Agreed it could have definitely been worse!
13L G40.2 Jeff28 (axis) vs. Infrastructure (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
5 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
3 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to Algeria
1 fighter moved from Egypt to Algeria
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Egypt to Algeria
1 bomber moved from Egypt to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
3 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Egypt to Algeria
1 fighter moved from Egypt to Algeria
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Egypt to Algeria
1 bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 3 infantry in Shan State, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Gibraltar
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 artillery
British roll dice for 2 fighters and 1 tactical_bomber in Algeria, round 1 : 2/3 hits
Italians roll dice for 1 artillery and 1 bomber in Algeria, round 1 : 0/2 hits
1 bomber owned by the Germans and 1 artillery owned by the Italians lost in Algeria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 bomber
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport; Italians defend with 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British and 1 submarine owned by the Germans lost in 92 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British , 1 transport owned by the Italians and 1 battleship owned by the Germans lost in 92 Sea Zone
1 transport owned by the Germans lost in 92 Sea Zone
British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 battleship, 1 cruiser, 1 submarine and 1 transport
Casualties for British: 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 92 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Morocco
1 tactical_bomber moved from Algeria to Morocco
2 fighters moved from Algeria to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 aaGuns and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Eastern United States to Quebec
2 fighters moved from Shan State to IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 factory_minor placed in Iraq
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,3,6,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone -
scramble 110?
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Hells yeah!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians retreated to 93 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -26
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Italians attack with 2 fighters
French defend with 1 fighter; British defend with 1 destroyer
Italians roll dice for 2 fighters in 110 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 2/2 hits
2 fighters owned by the Italians , 1 fighter owned by the French and 1 destroyer owned by the British lost in 110 Sea Zone
British win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for British: 1 destroyer
Casualties for Italians: 2 fighters
Battle in Gibraltar
Italians attack with 1 bomber
British defend with 1 armour and 1 harbour
Italians roll dice for 1 bomber in Gibraltar, round 1 : 1/1 hits
British roll dice for 1 armour in Gibraltar, round 1 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Italians lost in Gibraltar
British win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 armour moved from Greece to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 20 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 flag, 2 armour
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
93 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 43 / 50
Russians : 35 / 35
Japanese : 58 / 70
Americans : 53 / 78
Chinese : 3 / 5
British : 33 / 38
UK_Pacific : 7 / 3
Italians : 16 / 20
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Got diced dont know if I even want to continue. :x
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99%
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ouch rough turn, my friend. Â
I WOnt be able to post mine until later afternoon or tonight.
Enjoying the game. Â Lots of things I haven’t seen before. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Persia
ANZAC take Persia from Neutral_Allies
2 fighters moved from Queensland to Caroline Islands
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Germans
Germans buy 4 armour, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 bomber moved from Southern Italy to Baltic States
2 infantry moved from Poland to Baltic States
8 artilleries moved from Poland to Eastern Poland
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
9 armour, 3 artilleries, 21 infantry and 4 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 9 armour, 3 artilleries, 21 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 3 artilleries, 21 infantry and 4 mech_infantrys in Belarus, round 1 : 9/37 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 3 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from 114 Sea Zone to Western Germany
1 bomber moved from Baltic States to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Northern Italy to France
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to Western GermanyPlace Units - Germans
3 submarines placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Yugoslavia
3 armour placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Germany : 1 flag, 3 armour and 1 factory_major
Belarus : 1 flag, 4 aaGuns, 9 armour, 3 artilleries, 21 infantry and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 6 armour, 8 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 3 submarines
104 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 35
Japanese : 58 / 70
Americans : 53 / 78
Chinese : 3 / 5
British : 33 / 38
UK_Pacific : 7 / 3
Italians : 16 / 20
ANZAC : 12 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Timguska to Kansu
2 armour, 3 artilleries, 1 fighter, 40 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Timguska to Kansu
2 armour, 3 artilleries, 1 fighter, 40 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 armour moved from Russia to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 armour, 3 artilleries, 2 fighters, 41 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 9 armour, 3 artilleries, 21 infantry and 4 mech_infantrys
AA guns fire in Belarus : 1/3 hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 41 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 1 : 14/51 hits
Germans roll dice for 4 aaGuns, 9 armour, 3 artilleries, 21 infantry and 4 mech_infantrys in Belarus, round 1 : 10/37 hits
10 infantry owned by the Russians , 10 infantry owned by the Germans and 4 aaGuns owned by the Germans lost in Belarus
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 31 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 11/41 hits
Germans roll dice for 9 armour, 3 artilleries, 11 infantry and 4 mech_infantrys in Belarus, round 2 : 14/27 hits
14 infantry owned by the Russians and 11 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 8/27 hits
Germans roll dice for 9 armour, 3 artilleries and 4 mech_infantrys in Belarus, round 3 : 7/16 hits
7 infantry owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 6/20 hits
Germans roll dice for 8 armour in Belarus, round 4 : 5/8 hits
5 infantry owned by the Russians and 6 armour owned by the Germans lost in Belarus
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 5 : 7/15 hits
Germans roll dice for 2 armour in Belarus, round 5 : 0/2 hits
2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 4 aaGuns, 9 armour, 3 artilleries, 21 infantry and 4 mech_infantrys
Casualties for Russians: 1 fighter and 36 infantry
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Kansu, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Archangel to Belarus
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Kansu
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 infantry moved from Western Ukraine to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 artillery, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
i hate winning lucky, but heaven knows I’ve lost my share to it too…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to 35 Sea Zone
4 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
2 bombers moved from Suiyuyan to Shensi
3 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 5 infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers and 5 infantry in Shensi, round 1 : 2/7 hits
Chinese roll dice for 4 infantry in Shensi, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 6 fighters, 1 infantry and 6 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 armour, 6 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 1 : 9/14 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Hunan to Burma
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier, 2 fighters and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 armour moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Kweichow
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Suiyuyan to Shensi
2 bombers moved from Shensi to Kwangsi
2 fighters moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 carrier and 2 submarines placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour placed in Kiangsu
1 airfield placed in Kwangsi
1 harbour placed in Hainan
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield, 1 armour, 4 artilleries, 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers
Korea : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 armour and 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Hainan : 1 flag, 1 harbour
Shensi : 1 flag, 1 aaGun and 3 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour
Burma : 1 flag, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 5 submarines, 2 tactical_bombers and 5 transports
35 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 57
Russians : 32 / 32
Japanese : 62 / 67
Americans : 51 / 78
Chinese : 3 / 5
British : 33 / 38
UK_Pacific : 5 / 3
Italians : 16 / 20
ANZAC : 12 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
yeah was just frustrated no biggie
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Italians , 1 transport owned by the Italians and 1 infantry owned by the Italians lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery, 1 infantry and 1 transport
Battle in Kiangsu
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour and 1 factory_minor
Americans roll dice for 1 armour and 1 infantry in Kiangsu, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Kiangsu, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 bomber moved from Wake Island to Queensland
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
3 infantry placed in Central United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs