13l g40.2 allweneedislove(allies+10) vs kabloom

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 3 destroyers, 2 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 2 fighters and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Hawaiian Islands to 30 Sea Zone
                1 bomber moved from Eastern United States to Wake Island
                1 artillery and 1 infantry moved from Central United States to Western United States
                1 fighter moved from Eastern United States to 101 Sea Zone
                4 aaGuns, 1 armour, 2 infantry and 4 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield and 1 bomber
        Wake Island : 1 flag, 1 airfield and 1 bomber
        Western United States : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        30 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        10 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports
        Central United States : 1 flag, 1 factory_minor
        Eastern United States : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
        101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 37 / 37
        Japanese : 53 / 68
        Americans : 52 / 79
        Chinese : 6 / 16
        British : 31 / 29
        UK_Pacific : 7 / 22
        Italians : 12 / 14
        ANZAC : 11 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    i landed my chinese fighter in the wrong spot. i have edited before placing chinese units. i hope you do not mind.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 fighter and 1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Szechwan

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Szechwan: 1 fighter
                EDIT: Turning off Edit Mode
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 artillery and 4 infantry
        Kweichow : 1 flag, 1 artillery
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 37 / 37
        Japanese : 49 / 68
        Americans : 52 / 79
        Chinese : 10 / 16
        British : 31 / 29
        UK_Pacific : 7 / 22
        Italians : 12 / 14
        ANZAC : 11 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                2 infantry and 2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
                1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory
                1 infantry and 1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Burma to Hunan
                1 fighter and 1 tactical_bomber moved from India to Hunan
                1 fighter moved from India to Malaya
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from Shan State to Malaya

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 1 :  2/5 hits
                        Japanese roll dice for 2 armour in Hunan, round 1 :  0/2 hits
                        2 armour owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour
                Battle in Malaya
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Malaya, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Malaya
                        British roll dice for 1 fighter and 1 infantry in Malaya, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 1 :  3/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 1 :  0/3 hits
                        1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Norway

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya
                1 fighter moved from Malaya to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 artilleries and 2 infantry moved from India to Burma
                1 bomber moved from Persia to India
                1 mech_infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Hunan to Burma
                2 artilleries and 2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from India to Burma
                1 transport moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
                British collect 34 PUs (1 lost to blockades); end with 39 PUs total

    Territory Summary for British :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 flag, 2 aaGuns, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
        Hunan : 1 flag, 1 infantry and 2 mech_infantrys
        Burma : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        India : 1 flag, 1 airfield, 1 bomber, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 infantry
        Eastern United States : 1 flag, 1 armour, 1 artillery and 2 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 harbour and 4 infantry
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 flag, 1 airfield
        Kenya : 1 flag, 1 fighter and 1 tactical_bomber
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tanganyika Territory : 1 flag, 2 infantry and 2 mech_infantrys
        Norway : 1 flag, 1 infantry and 1 mech_infantry
        125 Sea Zone : 1 flag, 1 transport
        80 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        72 Sea Zone : 1 flag, 1 transport
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 37 / 37
        Japanese : 44 / 68
        Americans : 52 / 79
        Chinese : 11 / 16
        British : 35 / 39
        UK_Pacific : 11 / 0
        Italians : 11 / 14
        ANZAC : 11 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Place Units - UK_Pacific
                2 artilleries, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,6,5,3,1,1
                UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 artilleries, 2 infantry and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        Malaya : 1 flag, 1 harbour

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 37 / 37
        Japanese : 44 / 68
        Americans : 52 / 79
        Chinese : 11 / 16
        British : 35 / 39
        UK_Pacific : 11 / 6
        Italians : 11 / 14
        ANZAC : 11 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    well with me trying to edit my chinese fighters landing in noncombat from szechwan to yunnan, the fighter might be lost forever. i guess triplea does not allow edits of chinese fighters.


  • i tried also. if you want to come up with a idea to compinsate for the fighter let me no.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 armour moved from Algeria to Libya
                2 artilleries and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                1 armour moved from Algeria to Libya
                2 artilleries and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 8 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 3 fighters and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 37 / 37
        Japanese : 44 / 68
        Americans : 52 / 79
        Chinese : 11 / 16
        British : 35 / 39
        UK_Pacific : 11 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 37 / 37
        Japanese : 44 / 68
        Americans : 52 / 79
        Chinese : 11 / 16
        British : 35 / 39
        UK_Pacific : 11 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
                1 bomber moved from Germany to 125 Sea Zone
                5 armour moved from Morocco to 91 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                5 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                4 artilleries and 8 infantry moved from Germany to Slovakia Hungary
                2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Bulgaria to Romania
                2 armour moved from Yugoslavia to Romania
                1 infantry moved from Albania to Bulgaria
                1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
                3 infantry moved from Greece to Bulgaria
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
                1 bomber moved from Germany to 125 Sea Zone
                5 armour moved from Morocco to 91 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                5 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                4 artilleries and 8 infantry moved from Germany to Slovakia Hungary
                2 artilleries and 6 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Bulgaria to Romania
                2 armour moved from Yugoslavia to Romania
                1 infantry moved from Albania to Bulgaria
                1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
                3 infantry moved from Greece to Bulgaria
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 98 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from 125 Sea Zone to Germany
                3 armour moved from 92 Sea Zone to Gibraltar
                2 armour moved from 92 Sea Zone to Morocco
                3 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from 92 Sea Zone to Morocco

