Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Sorry take 2
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 2 infantry moved from Kwangsi to French Indo China
1 armour moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Suiyuyan to Shensi
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to French Indo China
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 2 infantry moved from Kwangsi to French Indo China
1 armour moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Suiyuyan to Shensi
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to French Indo China
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in French Indo China
Japanese win, taking Java from Americans, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Heres UK 9
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
The battle at Morocco, I thought I clicked on my men to come ashore with my tank and gun, but when it went to the dice only 2 pieces were there, give me a mistake so I can do the battle as I planned.
Tanks S.A.
Are you able to just restart from the begginning again?
I think I can scroll down all my battles and undo or click on the pieces and bring them in. I’ll look here in a sec, My
lap top has a 10" screen and it can be tough to land/load in certain areas Gibraltar is one of them so is Malta and some others.
Tax return = Desk top w/19" monitor :)
I can just click on them and drag them into the battle, when I looked at my saved “post move”
S.A.
No worries
Cool Tanks!
S.A.
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from 92 Sea Zone to Morocco
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Morocco, round 1 : 1/5 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Morocco, round 2 : 3/3 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 armour owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Baltic States
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Darn, I thought I would have had the Morocco battle, any way its a good game and I’m enjoying the hell out of it. S.A.
Yep this is a good game, heres French 9
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
Non Combat Move - Germans
1 armour moved from Western Ukraine to Poland
1 armour moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 submarine placed in 105 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Germany
2 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Good game, I’m lovin it
S.A.
Heres Russia 10 Mate
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone