Italians : 16 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British repair 3 damage on 3 airfields; Remaining resources: 24 PUs;
                British buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 cruiser moved from 119 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to India

    Combat - British
                Battle in Kenya
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 artillery in Kenya, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt

    Place Units - British
                1 airfield and 3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5,1,2,3,5,1,6,3
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 3 aaGuns, 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour and 5 infantry
        French Indo China : 1 flag
        43 Sea Zone : 1 flag
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 3 aaGuns, 1 airfield, 2 fighters and 4 infantry
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Ethiopia : 1 flag, 1 mech_infantry
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports
        Iraq : 3 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 39 / 42
        Japanese : 45 / 46
        Americans : 52 / 74
        Chinese : 8 / 13
        British : 31 / 28
        UK_Pacific : 13 / 11
        Italians : 14 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • forgot to unload the tranny

    So heres an edit

  • '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians

    Non Combat Move - Italians
                2 artilleries moved from Greece to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
                2 armour and 3 infantry moved from Yugoslavia to Northern Italy
                1 aaGun moved from Yugoslavia to Romania
                1 bomber moved from Southern Italy to Algeria

    Place Units - Italians
                1 destroyer and 2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        British Somaliland : 1 flag, 1 infantry
        Cyprus : 1 flag
        Algeria : 1 flag, 1 artillery, 1 bomber and 1 infantry
        Syria : 1 flag, 1 armour, 2 artilleries and 2 infantry
        France : 1 aaGun
        Tunisia : 1 flag
        Romania : 1 aaGun
        Northern Italy : 1 aaGun, 2 armour, 1 factory_major and 5 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 2 cruisers, 2 destroyers and 2 transports
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 39 / 42
        Japanese : 45 / 46
        Americans : 52 / 74
        Chinese : 8 / 13
        British : 30 / 28
        UK_Pacific : 13 / 11
        Italians : 15 / 21
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    I feel like I had an early advantage in this game…but for the last two rounds I’ve been stuck in the mud.  Very frustrating, but kudos to your play!

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