scramble orders plz
13L G40 PGMatt (axis) vs Jeff28 (allies +9) game 1
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Belarus
9 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to BelarusNon Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Novgorod
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 artilleries placed in Novgorod
6 infantry and 1 tactical_bomber placed in Russia
Russians undo move 2.
1 tactical_bomber placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 3 aaGuns, 1 armour, 7 artilleries, 31 infantry and 1 mech_infantry
Bryansk : 9 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Caucasus : 1 armour, 2 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 49 / 56
Americans : 51 / 69
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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Interceptors are too weak in my opinion. Maybe attacking bombers shouldn’t get a roll, only escorts. Don’t know.
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Bombers vs AA has always been a saw off, some games it works, some it just pisses you off when your bomber is hit on the first raid.
I dont think intercepters change that equation very much, it just adds an extra layer of rules / tactics.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from French Indo China to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Sumatra
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese win, taking Sumatra from Dutch with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes
2 artilleries and 3 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
4 infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from 43 Sea Zone to Celebes
2 fighters moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
COMMENT: changed NCM ft Japan m z6 to Ft japan m KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,2,4,2
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 infantry
Kiangsi : 2 artilleries and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 aaGun
Suiyuyan : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 8 infantry and 1 mech_infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 carrier and 2 fighters
6 Sea Zone : 2 carriers, 2 destroyers, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 53 / 62
Americans : 51 / 69
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.240
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 cruiser and 1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in 119 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Hawaiian Islands, round 1 : 3/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 1 : 0/4 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 2/8 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 2 bombers
26 Sea Zone : 1 flag, 1 carrier, 2 fighters, 5 submarines and 2 transports
25 Sea Zone : 1 destroyer
11 Sea Zone : 1 artillery, 1 infantry and 1 transport
10 Sea Zone : 1 battleship, 1 carrier, 1 submarine and 1 transport
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
British Guiana : 2 infantry
119 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
106 Sea Zone : 1 flag
Brazil : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 52 / 62
Americans : 52 / 72
Chinese : 7 / 14
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Hunan
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 artilleries placed in Yunnan
1 artillery placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 3 infantry
Yunnan : 2 artilleries, 1 fighter and 10 infantry
Kweichow : 1 infantry
Hunan : 2 infantry
Tsinghai : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 50 / 62
Americans : 52 / 72
Chinese : 9 / 17
British : 29 / 35
UK_Pacific : 11 / 11
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Yunnan
2 mech_infantrys moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea ZoneCombat - British
Battle in Hopei
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 1 : 2/5 hits
2 submarines owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
1 cruiser moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
5 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 infantry moved from India to BurmaPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Egypt
2 transports placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6
British collect 26 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Hopei : 2 mech_infantrys
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Malaya : 1 harbour and 5 infantry
French Indo China : 1 flag
43 Sea Zone : 1 flag
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 3 aaGuns, 1 airfield, 2 fighters and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
119 Sea Zone : 1 cruiser
106 Sea Zone : 2 transports
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 47 / 62
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 15 / 20
ANZAC : 10 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 armour and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in CyprusNon Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from France to Northern ItalyPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Cyprus : 1 flag, 2 infantry
Kenya : 1 flag, 1 artillery
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 1 armour and 1 infantry
France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag, 2 artilleries and 1 infantry
99 Sea Zone : 2 cruisers, 2 destroyers and 2 transports
Yugoslavia : 1 aaGun, 2 armour and 3 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 47 / 62
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 10 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 aaGun, 2 fighters and 1 infantry moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 43 / 62
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Combat Move - French
1 fighter moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Egypt : 1 infantry
Scotland : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 43 / 62
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 1 bomber, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 11 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
4 armour moved from Eastern Poland to Bessarabia
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 aaGuns and 2 infantry moved from Holland Belgium to France
2 aaGuns and 3 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Slovakia Hungary
16 infantry moved from Germany to Poland
3 bombers and 2 tactical_bombers moved from Holland Belgium to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
6 armour moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Greater Southern Germany to RomaniaPlace Units - Germans
2 submarines placed in 113 Sea Zone
1 bomber placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 6 armour and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Romania : 2 aaGuns, 3 infantry and 1 mech_infantry
Poland : 1 aaGun, 3 artilleries and 29 infantry
Germany : 1 factory_major and 10 infantry
Norway : 1 artillery and 1 infantry
Southern Italy : 3 bombers, 2 fighters and 2 tactical_bombers
Eastern Poland : 1 flag
Bessarabia : 1 flag, 4 armour, 2 artilleries and 11 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines and 1 transport
Bulgaria : 1 flag
Greece : 1 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 submarine
Finland : 1 flag, 1 artillery and 10 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 48
Russians : 36 / 37
Japanese : 43 / 62
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Rostov to Ukraine
2 artilleries moved from Belarus to BryanskCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 1 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour and 1 tactical_bomber in Iraq, round 3 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Iraq to Egypt
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
6 infantry moved from Russia to Bryansk
1 aaGun, 2 artilleries and 4 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to BryanskPlace Units - Russians
1 artillery, 1 bomber and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Egypt : 1 tactical_bomber
Belarus : 3 aaGuns, 1 armour, 7 artilleries and 35 infantry
Bryansk : 1 aaGun, 2 artilleries, 15 infantry and 1 mech_infantry
Russia : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Iraq : 1 flag, 1 armour
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 48
Russians : 39 / 42
Japanese : 43 / 62
Americans : 52 / 72
Chinese : 10 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 5 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hopei, round 1 : 2/7 hits
Chinese roll dice for 2 mech_infantrys in Hopei, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 3/4 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Celebes to Kwangtung
1 carrier moved from 20 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 aaGun moved from Jehol to Shantung
2 artilleries and 2 infantry moved from Kiangsi to AnhwePlace Units - Japanese
1 factory_minor placed in Kiangsu
2 artilleries and 1 infantry placed in Kwangtung
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 aaGun
Kiangsu : 1 factory_minor
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 artilleries and 5 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
45 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 44 / 48
Russians : 39 / 42
Japanese : 46 / 46
Americans : 52 / 72
Chinese : 7 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.233
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Midway to Queensland
1 carrier, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 cruiser moved from 119 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 2 submarines and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 armour, 2 bombers and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 2 fighters, 5 submarines and 1 transport
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
British Guiana : 2 infantry
119 Sea Zone : 1 flag
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 submarines and 3 transports
Brazil : 1 flag
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 44 / 48
Russians : 39 / 42
Japanese : 46 / 46
Americans : 52 / 74
Chinese : 7 / 17
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to YunnanPlace Units - Chinese
2 infantry placed in Tsinghai
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,1,2,1,3,2,2,3
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Shensi : 1 infantry
Yunnan : 4 artilleries, 1 fighter and 12 infantry
Kweichow : 1 infantry
Tsinghai : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 44 / 48
Russians : 39 / 42
Japanese : 45 / 46
Americans : 52 / 74
Chinese : 8 / 13
British : 29 / 27
UK_Pacific : 13 / 13
Italians : 16 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British repair 3 damage on 3 airfields; Remaining resources: 24 PUs;
British buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 cruiser moved from 119 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to IndiaCombat - British
Battle in Kenya
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 artillery in Kenya, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to EgyptPlace Units - British
1 airfield and 3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5,1,2,3,5,1,6,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 5 infantry
French Indo China : 1 flag
43 Sea Zone : 1 flag
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 3 aaGuns, 1 airfield, 2 fighters and 4 infantry
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports
Iraq : 3 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 48
Russians : 39 / 42
Japanese : 45 / 46
Americans : 52 / 74
Chinese : 8 / 13
British : 31 / 28
UK_Pacific : 13 / 11
Italians : 14 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
forgot to unload the tranny
So heres an edit
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
2 artilleries moved from Greece to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
2 armour and 3 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to AlgeriaPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
British Somaliland : 1 flag, 1 infantry
Cyprus : 1 flag
Algeria : 1 flag, 1 artillery, 1 bomber and 1 infantry
Syria : 1 flag, 1 armour, 2 artilleries and 2 infantry
France : 1 aaGun
Tunisia : 1 flag
Romania : 1 aaGun
Northern Italy : 1 aaGun, 2 armour, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 2 cruisers, 2 destroyers and 2 transports
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 48
Russians : 39 / 42
Japanese : 45 / 46
Americans : 52 / 74
Chinese : 8 / 13
British : 30 / 28
UK_Pacific : 13 / 11
Italians : 15 / 21
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I feel like I had an early advantage in this game…but for the last two rounds I’ve been stuck in the mud. Very frustrating, but kudos to your play!