Scramble Normandy and 114. Not 113.
13l g40.2 allweneedislove(allies+10) vs kabloom
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Americans
Americans buy 3 destroyers, 2 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 bomber moved from Eastern United States to Wake Island
1 artillery and 1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to 101 Sea Zone
4 aaGuns, 1 armour, 2 infantry and 4 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 bomber
Wake Island : 1 flag, 1 airfield and 1 bomber
Western United States : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
30 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 53 / 68
Americans : 52 / 79
Chinese : 6 / 16
British : 31 / 29
UK_Pacific : 7 / 22
Italians : 12 / 14
ANZAC : 11 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
i landed my chinese fighter in the wrong spot. i have edited before placing chinese units. i hope you do not mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to SzechwanPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 artillery and 4 infantry
Kweichow : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 37
Japanese : 49 / 68
Americans : 52 / 79
Chinese : 10 / 16
British : 31 / 29
UK_Pacific : 7 / 22
Italians : 12 / 14
ANZAC : 11 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 infantry and 2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory
1 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Burma to Hunan
1 fighter and 1 tactical_bomber moved from India to Hunan
1 fighter moved from India to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to MalayaCombat - British
Battle in Hunan
British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 1 : 2/5 hits
Japanese roll dice for 2 armour in Hunan, round 1 : 0/2 hits
2 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Malaya, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the British lost in Malaya
British roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 1 : 3/6 hits
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 1 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in NorwayNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
1 fighter moved from Malaya to Yunnan
2 mech_infantrys moved from India to Yunnan
2 artilleries and 2 infantry moved from India to Burma
1 bomber moved from Persia to India
1 mech_infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Burma
2 artilleries and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 72 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 39 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 2 aaGuns, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Hunan : 1 flag, 1 infantry and 2 mech_infantrys
Burma : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 flag, 1 airfield, 1 bomber, 1 harbour and 1 infantry
Malaya : 1 flag, 1 infantry
Eastern United States : 1 flag, 1 armour, 1 artillery and 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 harbour and 4 infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 flag, 1 airfield
Kenya : 1 flag, 1 fighter and 1 tactical_bomber
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Tanganyika Territory : 1 flag, 2 infantry and 2 mech_infantrys
Norway : 1 flag, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 flag, 1 transport
80 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
72 Sea Zone : 1 flag, 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 44 / 68
Americans : 52 / 79
Chinese : 11 / 16
British : 35 / 39
UK_Pacific : 11 / 0
Italians : 11 / 14
ANZAC : 11 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Place Units - UK_Pacific
2 artilleries, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,6,5,3,1,1
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries, 2 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Malaya : 1 flag, 1 harbourProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 44 / 68
Americans : 52 / 79
Chinese : 11 / 16
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 11 / 14
ANZAC : 11 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
well with me trying to edit my chinese fighters landing in noncombat from szechwan to yunnan, the fighter might be lost forever. i guess triplea does not allow edits of chinese fighters.
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i tried also. if you want to come up with a idea to compinsate for the fighter let me no.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 8 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 3 fighters and 1 infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 44 / 68
Americans : 52 / 79
Chinese : 11 / 16
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 37
Japanese : 44 / 68
Americans : 52 / 79
Chinese : 11 / 16
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
1 bomber moved from Germany to 125 Sea Zone
5 armour moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
5 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
4 artilleries and 8 infantry moved from Germany to Slovakia Hungary
2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
3 infantry moved from Greece to Bulgaria
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
1 bomber moved from Germany to 125 Sea Zone
5 armour moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
5 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
4 artilleries and 8 infantry moved from Germany to Slovakia Hungary
2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
3 infantry moved from Greece to Bulgaria
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to GibraltarCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from 125 Sea Zone to Germany
3 armour moved from 92 Sea Zone to Gibraltar
2 armour moved from 92 Sea Zone to Morocco
3 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to MoroccoPlace Units - Germans
1 airfield placed in Gibraltar
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Germany
4 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Finland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
18 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 armour, 9 artilleries, 25 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 5 infantry
Russians roll dice for 18 infantry in Manchuria, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 1 : 3/5 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 2 : 1/15 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 4 : 4/11 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun and 5 infantry
Casualties for Russians: 8 infantry
Battle in Finland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Germans defend with 6 transports
6 transports owned by the Germans lost in 92 Sea Zone
Russians roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Germans: 6 transports
Battle in Slovakia Hungary
Russians attack with 2 armour, 9 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 8 artilleries and 20 infantry
AA guns fire in Slovakia Hungary : 0/3 hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 1 : 11/41 hits
Germans roll dice for 3 aaGuns, 8 artilleries and 20 infantry in Slovakia Hungary, round 1 : 5/28 hits
5 infantry owned by the Russians , 8 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 10/36 hits
Germans roll dice for 8 artilleries and 12 infantry in Slovakia Hungary, round 2 : 5/20 hits
5 infantry owned by the Russians and 10 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 8/31 hits
Germans roll dice for 8 artilleries and 2 infantry in Slovakia Hungary, round 3 : 4/10 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 4 : 7/27 hits
Germans roll dice for 2 artilleries in Slovakia Hungary, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 9 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 3 aaGuns, 8 artilleries and 20 infantry
Casualties for Russians: 15 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Amur to Manchuria
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns and 10 infantry
Slovakia Hungary : 1 flag, 4 aaGuns, 2 armour, 9 artilleries, 10 infantry and 2 mech_infantrys
Baltic States : 1 artillery and 2 infantry
Eastern Poland : 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries, 2 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarine
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 49
Russians : 42 / 53
Japanese : 41 / 68
Americans : 52 / 79
Chinese : 14 / 16
British : 35 / 39
UK_Pacific : 11 / 6
Italians : 11 / 16
ANZAC : 11 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
i assume that you did not know that subs can go through the straight of gibralter. if so i am happy to have you edit.
edit your german destroyer from sz96 to sz92.
then i would not do the attack and edit my russian sub to sz91 and add your 6 german transports back in sz92 -
is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to Philippines
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from Kiangsi to Guam
1 bomber moved from Kiangsi to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to Alaska
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Chahar
6 fighters and 4 tactical_bombers moved from Kiangsi to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Manchuria -
i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.
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@kabloom:
is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o
yes gibralter is the only straight that subs can go through when your opponent owns the land territory.
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@kabloom:
i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.
i just tried in local mode and it works fine. i have the latest version of triplea. i can roll the turn for you if you want, but make sure you have the latest version of triplea and global map first then let me know. i have pasted veqyrn`s message below.
FYI:
TripleA 1.6.1.4 has been released over Christmas. It will load your 1.6.1.2 savegames.
See this thread to download it (and see what the updates are): http://www.axisandallies.org/forums/index.php?topic=29301.0Also, Global 1940 was updated to 3.6 over Christmas. Make sure both you AND your opponents have updated your map.