    Place Units - Germans
                1 airfield placed in Gibraltar
                2 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Germany
                4 infantry placed in Germany
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 4 infantry
                EDIT: Adding units owned by Germans to Germany: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 3 aaGuns
                EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Germany: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians
                1 artillery, 1 infantry and 1 mech_infantry moved from Karelia to Finland
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                18 infantry moved from Amur to Manchuria
                2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                2 armour, 9 artilleries, 25 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 18 infantry
                    Japanese defend with 1 aaGun and 5 infantry
                        Russians roll dice for 18 infantry in Manchuria, round 1 :  3/18 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 1 :  3/5 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 15 infantry in Manchuria, round 2 :  1/15 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 13 infantry in Manchuria, round 3 :  0/13 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  2/2 hits
                        2 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 11 infantry in Manchuria, round 4 :  4/11 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 aaGun and 5 infantry
                    Casualties for Russians: 8 infantry
                Battle in Finland
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Finland
                        Russians roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
                    Russians win, taking Finland from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 6 transports
                        6 transports owned by the Germans lost in 92 Sea Zone
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 42
                    Casualties for Germans: 6 transports
                Battle in Slovakia Hungary
                    Russians attack with 2 armour, 9 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 8 artilleries and 20 infantry
                        AA guns fire in Slovakia Hungary :  0/3 hits
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 1 :  11/41 hits
                        Germans roll dice for 3 aaGuns, 8 artilleries and 20 infantry in Slovakia Hungary, round 1 :  5/28 hits
                        5 infantry owned by the Russians , 8 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 :  10/36 hits
                        Germans roll dice for 8 artilleries and 12 infantry in Slovakia Hungary, round 2 :  5/20 hits
                        5 infantry owned by the Russians and 10 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 :  8/31 hits
                        Germans roll dice for 8 artilleries and 2 infantry in Slovakia Hungary, round 3 :  4/10 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 4 :  7/27 hits
                        Germans roll dice for 2 artilleries in Slovakia Hungary, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 armour, 9 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 62
                    Casualties for Germans: 3 aaGuns, 8 artilleries and 20 infantry
                    Casualties for Russians: 15 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Belarus to Eastern Poland
                1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
                4 mech_infantrys moved from Ukraine to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                4 mech_infantrys moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                2 aaGuns moved from Amur to Manchuria
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

    Territory Summary for Russians :

    Manchuria : 2 aaGuns and 10 infantry
        Slovakia Hungary : 1 flag, 4 aaGuns, 2 armour, 9 artilleries, 10 infantry and 2 mech_infantrys
        Baltic States : 1 artillery and 2 infantry
        Eastern Poland : 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 2 artilleries, 2 infantry and 4 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 submarine
        Finland : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 42 / 53
        Japanese : 41 / 68
        Americans : 52 / 79
        Chinese : 14 / 16
        British : 35 / 39
        UK_Pacific : 11 / 6
        Italians : 11 / 16
        ANZAC : 11 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    i assume that you did not know that subs can go through the straight of gibralter. if so i am happy to have you edit.

    edit your german destroyer from sz96 to sz92.
    then i would not do the attack and edit my russian sub to sz91 and add your 6 german transports back in sz92


  • is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery moved from 31 Sea Zone to Wake Island
                1 infantry moved from 31 Sea Zone to Wake Island
                1 artillery moved from Sumatra to 41 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Philippines
                1 tactical_bomber moved from 37 Sea Zone to Philippines
                2 destroyers moved from 37 Sea Zone to 35 Sea Zone
                4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 bomber moved from Kiangsi to Guam
                1 bomber moved from Kiangsi to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 artillery moved from 2 Sea Zone to Alaska
                1 armour moved from Kiangsu to Hopei
                1 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Chahar
                6 fighters and 4 tactical_bombers moved from Kiangsi to Manchuria
                1 artillery and 1 infantry moved from Jehol to Manchuria
                4 infantry moved from Korea to Manchuria


  • i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.

  • TripleA

    @kabloom:

    is that the only straits they can go through? I’ve tried to go through the others and i cant. so i figured they were all that way. :-o

    yes gibralter is the only straight that subs can go through when your opponent owns the land territory.

  • TripleA

    @kabloom:

    i was hoping you could help me. everytime i start doing the rest of my turn i gives me an error and boots me. do you no what i have to do to stop this?. it wont let me do my french indo.

    i just tried in local mode and it works fine. i have the latest version of triplea. i can roll the turn for you if you want, but make sure you have the latest version of triplea and global map first then let me know. i have pasted veqyrn`s message below.

    FYI:

    TripleA 1.6.1.4 has been released over Christmas.  It will load your 1.6.1.2 savegames.
    See this thread to download it (and see what the updates are): http://www.axisandallies.org/forums/index.php?topic=29301.0

    Also, Global 1940 was updated to 3.6 over Christmas.  Make sure both you AND your opponents have updated your map.

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